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Trade goods
A trade good is a resource placed on the campaign map at a fixed spot. Whoever holds the region around it has it, and it does three things: it is worth trade income, it may let the settlement build something, and it may let the region raise troops nobody else can.
RIS has 41 of them, on 0 sites across 0 regions. 41 are on no region at the start but still matter to buildings or units.
Reading the table: tier is the good's rank and trade value what one unit of it is worth in trade; — means the good has none. Regions is how many regions have it; quantity is the amounts on those sites added up.
| Good | Kind | Tier | Trade value | Regions | Quantity | Builds | Effects | Units | |
|---|---|---|---|---|---|---|---|---|---|
| Amber | traded | 3 | 2 | 0 | 0 | 3 | 8 | — | |
| Camels | traded | 2 | 1 | 0 | 0 | 3 | 15 | 5 | |
| Coal | mined | 1 | 1 | 0 | 0 | 3 | 11 | — | |
| Copper | mined | 4 | 2 | 0 | 0 | 7 | 15 | — | |
| Cotton | traded | 2 | 1 | 0 | 0 | 3 | 13 | — | |
| Dates | traded | 2 | 1 | 0 | 0 | 3 | 13 | — | |
| Dyes | traded | 3 | 2 | 0 | 0 | 3 | 4 | — | |
| Elephants | traded | 4 | 2 | 0 | 0 | 3 | 24 | 5 | |
| Fish | traded | 1 | 1 | 0 | 0 | 3 | 9 | — | |
| Flax | traded | 2 | 1 | 0 | 0 | 4 | 23 | — | |
| Fruits | traded | 2 | 1 | 0 | 0 | 2 | 32 | — | |
| Gemstones | traded | 5 | 3 | 0 | 0 | 4 | 8 | — | |
| Glass | traded | 3 | 2 | 0 | 0 | 4 | 8 | — | |
| Gold | mined | 5 | 3 | 0 | 0 | 6 | 20 | — | |
| Grain | traded | 2 | 1 | 0 | 0 | 8 | 48 | — | |
| Grapes | traded | 3 | 2 | 0 | 0 | 4 | 22 | — | |
| Hemp | traded | 2 | 1 | 0 | 0 | 3 | 26 | — | |
| Honey | traded | 2 | 1 | 0 | 0 | 4 | 26 | — | |
| Horses | traded | 3 | 2 | 0 | 0 | 5 | 31 | 98 | |
| Incense | traded | 5 | 3 | 0 | 0 | 4 | — | — | |
| Iron | mined | 3 | 1 | 0 | 0 | 9 | 19 | — | |
| Lead | mined | 3 | 1 | 0 | 0 | 6 | 12 | — | |
| Livestock | traded | 2 | 1 | 0 | 0 | 5 | 70 | — | |
| Marble | traded | 4 | 2 | 0 | 0 | 3 | 2 | — | |
| Olives | traded | 2 | 1 | 0 | 0 | 4 | 22 | — | |
| Papyrus | traded | 3 | 2 | 0 | 0 | 4 | 25 | — | |
| Perfumes & Medicinal Herbs | traded | 3 | 1 | 0 | 0 | 3 | 19 | — | |
| Pitch, Bitumen & Tars | traded | 2 | 1 | 0 | 0 | 3 | 17 | — | |
| Pottery | traded | 2 | 1 | 0 | 0 | 3 | — | — | |
| Purple Dye | traded | 5 | 3 | 0 | 0 | 4 | 6 | — | |
| Salt | traded | 4 | 2 | 0 | 0 | 4 | 29 | — | |
| Sheep | traded | 2 | 1 | 0 | 0 | 3 | 34 | — | |
| Silk | traded | 5 | 3 | 0 | 0 | 4 | — | — | |
| Silver | mined | 5 | 3 | 0 | 0 | 6 | 23 | — | |
| Slave Trade | traded | 4 | 2 | 0 | 0 | 3 | 36 | — | |
| Spices | traded | 5 | 3 | 0 | 0 | 3 | — | — | |
| Stone | traded | 2 | 1 | 0 | 0 | 3 | 2 | — | |
| Sulphur | traded | 3 | 1 | 0 | 0 | 3 | 40 | — | |
| Timber | traded | 3 | 1 | 0 | 0 | 5 | 15 | — | |
| Tin | mined | 4 | 2 | 0 | 0 | 6 | 8 | — | |
| Wild Animals | traded | 3 | 2 | 0 | 0 | 3 | 19 | — |
Groups
The mod sorts some goods into groups:
| Group | Goods | Group | Goods | Group | Goods | Group | Goods |
|---|---|---|---|---|---|---|---|
| Agricultural goods | Grain · Olives · Grapes | All minerals | Gold · Silver · Iron · Tin · Copper · Lead | Base minerals | Iron · Tin · Copper · Lead | Building supplies | Timber · Marble |
| Fabrics dyes | Purple Dye · Silk | Fun | Grapes · Purple Dye · Silk | Healing | Incense · Amber | Homewares | Pottery · Glass |
| Hunting | Wild Animals · Livestock | Live goods | Slave Trade · Wild Animals | One god | Incense · Silk | Precious minerals | Gold · Silver |
| Rarities | Purple Dye · Incense · Silk · Amber | Slaves | Slave Trade |
