The campaign brief
Congrats! You unlocked this faction for playing, which means, you just modded! How about that?
Starting diplomacy
Allied with (2):
Bithynia ·
Byzantium
Trade agreements with (2):
Bithynia ·
Byzantium
At peace with every other faction.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting settlements
Heraclea Pontica begins with 1 settlement and 6,500 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Herakleia-Pontos (capital) | Hellenike Mariandynia | large town | 6,500 | 12 buildings |
What is already built in each settlement
Herakleia-Pontos, in Hellenike Mariandynia: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Trade Port, Lumber Camp (Rural), Slope Pasturing (Husbandry), Basic Armoury, Local Healer (Healing)
Homeland
Heraclea Pontica's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Nymphis | General | 40 | Dionysios | General | 21 |
Faction mechanics
From the game's own guide. See also the other game guides.
Special Mechanics
Heraclea Pontica has a mercenary centre in the capital, check its Region Information Building for more details.
Reforms
- Pan-Hellenic Military Innovations
- Greek Reforms: Aspidophoroi
- Greek Reforms: Thureophoroi Cavalry
- Greek Reforms: Thorakitai
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


