The campaign brief
Congrats! You unlocked this faction for playing, which means, you just modded! How about that?
Starting diplomacy
A protectorate of
Antigonid Kingdom
Trade agreements with (1):
Antigonid Kingdom
At peace with every other faction.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Units you can recruit
The same as in the main campaign.
Starting settlements
Megalopolis begins with 1 settlement and 6,000 manpower.
| Settlement | Region | Size | Manpower | Already built | |||||
|---|---|---|---|---|---|---|---|---|---|
| Megalopolis (capital) | Arkadia | large town | 6,000 | 9 buildings |
What is already built in each settlement
Megalopolis, in Arkadia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Slope Pasturing (Husbandry), Basic Armoury, Cisterns (Sanitation)
Homeland
Megalopolis's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Aristodemos | General | 40 |
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.


