RTR: Imperium Surrectum
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Starting settlementsHomelandStarting diplomacyStarting charactersReformsUnits you can recruit
RIS wiki › Four Romans › factions

Starting settlements

Gauts begins with 3 settlements and 5,300 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Gutum (capital)Gutialarge town1,90010 buildingsCastrum GutarumGutia Orientalistown1,8005 buildings
Oppidum GutarumInsula Gutarumtown1,6005 buildings
What is already built in each settlement

Gutum, in Gutia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Basic Armoury, Trade Port, Shrine, Contour Furrows (Crops)

Castrum Gutarum, in Gutia Orientalis: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port

Oppidum Gutarum, in Insula Gutarum: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port

Starting diplomacy

Gauts begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Reforms

For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Homeland

Gauts's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Gauts

Gutia · Gutia Orientalis · Insula Gutarum

Starting characters

NameRoleAgeNameRoleAge
InguoGeneral46WalliaGeneral20

Units you can recruit

The same as in the main campaign.