Starting settlements
Gerrha begins with 3 settlements and 5,200 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Gerrha (capital) | Gerrhaia | large town | 2,500 | 12 buildings | Labai | Chattenia | town | 1,400 | 6 buildings |
| Sabai-Chattenia | Hesperos Chattenia | town | 1,300 | 5 buildings |
What is already built in each settlement
Gerrha, in Gerrhaia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Irrigation Ditches (Crops), Local Market, Basic Armoury, Trade Port, Saltworks (Industry), Shrine, Incense Resin Collectors (Urban), Date Palm Plantation (Rural)
Labai, in Chattenia: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port, Date Palm Plantation (Rural)
Sabai-Chattenia, in Hesperos Chattenia: Governor's House, Homeland, Region Information Scroll, Camel Herd (Rural), Nomad Communal Herding (Husbandry)
Starting diplomacy
Gerrha begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Gerrha's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Zamir Ali Zarih | General | 46 | Nasha Karab Yuha'man | General | 20 |


