Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Spices | 4 | Incense | 3 | Perfumes & Medicinal Herbs | 3 | Slave Trade | 2 | ||||
| Fruits | 1 | Silk | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 4 / 14 | Terrain | Steppe | Climate | Hot semi arid | |
| Water source | Aquifer | Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Arab |
Units raised here
Whoever holds Notia Elisaria can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Arab area of recruitment (10 units)

