What it is
| | | | | | | |
|---|
| Kind | Traded good | Tier | 2 | Trade value | 1 | | |
What it does
- Lets you build: 4 building levels: Beekepers (Rural), Mead Brewer (Rural), Wax Workshop (Rural), Honey and Wax Exports (Rural)
- Bonuses where it is present: trade income +1 (Slash and Burn (Crops)); trade income +1 (Assart Clearings (Crops)); trade income +1 (Rotational Grove Fields (Crops)); trade income +1 (Lowland Deforestation (Crops)); trade income +2 (Reclaimed Woodland Estates (Crops)); trade income +1 (Slope Pasturing (Husbandry)); trade income +1 to +2 (Highland Pasturing (Husbandry)); trade income +1 to +2 (Transhumance (Husbandry)); trade income +2 to +3 (Great Transhumance Roads (Husbandry)); trade income +1 (Mast Pasturing (Adaptive husbandry)); trade income +1 to +2 (Forest Gardening (Adaptive husbandry)); trade income +1 to +2 (Managed Woodland Pastures (Adaptive husbandry)); trade income +1 (Reedland Pasturing (Adaptive husbandry)); trade income +1 to +2 (Seasonal Pasture Rotation (Adaptive husbandry)); trade income +1 to +2 (Managed Wetland Pastures (Adaptive husbandry)); population health +3 (Physician's Clinics (Healing)); population health +4 to +5 (Healing Sanctuary (Healing))
- Bonuses only where it is absent: trade income +1 (Highland Pasturing (Husbandry)); trade income +1 (Transhumance (Husbandry)); trade income +1 (Great Transhumance Roads (Husbandry)); trade income +1 (Forest Gardening (Adaptive husbandry)); trade income +1 (Managed Woodland Pastures (Adaptive husbandry)); trade income +1 (Seasonal Pasture Rotation (Adaptive husbandry)); trade income +1 (Managed Wetland Pastures (Adaptive husbandry)); population health +2 (Physician's Clinics (Healing)); population health +3 to +4 (Healing Sanctuary (Healing))
Where it is found
35 sites on the map, 62 in total quantity, across a number of regions this generator declines to state: the two ways of deriving it disagree.
Who holds those regions at the campaign start (18 factions)
Every region that has it (35)