Starting settlements
Hadhramaut begins with 2 settlements and 10,200 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Sabbatha (capital) | Ssabwat | large town | 5,100 | 11 buildings | Kane | Adramitia | large town | 5,100 | 12 buildings |
What is already built in each settlement
Sabbatha, in Ssabwat: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Incense Resin Collectors (Urban), Local Barter, Qanat Well (Crops), Basic Armoury, Local Healer (Healing)
Kane, in Adramitia: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Incense Resin Collectors (Urban), Local Barter, Trade Port, Qanat Well (Crops), Basic Armoury, Local Healer (Healing)
Starting diplomacy
Hadhramaut begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Hadhramaut's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Zamir Ali Zarih | General | 46 | Nasha Karab Yuha'man | General | 20 |


