Starting settlements
Histri begins with 2 settlements and 4,600 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Nesactium (capital) | Histria | large town | 2,600 | 11 buildings | Tergeste | Histria Septentrionalis | town | 2,000 | 6 buildings |
What is already built in each settlement
Nesactium, in Histria: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Irrigation Ditches (Crops), Local Market, Basic Armoury, Trade Port, Shrine, Fish Salter (Urban)
Tergeste, in Histria Septentrionalis: Governor's House, Homeland, Region Information Scroll, Local Barter, Trade Port, Slope Pasturing (Husbandry)
Starting diplomacy
Histri begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
For every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Histri's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | Name | Role | Age | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Epulon | General | 50 | Taras | General | 40 | Dagisamo | Admiral | 40 |


