Silk Trade
4 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Silk Trader (Urban) → Silk Caravan (Urban) → Silk Market (Urban) → Silk Trade Route (Urban)
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Silk Trader (Urban) | 2,500 | 2 | large town | Silk Caravan (Urban) | Silk Caravan (Urban) | 5,000 | 5 | city | Silk Market (Urban) | ||
| Silk Market (Urban) | 12,500 | 8 | large city | Silk Trade Route (Urban) | Silk Trade Route (Urban) | 19,000 | 12 | huge city | — |
Costs in denarii, build time in turns.
Silk Trader (Urban)

Trader of otherworldly fabrics for the world’s wealthiest.
A rare breed of merchant, the Silk Trader brings forth treasures so soft and shimmering they practically glow under the Mediterranean sun.
Silk from far-off lands captivates nobles and commoners alike, though only the wealthiest can afford it.
This trader is not just selling fabric, he’s selling mystery, magic, and a hint of envy. As he hawks his goods, the city’s coffers swell, and its reputation for opulence shines.
| Cost | 2,500 denarii | Build time | 2 turns | Minimum settlement | large town | Upgrades to | Silk Caravan (Urban) |
Requirements: all of these must hold before this level can be built.
- Local Barter or a higher level is built here
- The region has Silk
- Only one urban industry building allowed
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +1 trade income
- +1 population growth
Silk Caravan (Urban)

A caravan of shimmering cloth and tales from afar.
The Silk Caravan, a moving marvel, snakes its way across blistering deserts and treacherous mountains, bearing shimmering bolts of silk from lands so distant they might as well be on the moon.
With each journey, it brings more than just fabric; it carries stories of exotic lands, odd customs, and food you wouldn’t dream of eating.
The caravan is a glimpse into the mystical East, with tales and treasures that enrich the city almost as much as the silk itself.
| Cost | 5,000 denarii | Build time | 5 turns | Minimum settlement | city | Upgrades to | Silk Market (Urban) |
Requirements: all of these must hold before this level can be built.
- Local Market or a higher level is built here
- The region has Silk
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +3 trade income
- +2 population growth
Silk Market (Urban)

A market of silk, wealth, and dreams slightly out of reach.
The Silk Market, where bolts of silk hang like the dawn sky and feel like water flowing through one’s fingers. Here, tailors haggle, noblewomen gaze, and merchants do their best not to drool over colours only the gods themselves could create.
Amid the barter and banter, the city’s economy flourishes, with the market’s prestige attracting wide-eyed admirers who marvel at these far-off luxuries that they can’t afford, but are certainly happy to gawk at.
| Cost | 12,500 denarii | Build time | 8 turns | Minimum settlement | large city | Upgrades to | Silk Trade Route (Urban) |
Requirements: all of these must hold before this level can be built.
- Forum or a higher level is built here
- The region has Silk
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
What it does
- +5 trade income
- +1 public order (happiness)
- +2 population growth
Silk Trade Route (Urban)

The city’s veins run rich with silk, and wealth.
With a steady Silk Route, the city stands tall, glittering with a wealth that is as delicate as it is expensive. The mere mention of a silk trade route elevates the city’s standing and its citizens’ taste for the finer things in life.
Nobles strut in shimmering attire, commoners whisper of riches beyond reach, and the economy practically gleams as silk flows in, a symbol of luxury, power, and a dangerously comfortable life.
| Cost | 19,000 denarii | Build time | 12 turns | Minimum settlement | huge city |
Requirements: all of these must hold before this level can be built.
- Great Forum or a higher level is built here
- The region has Silk
- Any Government except Dependency (Indirect Rule, Direct Rule or Homeland)
What it does
- +6 trade income
- +1 public order (happiness)
- +2 population growth
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | Trait | Building | Points | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Administrator | Silk Trader (Urban) or above | +2 | 100% | Apprentice Trader | Silk Trader (Urban) or above | +1 | 80% | Casual Adulterer | Silk Caravan (Urban) or above | +1 | 1% |
| Covetous | Silk Caravan (Urban) or above | +1 | 2% | Gourmet of Life | Silk Caravan (Urban) or above | +1 | 3% | Likes a Flutter | Silk Caravan (Urban) or above | +1 | 1% |
| Lover of Beauty | Silk Caravan (Urban) or above | +1 | 3% | Mildly Extravagant | Silk Caravan (Urban) or above | +1 | 3% | Negotiatores - Local Lender | Silk Trader (Urban) or above | +1 | 5% |
| Optimate Sympathiser | Silk Trader (Urban) or above | +1, +2 | 25–100% |
Retinue
| Member | Building | Chance | Member | Building | Chance | Member | Building | Chance | Member | Building | Chance |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Carpet Weaver | Silk Trader (Urban) or above | 2% | Debt Slave | Silk Caravan (Urban) or above | 2% | Han Merchant | Silk Caravan (Urban) or above | 1% | Sage from the East | Silk Caravan (Urban) or above | 1% |
| Silk Merchant | Silk Trader (Urban) or above | 1% | Silk Merchant | Silk Caravan (Urban) or above | 1% | Silk Road Caravan Trader | Silk Caravan (Urban) or above | 2% |
