Starting settlements
Himyar begins with 3 settlements and 5,900 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Sapphar (capital) | Homeritis | large town | 2,000 | 9 buildings | Mesala | Anatolike Homeritis | town | 2,000 | 5 buildings |
| Arabias Emporion | Eudaimon Arabia | town | 1,900 | 5 buildings |
What is already built in each settlement
Sapphar, in Homeritis: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Basic Armoury, Shrine, Contour Furrows (Crops)
Mesala, in Anatolike Homeritis: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port
Arabias Emporion, in Eudaimon Arabia: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port
Homeland
Himyar's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Starting diplomacy
Allied with (3):
Hadhramaut ·
Minaeans ·
Qataban
Trade agreements with (3):
Hadhramaut ·
Minaeans ·
Qataban
At war with (1):
Saba
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Zamir Ali Zarih | General | 46 | Nasha Karab Yuha'man | General | 20 |
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


