Arena's
4 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Wooden Arena (Leisure) → Arena (Leisure) → Amphitheatre (Leisure) → Colosseum (Leisure)
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wooden Arena (Leisure) | 3,000 | 4 | large town | Arena (Leisure) | Arena (Leisure) | 6,000 | 6 | city | Amphitheatre (Leisure) | ||
| Amphitheatre (Leisure) | 12,000 | 8 | large city | Colosseum (Leisure) | Colosseum (Leisure) | 18,000 | 10 | huge city | — |
Costs in denarii, build time in turns.
Wooden Arena (Leisure)

This small wooden arena allows small-scale Games to be staged for the entertainment and satisfaction of all true Romans. The Games are part of what makes Romans properly 'Roman', and everyone feels part of the community and forgets their problems on days when there are Games to go to! Everyone feels even happier knowing that the Games are free and that a wealthy man, keen to increase his popularity, is paying.
The Arena also bolsters Romans' happiness to know that they are a superior people: when even the condemned and slaves die with courage, can a true Roman do any less in the face of death?
An Arena can be upgraded as the settlement grows in size and importance.
| Cost | 3,000 denarii | Build time | 4 turns | Minimum settlement | large town | Upgrades to | Arena (Leisure) |
Requirements: all of these must hold before this level can be built.
- You play Rome, S.P.Q.R. or Volsinii
- Local Market or a higher level is built here
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Only one leisure building allowed
What it does
- taxable income -6 to -2, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
Religious belief: spreads 1 belief, by how much depending on what the region already believes.
- Italic +2
Arena (Leisure)

This provincial arena allows small-scale Games to be staged for the entertainment and satisfaction of all true Romans. What was once a small wooden Arena has been improved and fitted with elevated stone seatings, to serve as a venue were the people go to watch all sorts of entertainment, including, of course, gladiatoral fights! The Games are part of what makes Romans properly 'Roman', and everyone feels part of the community and forgets their problems on days when there are Games to go to! Everyone feels even happier knowing that the Games are free and that a wealthy man, keen to increase his popularity, is paying.
The Arena also bolsters Romans' happiness to know that they are a superior people: when even the condemned and slaves die with courage, can a true Roman do any less in the face of death?
An Arena can be upgraded as the settlement grows in size and importance.
| Cost | 6,000 denarii | Build time | 6 turns | Minimum settlement | city | Upgrades to | Amphitheatre (Leisure) |
Requirements: all of these must hold before this level can be built.
- You play Rome, S.P.Q.R. or Volsinii
- Forum or a higher level is built here
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Only one leisure building allowed
What it does
- taxable income -8 to -4, depending on how many settlements your empire holds
Show 5 effects that apply only in some circumstances
- can stage races, only when you play Rome, S.P.Q.R. or Volsinii
- +1 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, the region has no Slave Trade and no Slave Trading Hub (Urban) is built anywhere in your empire
- +2 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire
- +1 public order (law), only when you play Rome or S.P.Q.R.
- Additional happiness due to gladiatorial resource: slave trade (local or supplied), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire
Religious belief: spreads 1 belief, by how much depending on what the region already believes.
- Italic +3
Amphitheatre (Leisure)

This substantial amphitheatre allows Games that properly reflect the grandeur and glory of the Roman world. Weak-kneed foreigners may faint at the spectacle, but the Roman crowd know how to appreciate and enjoy the Games! The atmosphere and the ceremony help glue the Roman world together, and make everyone feel good to be a Roman citizen. That the games are free to attend is simply a bonus - so what if some spoiled rich boy in a toga wants to impress everyone? Let him! And let the Games commence!
An Amphitheatre can be upgraded as the city grows in size and importance.
| Cost | 12,000 denarii | Build time | 8 turns | Minimum settlement | large city | Upgrades to | Colosseum (Leisure) |
Requirements: all of these must hold before this level can be built.
- You play Rome or S.P.Q.R.
- Forum or a higher level is built here
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Only one leisure building allowed
What it does
- taxable income -12 to -8, depending on how many settlements your empire holds
Show 8 effects that apply only in some circumstances
- can stage races, only when you play Rome, S.P.Q.R. or Volsinii
- +3 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, the region has none of Wild Animals, Elephants or Slave Trade and neither Wild Animals Supply (Rural) nor Slave Trading Hub (Urban) is built anywhere in your empire
- +4 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Wild Animals or Elephants, or Wild Animals Supply (Rural) is built somewhere in your empire, and the region has no Slave Trade, and no Slave Trading Hub (Urban) is built anywhere in your empire
- +5 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire, and the region has neither Wild Animals nor Elephants, and no Wild Animals Supply (Rural) is built anywhere in your empire
- +6 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire, and either the region has Wild Animals or Elephants, or Wild Animals Supply (Rural) is built somewhere in your empire
- +1 public order (law), only when you play Rome or S.P.Q.R.
- Additional happiness due to gladiatorial resource: slave trade (local or supplied), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire
- Additional happiness due to gladiatorial resource: wild animals (local or supplied), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Wild Animals or Elephants, or Wild Animals Supply (Rural) is built somewhere in your empire
Religious belief: spreads 1 belief, by how much depending on what the region already believes.
- Italic +5
Colosseum (Leisure)

This magnificent setting allows the staging of Games that satisfy the passions of all true Romans. Gladiators willingly face death, knowing that their courage will be celebrated by a knowledgeable and appreciative crowd! This is truly a magnificent public building for all Romans to enjoy as equals.
The Games staged here are truly spectacular! No expense will be spared in collecting savage and rare beasts from all over the world, nor in gathering the finest, most expensive and most famous gladiators to perform. To live in a city with an amphitheatre is to be happy, and entertained lavishly at someone else's expense!
There's always an excuse to put on some kind of show too: games to influence local elections or mark victories; funerary games to mark the death of a great man; or votive games to thank the Gods. With Roman practicality, though, the Gods don't get their thanks until whatever the problem they were supposed to solve really has gone away!
| Cost | 18,000 denarii | Build time | 10 turns | Minimum settlement | huge city |
Requirements: all of these must hold before this level can be built.
- You play Rome or S.P.Q.R.
- Large Forum or a higher level is built here
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Only one leisure building allowed
What it does
- taxable income -12 to -8, depending on how many settlements your empire holds
Show 9 effects that apply only in some circumstances
- can stage races, only when you play Rome, S.P.Q.R. or Volsinii
- +4 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, the region has none of Wild Animals, Elephants or Slave Trade and neither Wild Animals Supply (Rural) nor Slave Trading Hub (Urban) is built anywhere in your empire
- +6 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Wild Animals or Elephants, or Wild Animals Supply (Rural) is built somewhere in your empire, and the region has no Slave Trade, and no Slave Trading Hub (Urban) is built anywhere in your empire
- +7 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire, and the region has neither Wild Animals nor Elephants, and no Wild Animals Supply (Rural) is built anywhere in your empire
- +9 public order (happiness), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire, and either the region has Wild Animals or Elephants, or Wild Animals Supply (Rural) is built somewhere in your empire
- +2 public order (law), only when you play Rome or S.P.Q.R.
- +1 trade income, only when you play Rome, S.P.Q.R. or Volsinii
- Additional happiness due to gladiatorial resource: slave trade (local or supplied), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Slave Trade or Slave Trading Hub (Urban) is built somewhere in your empire
- Additional happiness due to gladiatorial resource: wild animals (local or supplied), only when you play Rome, S.P.Q.R. or Volsinii, and either the region has Wild Animals or Elephants, or Wild Animals Supply (Rural) is built somewhere in your empire
Religious belief: spreads 1 belief, by how much depending on what the region already believes.
- Italic +8
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | Trait | Building | Points | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Casual Adulterer | Arena (Leisure) or above | +1 | 1% | Champion of the Plebs | Colosseum (Leisure) | +1 | 60% | Eutaksian | Arena (Leisure) | +1 | 60% |
| Gladiatorial Fan | Wooden Arena (Leisure) or above | +1 | 100% | Gymnasiarches | Arena (Leisure) | +1 | 2% | Immoral | Arena (Leisure) or above | +1 | 1% |
| Likes a Flutter | Arena (Leisure) or above | +1 | 1% | Naturally Funny | Arena (Leisure) or above | +1 | 1% | Pezon Taksies | Arena (Leisure) | +1 | 50% |
| Popularis Sympathiser | Arena (Leisure) | +1 | 50% | Popularis Sympathiser | Amphitheatre (Leisure) | +1 | 30–100% | Popularis Sympathiser | Colosseum (Leisure) | +1 | 40–100% |
| Social Drinker | Arena (Leisure) or above | +1 | 1% |
Retinue
| Member | Building | Chance | Member | Building | Chance | Member | Building | Chance | Member | Building | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Actor | Arena (Leisure) or above | 2% | Animal Trader | Arena (Leisure) or above | 2% | Comedian | Arena (Leisure) or above | 2% | Editor | Arena (Leisure) or above | 1% |
| Famous Athlete | Wooden Arena (Leisure) or above | 1% | Gladiator | Amphitheatre (Leisure) or above | 4% | Gladiator Bodyguard | Amphitheatre (Leisure) or above | 2% | Herald | Colosseum (Leisure) | 3% |
| Lanista | Arena (Leisure) or above | 1% | Lanista | Colosseum (Leisure) | 4% | Pet Lion | Amphitheatre (Leisure) or above | 3% | Playwright | Arena (Leisure) or above | 2% |
| Poet | Arena (Leisure) or above | 2% |
