RTR: Imperium Surrectum
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Starting settlementsHomelandStarting diplomacyStarting charactersReformsUnits you can recruit
RIS wiki › Four Romans › factions

Hadhramaut

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Starting territory of Hadhramaut, with its neighbours

Hadhramaut

Starting settlements

Hadhramaut begins with 4 settlements and 8,500 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Sabbatha (capital)Lhabwatlarge town3,10011 buildingsThabbaRaybuntown1,5004 buildings
KaneAdramitiatown2,1006 buildingsSadasaraAnatolike Chatramonitaiatown1,8005 buildings
What is already built in each settlement

Sabbatha, in Lhabwat: Small Treasury, Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Local Market, Basic Armoury, Qanat Network (Crops), Shrine, Incense Resin Collectors (Urban), Date Palm Plantation (Rural)

Thabba, in Raybun: Governor's House, Homeland, Region Information Scroll, Local Barter

Kane, in Adramitia: Governor's House, Homeland, Cisterns (Sanitation), Region Information Scroll, Local Barter, Trade Port

Sadasara, in Anatolike Chatramonitaia: Governor's House, Homeland, Region Information Scroll, Camel Herd (Rural), Nomad Communal Herding (Husbandry)

Homeland

Hadhramaut's homeland is 5 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Hadhramaut

Adramitia · Anatolike Chatramonitaia · Lhabwat · Omana Kolpos · Raybun

Starting diplomacy

Allied with (3): Himyar · Minaeans · Qataban

Trade agreements with (3): Himyar · Minaeans · Qataban

At war with (1): Saba

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

NameRoleAgeNameRoleAge
Zamir Ali ZarihGeneral46Nasha Karab Yuha'manGeneral20

Reforms

Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Units you can recruit

The same as in the main campaign.