Triarii (Polybian)


Class: spearmen · Category: infantry · Men per unit: 40
Reforms: Unlocked by Polybian Reform · Older units become this one with Polybian Reform · No longer recruitable after The Late Republican Reforms · Becomes a newer unit with A New Man: Gaius Marius (switched off), The Late Republican Reforms
Description
The Triarii were the oldest and most experienced soldiers, who along with the Velites, Hastati and Principes, made up the full infantry complement in a pre-Marian Republican legion. They were armed similarly to the Principes although, rather than a gladius, their weapon of choice was commonly a hasta, a long spear. Other than this, they carried all the accoutrements of a typical Roman foot soldier: greaves, the gladius and scutum. However, the Triarii did away with the pila, as they weren't practical in addition to being armed with the hasta.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 | ███······· 30% |
| Attack | 16 | ████████·· 80% |
| Charge bonus | 20 | ███████··· 74% |
| Defence | 53 | ██████████ 99% |
| · armour | 14 | ████████·· 78% |
| · defence skill | 34 | ██████████ 98% |
| · shield | 5 | ██████···· 57% |
| Morale | 15 | █████████· 91% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 2,128 dn | ██████···· 55% |
| Upkeep per turn | 779 dn | ████████·· 75% |
| Turns to recruit | 4 |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 16 | — | Charge bonus | 20 | — | Type | melee · blade | — | Damage | piercing | — |
| Properties | Light spear (braced against cavalry charges from the front) · +8 attack against cavalry | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 53 | — | Armour | 14 | — | Defence skill | 34 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | -1 / -2 / -4 / -2 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / — | Extra fatigue in hot climates | 4 | Collision mass per man (1.0 is normal) | 1.36 | Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Good stamina
Who can recruit it
A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:
Exactly what a settlement must have, route by route (2)
| Building | Also requires | Building | Also requires | ||||
|---|---|---|---|---|---|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Polybian Reform · not The Late Republican Reforms | Homeland | Tier 2 Military Industrial Complex · Polybian Reform · not The Late Republican Reforms |
