Starting settlements
Garamantes begins with 3 settlements and 7,900 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Garama (capital) | Garamantia | large town | 3,300 | 8 buildings | Bedirum | Garamantia Occidentalis | town | 2,200 | 5 buildings |
| Sabae | Garamantia Orientalis | town | 2,400 | 3 buildings |
What is already built in each settlement
Garama, in Garamantia: Governor's Villa, Wooden Palisade, Region Information Scroll, Local Market, Basic Armoury, Qanat Network (Crops), Shrine, Horse Trainer (Rural)
Bedirum, in Garamantia Occidentalis: Governor's House, Region Information Scroll, Local Barter, Hunting Grounds (Rural), Nomad Communal Herding (Husbandry)
Sabae, in Garamantia Orientalis: Governor's House, Region Information Scroll, Nomad Communal Herding (Husbandry)
Homeland
Garamantes's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Garamantia · Garamantia Occidentalis · Garamantia Orientalis
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Niptasan | General | 46 | Yutpan | General | 20 |
Starting diplomacy
Garamantes begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


