Starting settlements
Cantabri begins with 2 settlements and 4,300 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Aracillum (capital) | Cantabria | large town | 1,800 | 11 buildings | Bergida | Cantabria Meridionalis | town | 2,500 | 3 buildings |
What is already built in each settlement
Aracillum, in Cantabria: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Local Market, Basic Armoury, Trade Port, Slash and Burn (Crops), Shrine, Horse Trainer (Rural)
Bergida, in Cantabria Meridionalis: Governor's House, Region Information Scroll, Slope Pasturing (Husbandry)
Starting diplomacy
Cantabri begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Cantabri's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Akil | General | 46 | Bituitus | General | 20 |


