Quinquiremes


Class: heavy · Category: ship · Men per unit: 6
Description
A quinquireme is a powerful, but lumbering, warship intended for fleet actions. Its mass makes it hard to sink.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 | █········· 0% |
| Attack | 10 | ██········ 19% |
| Charge bonus | 0 | █········· 0% |
| Defence | 10 | █········· 1% |
| · armour | 5 | ████······ 35% |
| · defence skill | 5 | █········· 0% |
| · shield | 0 | █········· 0% |
| Morale | 8 | ██········ 19% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 972 dn | █········· 4% |
| Upkeep per turn | 242 dn | █········· 7% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 10 | — | Charge bonus | 0 | — | Type | melee · other | — | Damage | piercing | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 10 | — | Armour | 5 | — | Defence skill | 5 | — | Shield | 0 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 0 | Spacing between men: close / loose | 1.2 × 2.16 m / 2.4 × 2.88 m | Default ranks | 3 |
The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.
Who can recruit it
A core roster unit for 121 factions, each able to raise it anywhere they hold the right building:
Acarnanian League · Achaean League · Acragas · Aetolian League · Albanians · Antigonid Kingdom · Aradus · Argos · Armenia · Armenia Minor · Asti · Athens · Atropatene · Axum · Bactria · Bessi · Bithynia · Boeotians · Bosporans · Bruttians · Byzantium · Cabyle · Cappadocia · Capua · Carthage · Characene · Chersonesus · Chios · Chrysaorian League · Cilician Pirates · Cius · Colchians · Commagene · Cyrene · Cyzicus · Dentheletae · Elis · Emporion · Epirus · Gades
…and 81 more.
Exactly what a settlement must have, route by route (3)
| Building | Also requires | Building | Also requires | Building | Also requires | ||
|---|---|---|---|---|---|---|---|
| Shipwright | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex | Dockyard | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial Complex | The Cothon of Carthage | Government Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex |
