Starting settlements
Gerrha begins with 2 settlements and 7,600 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gerrha (capital) | Gerrhaia | town | 3,800 | 4 buildings | Labai | Chattenia | town | 3,800 | 4 buildings |
What is already built in each settlement
Gerrha, in Gerrhaia: Governor's House, Homeland, Region Information Scroll, Training Grounds
Labai, in Chattenia: Governor's House, Homeland, Region Information Scroll, Training Grounds
Starting diplomacy
Gerrha begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Gerrha's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Marcus | General | 60 | Nasha Karab Yuha'man | General | 20 |


