Starting settlements
Minaeans begins with 3 settlements and 13,950 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Karna (capital) | Qarnawu | large town | 4,650 | 7 buildings | Negrana | Nagran | large town | 4,650 | 7 buildings |
| Thoumata | Boreia Minaia | large town | 4,650 | 7 buildings |
What is already built in each settlement
Karna, in Qarnawu: Camel Herd (Rural), Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Nomad Communal Herding (Husbandry)
Negrana, in Nagran: Camel Herd (Rural), Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Nomad Communal Herding (Husbandry)
Thoumata, in Boreia Minaia: Camel Herd (Rural), Governor's Villa, Wooden Palisade, Region Information Scroll, Roads, Local Barter, Nomad Communal Herding (Husbandry)
Starting diplomacy
Minaeans begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Minaeans's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Zamir Ali Zarih | General | 46 | Nasha Karab Yuha'man | General | 20 |


