Starting settlements
Hadhramaut begins with 4 settlements and 8,500 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Sabbatha (capital) | Lhabwat | large town | 3,100 | 11 buildings | Thabba | Raybun | town | 1,500 | 4 buildings |
| Kane | Adramitia | town | 2,100 | 6 buildings | Sadasara | Anatolike Chatramonitaia | town | 1,800 | 5 buildings |
What is already built in each settlement
Sabbatha, in Lhabwat: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Local Market, Basic Armoury, Qanat Network (Crops), Shrine, Incense Resin Collectors (Urban), Date Palm Plantation (Rural)
Thabba, in Raybun: Governor's House, Homeland, Region Information Scroll, Local Barter
Kane, in Adramitia: Governor's House, Homeland, Cisterns (Sanitation), Region Information Scroll, Local Barter, Trade Port
Sadasara, in Anatolike Chatramonitaia: Governor's House, Homeland, Region Information Scroll, Camel Herd (Rural), Nomad Communal Herding (Husbandry)
Homeland
Hadhramaut's homeland is 5 regions. Only there can it install the Homeland government (more on homelands).

Adramitia · Anatolike Chatramonitaia · Lhabwat · Omana Kolpos · Raybun
Starting diplomacy
Allied with (3):
Himyar ·
Minaeans ·
Qataban
Trade agreements with (3):
Himyar ·
Minaeans ·
Qataban
At war with (1):
Saba
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Zamir Ali Zarih | General | 46 | Nasha Karab Yuha'man | General | 20 |
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


