RTR: Imperium Surrectum
edit new page
Starting settlementsHomelandStarting diplomacyStarting charactersReformsUnits you can recruit
RIS wiki › RIS Light › factions

Hadhramaut

← all factions · wiki index

Starting territory of Hadhramaut, with its neighbours

Hadhramaut

Starting settlements

Hadhramaut begins with 2 settlements and 10,200 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Sabbatha (capital)Ssabwatlarge town5,10011 buildingsKaneAdramitialarge town5,10012 buildings
What is already built in each settlement

Sabbatha, in Ssabwat: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Incense Resin Collectors (Urban), Local Barter, Qanat Well (Crops), Basic Armoury, Local Healer (Healing)

Kane, in Adramitia: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Incense Resin Collectors (Urban), Local Barter, Trade Port, Qanat Well (Crops), Basic Armoury, Local Healer (Healing)

Starting diplomacy

Hadhramaut begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Reforms

Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

The same as in the main campaign.

Homeland

Hadhramaut's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Hadhramaut

Adramitia · Omana Kolpos · Ssabwat

Starting characters

NameRoleAgeNameRoleAge
Zamir Ali ZarihGeneral46Nasha Karab Yuha'manGeneral20