RTR: Imperium Surrectum
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Levels at a glanceTavern (Leisure)Feasting Hall (Leisure)Traits and retinue
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Taverns

Main campaignRIS Classic

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2 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Tavern (Leisure) → Feasting Hall (Leisure)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Tavern (Leisure)3,0003large townFeasting Hall (Leisure)Feasting Hall (Leisure)6,0006city—

Costs in denarii, build time in turns.

Tavern (Leisure)

Tavern (Leisure)

Drink! Drink! Drink! Life is short! The tavern fire is warm! There are heroic stories to tell! Let everyone hear how great it is to be one of our people! A Tavern is the perfect place for everyone to enjoy themselves, and let worries be drowned in ale and mead. Any man who leaves without a smile on his face and an urge to empty his bladder hasn't really been drinking like a true warrior!

Cost3,000 denariiBuild time3 turnsMinimum settlementlarge townUpgrades toFeasting Hall (Leisure)

Requirements: all of these must hold before this level can be built.

What it does

  • +1 public order (happiness)
  • taxable income -10 to -5, depending on how many settlements your empire holds
Show 1 effect that apply only in some circumstances
  • +1 population health, only when the "Tavern changes" campaign setting is on

Religious belief: spreads 13 beliefs, by how much depending on what the region already believes.

Show the 13 beliefs

Feasting Hall (Leisure)

Feasting Hall (Leisure)

Feasting your men is how bonds of loyalty are made strong.

A noble warlord should always be generous to his men and reward their loyal service with never ending feasting and drinking! Good companionship and strong ale wash away strife and the friendships made here will mean a stronger battle-line when the time of need comes again. The Greeks may scoff at our drinking of ales and unwatered wine, but does this not speak more to how feeble they are? A true man and warrior has his drink unadulterated and he honours the gods by his inebriation.

Cost6,000 denariiBuild time6 turnsMinimum settlementcity

Requirements: all of these must hold before this level can be built.

What it does

  • +2 public order (happiness)
  • taxable income -15 to -10, depending on how many settlements your empire holds
Show 2 effects that apply only in some circumstances
  • +1 population health, only when the "Tavern changes" campaign setting is on
  • +1 public order (law), only when the "Tavern changes" campaign setting is on

Religious belief: spreads 13 beliefs, by how much depending on what the region already believes.

Show the 13 beliefs

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
Casual AdultererTavern (Leisure) or above+11%ImmoralTavern (Leisure) or above+11%Likes a FlutterTavern (Leisure) or above+11–5%
Naturally FunnyTavern (Leisure) or above+11%Popularis SympathiserTavern (Leisure)+130%Social DrinkerTavern (Leisure) or above+11–5%

Retinue

MemberBuildingChanceMemberBuildingChanceMemberBuildingChanceMemberBuildingChance
BardFeasting Hall (Leisure) or above2%Clueless PawnTavern (Leisure) or above2%DancerFeasting Hall (Leisure)3%Drinking CompanionTavern (Leisure) or above3%
Epic ComposerFeasting Hall (Leisure)2%Long Separated FriendTavern (Leisure) or above2%Lore KeeperFeasting Hall (Leisure) or above2%Old Battle CompanionTavern (Leisure) or above2%
Phaedimus of BisantheFeasting Hall (Leisure)40%SlubberdegullionTavern (Leisure) or above1%SotadesFeasting Hall (Leisure)40%Trusted Drinking CompanionTavern (Leisure) or above2%
VatesFeasting Hall (Leisure) or above2%