Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fish | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Wetlands | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Karian, Kaunian | Cultural homeland | Chrysaorian |
Units raised here
Whoever holds Kalbia can raise these 3 units here. A faction with one of them on its own roster raises it that way instead.
Karian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Karian Heavy Infantry | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Karian Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Karian Thureophoroi | Tier 2 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony |

