Starting settlements
Gauts begins with 3 settlements and 5,300 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Gutum (capital) | Gutia | large town | 1,900 | 10 buildings | Castrum Gutarum | Gutia Orientalis | town | 1,800 | 5 buildings |
| Oppidum Gutarum | Insula Gutarum | town | 1,600 | 5 buildings |
What is already built in each settlement
Gutum, in Gutia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Basic Armoury, Trade Port, Shrine, Contour Furrows (Crops)
Castrum Gutarum, in Gutia Orientalis: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port
Oppidum Gutarum, in Insula Gutarum: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port
Starting diplomacy
Gauts begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Homeland
Gauts's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Inguo | General | 46 | Wallia | General | 20 |
Units you can recruit
The same as in the main campaign.


