The campaign brief
We, the Cretans of Gortyn, have played a substantial role in the advancement of civilization on our blessed island. We created the famous Gortyn Law Code, which ensures the rights of our citizens, their limitations, and their responsibilities towards their families. This ensures that our citizens are disciplined and fair, and as a result, great citizens make great cities! We were the ones who gave birth to the idea of Cretan unification in order to deal with external threats, as demonstrated by our alliance with Hierapydna. King Areios of Sparta stands at our side, and Magas of Kyrene is our trusted friend. As a result, we are respected by many Greeks outside of Crete, including the Achaians and the Pergamene. However, our main focus remains Crete itself.
We envision a Gortynian Crete, where all will flourish as proper citizens, under our command. Our superior Gortyn Laws should be spread to every corner of Crete, just as Talos once roamed the entire island. Once we unify Crete and remove all foreign invaders, we can once again focus on expanding across the Aegean Sea! We can regain control of the trade routes, as we once did, and master a force of thousands of Cretans to spread our proper laws throughout Hellas. This will uproot the evil that divides us and makes us fight each other. Only then can people live in peace... a Gortynian peace!
Starting diplomacy
Allied with (2):
Cyrene ·
Sparta
Trade agreements with (2):
Cyrene ·
Sparta
At peace with every other faction.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting settlements
Gortyn begins with 1 settlement and 5,000 manpower.
What is already built in each settlement
Gortyna, in Gortynia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Basic Armoury, Trade Port, Shrine, Olive Grove (Rural)
Homeland
Gortyn's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kleachos | General | 38 | Epikles | General | 27 |
Faction mechanics
From the game's own guide. See also the other game guides.
Special Mechanics
Gortyn has a mercenary centre in the capital, check its Region Information Building for more details.
Military reforms
Gortyn has one reform.
Gortyn reforms requirements: Have at least 1 large city in Crete
Unlocks: Gortynian General (Late), Gortynian Hippeis (Late), Gortynian Aspidophoroi and Gortynian Thureophoroi
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


