The campaign brief
Congrats! You unlocked this faction for playing, which means, you just modded! How about that?
Starting settlements
Sinope begins with 1 settlement and 5,900 manpower.
What is already built in each settlement
Sinope, in Sinopeia: Governor's Villa, Wooden Palisade, Dyes Collectors (Urban), Region Information Scroll, Roads, Local Barter, Trade Port, Lumber Camp (Rural), Slope Pasturing (Husbandry)
Starting diplomacy
Allied with (6):
Athens ·
Byzantium ·
Heraclea Pontica ·
Olbia ·
Rhodes ·
Trapezus
Trade agreements with (6):
Athens ·
Byzantium ·
Heraclea Pontica ·
Olbia ·
Rhodes ·
Trapezus
At peace with every other faction.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | Name | Role | Age | Name | Role | Age |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Leomedon | General | 45 | Herakleides | General | 22 | Manes | General | 41 | Nestor | Admiral | 30 |
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Faction mechanics
From the game's own guide. See also the other game guides.
Special Mechanics
Sinope has a mercenary centre in the capital, check its Region Information Building for more details.
Units you can recruit
The same as in the main campaign.


