What it is
| Kind | Traded good | Tier | 2 | Trade value | 1 |
What it does
- Lets you build: 2 building levels: Orchards (Rural), Fruit Dryer (Rural)
- Bonuses where it is present: trade income +1 (Farms OLD); trade income +1 (Farms+1); trade income +1 (Farms+2); trade income +1 (Farms+3); trade income +1 (Farms+4); trade income +1 (Irrigation Ditches (Crops)); trade income +1 (Basin Irrigation (Crops)); trade income +1 (Canal Network (Crops)); trade income +1 (Irrigation Aqueducts (Crops)); trade income +2 (Irrigated Great Estates (Crops)); trade income +1 (Land Clearance (Crops)); trade income +1 (Contour Furrows (Crops)); trade income +1 (Runoff Water Collection (Crops)); trade income +1 (Crop Rotation (Crops)); trade income +2 (Great Estates (Crops)); trade income +1 (Slash and Burn (Crops)); trade income +1 (Assart Clearings (Crops)); trade income +1 (Rotational Grove Fields (Crops)); trade income +1 (Lowland Deforestation (Crops)); trade income +2 (Reclaimed Woodland Estates (Crops)); trade income +1 (Qanat Well (Crops)); trade income +1 (Qanat Network (Crops)); trade income +2 (Subterranean Aquaducts (Crops)); trade income +1 (Marsh Drainage Channels (Crops)); trade income +1 (Reclamation Embankments (Crops)); trade income +1 (Drainage Pumps (Crops)); trade income +1 (River Diversion Dyke (Crops)); trade income +2 (Reclaimed land Estates (Crops)); population health +3 (Physician's Clinics (Healing)); population health +4 to +5 (Healing Sanctuary (Healing))
- Bonuses only where it is absent: population health +2 (Physician's Clinics (Healing)); population health +3 to +4 (Healing Sanctuary (Healing))
Where it is found
Not placed anywhere on the map. The campaign file puts no marker for it anywhere, so no region has it as the campaign ships.
