What it is
| Kind | Traded good | Tier | 2 | Trade value | 1 |
What it does
- Lets you build: 4 building levels: Beekepers (Rural), Mead Brewer (Rural), Wax Workshop (Rural), Honey and Wax Exports (Rural)
- Bonuses where it is present: trade income +1 (Slash and Burn (Crops)); trade income +1 (Assart Clearings (Crops)); trade income +1 (Rotational Grove Fields (Crops)); trade income +1 (Lowland Deforestation (Crops)); trade income +2 (Reclaimed Woodland Estates (Crops)); trade income +1 (Slope Pasturing (Husbandry)); trade income +1 to +2 (Highland Pasturing (Husbandry)); trade income +1 to +2 (Transhumance (Husbandry)); trade income +2 to +3 (Great Transhumance Roads (Husbandry)); trade income +1 (Mast Pasturing (Adaptive husbandry)); trade income +1 to +2 (Forest Gardening (Adaptive husbandry)); trade income +1 to +2 (Managed Woodland Pastures (Adaptive husbandry)); trade income +1 (Reedland Pasturing (Adaptive husbandry)); trade income +1 to +2 (Seasonal Pasture Rotation (Adaptive husbandry)); trade income +1 to +2 (Managed Wetland Pastures (Adaptive husbandry)); population health +3 (Physician's Clinics (Healing)); population health +4 to +5 (Healing Sanctuary (Healing))
- Bonuses only where it is absent: trade income +1 (Highland Pasturing (Husbandry)); trade income +1 (Transhumance (Husbandry)); trade income +1 (Great Transhumance Roads (Husbandry)); trade income +1 (Forest Gardening (Adaptive husbandry)); trade income +1 (Managed Woodland Pastures (Adaptive husbandry)); trade income +1 (Seasonal Pasture Rotation (Adaptive husbandry)); trade income +1 (Managed Wetland Pastures (Adaptive husbandry)); population health +2 (Physician's Clinics (Healing)); population health +3 to +4 (Healing Sanctuary (Healing))
Where it is found
Not placed anywhere on the map. The campaign file puts no marker for it anywhere, so no region has it as the campaign ships.
