RTR: Imperium Surrectum
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Starting settlementsHomelandStarting diplomacyStarting charactersReformsUnits you can recruit
RIS wiki › Four Romans › factions

Garamantes

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Starting territory of Garamantes, with its neighbours

Garamantes

Starting settlements

Garamantes begins with 3 settlements and 7,900 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Garama (capital)Garamantialarge town3,3008 buildingsBedirumGaramantia Occidentalistown2,2005 buildings
SabaeGaramantia Orientalistown2,4003 buildings
What is already built in each settlement

Garama, in Garamantia: Governor's Villa, Wooden Palisade, Region Information Scroll, Local Market, Basic Armoury, Qanat Network (Crops), Shrine, Horse Trainer (Rural)

Bedirum, in Garamantia Occidentalis: Governor's House, Region Information Scroll, Local Barter, Hunting Grounds (Rural), Nomad Communal Herding (Husbandry)

Sabae, in Garamantia Orientalis: Governor's House, Region Information Scroll, Nomad Communal Herding (Husbandry)

Homeland

Garamantes's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Garamantes

Garamantia · Garamantia Occidentalis · Garamantia Orientalis

Starting characters

NameRoleAgeNameRoleAge
NiptasanGeneral46YutpanGeneral20

Starting diplomacy

Garamantes begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

The same as in the main campaign.