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Greek Slingers

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Greek Slingers info cardGreek Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Commoners who eked out a living as farmers and pastoralists were typically skilled with the sling from boyhood. The slingers wore only a simple tunic (chiton), with a sling and pouch for holding pebbles or specially made lead bullets, and perhaps a small knife or dagger. They were unable to withstand close combat for any length of time, lacking both proper arms and training. At proper striking distance, however, they form a real threat for the enemy, therefore being an integral part of the light-infantry corps that could be put to a wide variety of military uses.

Who can recruit it

A core roster unit for 39 factions, each able to raise it anywhere they hold the right building:

Acragas · Antigonid Kingdom · Argos · Athens · Bactria · Boeotians · Byzantium · Chersonesus · Chios · Chrysaorian League · Cius · Cyrene · Cyzicus · Elis · Emporion · Epirus · Heraclea Pontica · Histria · Issa · Lycian League · Lysiad Kingdom · Massalia · Megalopolis · Messene · Miletus · Olbia · Pergamon · Pontic Pentapolis · Priene · Ptolemaic Empire · Ptolemaic Rebels · Seleucid Empire · Seleucid Rebels · Seleucid Rebels · Sinope · Syracuse · Taras · Thessalian League · Trapezus

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (7)

Areas of recruitment

Where Greek Slingers can be recruited

ZoneProvinces
Greek112

Stats

Rank in roster
Men per unit40███······· 30%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence11█········· 2%
· armour1█········· 0%
· defence skill10█········· 5%
· shield0█········· 0%
Morale5█········· 4%
DisciplineLow
TrainingUntrained
Recruitment cost937 dn█········· 3%
Upkeep per turn343 dn█········· 11%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack62Charge bonus00Typemissile · archerymelee · simpleDamagebluntpiercing
Projectilestone—Range150—Ammunition35—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total11—Armour1—Defence skill10—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)0.81Spacing between men: close / loose1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks5

In battle: Very good stamina