Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Livestock | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 7 / 14 | Terrain | River valley | Climate | Hot semi arid | |
| Water source | River | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Egyptian, Arab, Cyrenaica early | Cultural homeland | Egyptian |
Units raised here
Whoever holds Heroopolites Nomos can raise these 11 units here. A faction with one of them on its own roster raises it that way instead.
Arab area of recruitment (6 units)
Egyptian area of recruitment (5 units)
| Unit | Requires | |
|---|---|---|
| Egyptian Longspearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Egyptian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Machimoi Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Second wave of military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

