RTR: Imperium Surrectum
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Arab Infantry

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Arab Infantry info cardArab Infantry unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit40███······· 30%
Attack11███······· 34%
Charge bonus8███······· 31%
Defence27███······· 34%
· armour3██········ 21%
· defence skill21█████····· 54%
· shield3████······ 37%
Morale11████······ 39%
DisciplineNormal
TrainingUntrained
Recruitment cost1,602 dn██········ 24%
Upkeep per turn586 dn████······ 37%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack119Charge bonus89Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition4—PropertiesUsed just before charging into combat · thrown—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total27—Armour3—Defence skill21—Shield3—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates-2Collision mass per man (1.0 is normal)0.85Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Gerrha · Hadhramaut · Himyar · Lihyan · Minaeans · Nabataea · Palmyra · Qataban · Saba · Thamud

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)

Areas of recruitment

Where Arab Infantry can be recruited

ZoneProvinces
Arab44