RTR: Imperium Surrectum
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PahlavanPahlavan MasterPalatine GuardPanaetiusPanathenaic AmphoraParthenius of NicaeaPersaeus of CitiumPersian PhysicianPersian SurgeonPet CatPet CobraPet ElephantPet FalconPet IdiotPet Idiot (lazy guards)Pet LionPet MonkeyPet Persian CatPet SheepPet Sheep (inflatable sheep)Pet White CatPet WoodpeckerPhaedimus of BisanthePhilinus of AgrigentumPhilo MechanicusPhilo of LarissaPhilodemus of GadaraPhilosopherPhoenician FlautistPhoenician Flautist (harmonic flautist3)Phoenician PhysicianPhoenician ShipwrightPhrygian WeaverPhysicianPious AristocratPious PlutocratPlastic SurgeonPlato - LawsPlato - PoliteiaPlato - StatesmanPlato - SymposionPlaywrightPlutocratPoetPoisonerPolitical TreatisePolybiusPolybius - HistoriaiPolydoros of CorinthPolyxenidasPontic NoblePontifexPontifex MaximusPorcius CatoPosidippusPosidonius of RhodesPothinusPowerful AdviserPraeciaPraetorPraetor (Praetor2)ProcuratorProphetProphet (prophet carthage1)Prophet (prophet carthage2)Prophet (prophet carthage3)Ptolemaic Farming AdvisorPublius ClodiusPublius Nigidius FigulusPublius Ovidius NasoPuella GaditanaPunic NecklacePunic Necklace (punic ornament2)Punic Necklace (punic ornament3)PyromaniacPyrotechnicianPyrotechnician (Pyrotechnician2)Pythia
RIS wiki › RIS Classic › ancillaries

Retinue: P

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78 retinue members whose name begins with P. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Pahlavan

never alongside Azat, Dihqan, Pahlavan Master · never for 14 of the cultures.

Effects: +1 Command, +1 Influence, +1 Personal Security

This general has among his followers a famous warrior from the Parthian tribes. Pahlavans were known as champions and heroes.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

Granted by events.

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Pahlavan Master

never alongside Azat, Dihqan, Pahlavan · never for 14 of the cultures.

Effects: +2 Personal Security, +1 Bodyguard Valour, +4 Training Agents, +2 Training Units

This man is a master in the martial arts and craft of war in what is called 'House of Strength'. This master trains warriors with morality for peace and strength for war.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

Granted by events.

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Palatine Guard

never for 20 of the cultures.

Effects: +1 Influence, +1 Command

A visible symbol of Roman authority, and a sign that the one being guarded is constantly in the thoughts of the Imperial Court.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement3%is a general · over 90% of his movement left · the settlement has Barracks and Armoury · has less than level 4 of Rebellious · from turn 1002 on

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Panaetius

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +2 Management

Stoic philosopher and Tutor. His thoughts on ethics are interesting, very interesting…ZZZZzzzzzzzz…sorry, where were we?

Acquisition is tied to the trait: Trustworthy.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 422 on · before turn 652at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 462 on · before turn 692 · has Trustworthy

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Panathenaic Amphora

Effects: +1 Influence

The Panathenaic amphorae are large ceramic vessels, that contain the olive oil given as prizes in the Panathenaic Games. This oil came from the sacred grove of Athena at Akademia. This man displays it prominently, occasionally whispering "My precious" when he thinks no one's listening.

Acquisition is tied to the trait: Panathenaionikes.

How it is gained: at the start of the character's turn
WhenChanceConditions
at the start of the character's turn100%has Panathenaionikes

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Parthenius of Nicaea

unique (one in the world at a time) · never alongside Poet, Greek Slave · never for 18 of the cultures.

Effects: -2 Unrest

A Greek grammarian and poet. He was taken prisoner and carried to Rome in 72 BC. He taught Virgil Greek. Parthenius was a writer of elegies, especially dirges, and of short epic poems. As Parthenius generally quotes his authorities, these stories are valuable as affording information on the Alexandrian poets and grammarians.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: on enslaving a captured city
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
on enslaving a captured city20%the target faction is of Greek culture · from turn 834 on · before turn 1140 · has Fond of Ribald Rhymeson enslaving a captured city20%the target faction is of Eastern Hellenistic culture · from turn 834 on · before turn 1140 · has Fond of Ribald Rhymeson enslaving a captured city20%the target faction is of Western Hellenistic culture · from turn 834 on · before turn 1140 · has Fond of Ribald Rhymes

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Persaeus of Citium

unique (one in the world at a time) · never alongside Philosopher, Powerful Adviser · never for 16 of the cultures.

Effects: +1 Management, +1 Influence

A Stoic philosopher, and a friend and favourite student of Zeno of Citium. He became an important figure at the Macedonian court. After Antigonus Gonatas captured Corinth around 244 BC, Persaeus was given control of the city as Archon.

Acquisition is tied to the trait: Restrained.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · belongs to Antigonid Kingdom · is a general · from turn 4 on · before turn 152 · has Restrained

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Persian Physician

never alongside Plastic Surgeon, Persian Surgeon · never for 11 of the cultures.

Effects: +1 Health, +1 Fertility, +10 Battle Surgery

This Persian doctor brings medical knowledge that would astound even the Greeks. He’s well-versed in healing herbs, careful surgeries, and oddly, the secrets of fertility. Families grow healthier and well under his care.

Cultures that never receive it (11)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · the settlement has Great Bathhouse (Sanitation) or better · belongs to Parni · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · belongs to Parni · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Great Bathhouse (Sanitation) or better · belongs to Armenia · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Great Bathhouse (Sanitation) or better · from a Eastern-group faction · is a general

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Persian Surgeon

never alongside Plastic Surgeon, Persian Physician · never for 11 of the cultures.

Effects: +1 Health, +15 Battle Surgery

This surgeon has learned the ancient secrets of Persia’s medical arts. Though his methods may seem strange to some, the results speak for themselves.

Cultures that never receive it (11)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%over 90% of his movement left · the settlement has Great Bathhouse (Sanitation) or better · belongs to Parni · is a generalending a turn in a settlement2%over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · belongs to Parni · is a generalending a turn in a settlement2%over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · belongs to Armenia · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Great Academy (Civic) or better · from a Eastern-group faction · is a general

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Pet Cat

unique (one in the world at a time) · never alongside Pet Lion, Pet White Cat · never for 14 of the cultures.

Effects: +1 Public Security

A sacred companion, this cat is revered as “The Guardian of Shadows.” With each step, she wards off danger, bringing divine favour upon her master. Any true Egyptian who earned the friendship of a holy cat such as this one may call himself lucky.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%is a general · belongs to Ptolemaic Kingdom · in the Egyptian area of recruitment · over 90% of his movement left · 10% chance

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Pet Cobra

never alongside Pet Monkey, Pet White Cat · never for 9 of the cultures.

Effects: +1 Subterfuge

This pretty serpent is sacred, deadly, and useful.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%over 90% of his movement left · is an assassin · belongs to Trinovantesending a turn in a settlement2%over 90% of his movement left · is a spy

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Pet Elephant

never alongside Pet Falcon, Pet Persian Cat, Exotic Pet · never for 6 of the cultures.

Effects: +1 Influence, -5 Tax Collection, +5 Construction

This great beast serves you well. It eats, it crushes, it’s magnificent! Just don’t expect to see any tax revenue after feeding it.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

Granted by events.

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Pet Falcon

never alongside Pet Elephant, Pet Persian Cat, Exotic Pet · never for 3 of the cultures.

Effects: +1 Influence, +1 Line of Sight

With eyes as sharp as its talons, this bird spots enemies long before they spot you.

Acquisition is tied to the trait: Good Scout.

Cultures that never receive it (3)

Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%is a family member · over 90% of his movement left · does not belong to Sparta · does not belong to Pergamon · does not belong to Greek City States · does not belong to Antigonid Kingdom · either not of Gallic culture or not of Celtiberian culture or not of Brittonic culture or not of Germanic culture or not of Dacian culture or not of Thracian culture · has Good Scout at level 2 or higherending a turn in a settlement2%is a family member · over 90% of his movement left · the settlement has Awesome Temple or better · belongs to Siracesending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has Forum or better · has Good Scout

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Pet Idiot

never alongside Idiot Savant, Dyshomilos, Pet Lion.

Effects: -2 Influence, -1 Personal Security

Dribbling can be very unattractive…but funny - well, when it's not a relative!

Granted by events.

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Pet Idiot (lazy guards)

Effects: -1 Influence

Amongst your solemn and fearsome guards, there’s always one who thinks he's the court jester. His antics keep the men laughing, but his presence does little to improve your reputation as a serious leader.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%is a general · the settlement has Governor's House · over 90% of his movement left · 12% chance

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Pet Lion

never alongside Hunting Dog.

Effects: +1 Personal Security, +1 Combat vs Free Peoples

"Many a happy hour can be spent in teaching a lion to enjoy the pleasures of human flesh…" The lion keeper tends to exotic beasts with care and patience.

Acquisition is tied to traits: Mildly Extravagant, Punisher Judge, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%has Punisher Judge · over 90% of his movement left · the settlement has Amphitheatre (Leisure) or betterending a turn in a settlement3%has Wealthy at level 2 or higher · over 90% of his movement left · in the Libyan area of recruitment · has Mildly Extravagantending a turn in a settlement3%has Wealthy at level 2 or higher · over 90% of his movement left · in the Numidian area of recruitment · has Mildly Extravagant

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Pet Monkey

never alongside Pet Lion, Hunting Dog, Pet White Cat.

Effects: +1 Subterfuge

This little monkey has been trained to fetch stuff, distract guards, and even snatch a coin or two when no one is watching.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%the settlement has Local Market or better · over 90% of his movement left · is not a general · is not a family member · is not a diplomat · is not an admiral · is not a merchant

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Pet Persian Cat

never alongside Pet Elephant, Pet Falcon, Exotic Pet · never for 12 of the cultures.

Effects: +1 Influence

A creature of grace, just like its master. If only it could help you negotiate better terms... but at least it makes you look important.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has something above Forum · Influence above 5 · belongs to Parniending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has something above Forum · Influence above 5 · belongs to Armeniaending a turn in a settlement2%over 90% of his movement left · the settlement has Large Temple or better · Influence above 3 · 10% chance · is a general

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Pet Sheep

Effects: -2 Troop Morale, +2 Combat vs Gallic

Being away from home and those he holds dear… can be a lonely life.

Acquisition is tied to the trait: Troubled Mind.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%ended the turn outside a settlement · in barbarian lands · has Troubled Mind · is a general · 6% chance

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Pet Sheep (inflatable sheep)

never alongside Renowned Courtesan, Wailing Woman, Harem.

Effects: -2 Troop Morale, +2 Combat vs Gallic

Being away from home and loved ones…can be a lonely life.

Acquisition is tied to the trait: Troubled Mind.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%ended the turn outside a settlement · in barbarian lands · has Troubled Mind · 6% chance

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Pet White Cat

never alongside Pet Lion, Hunting Dog, Pet Monkey · never for 14 of the cultures.

Effects: +1 Subterfuge

"And when Bast the cat gets angry, people die!" - This cat seems to channel the very spirit of Bast. With a mysterious presence, she unnerves anyone who dares cross her master.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement4%the settlement has Local Market or better · over 90% of his movement left · is not a family member · is not a diplomat · is not an admiralat the end of the character's turn9%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · is an assassin

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Pet Woodpecker

unique (one in the world at a time) · never alongside Sacred Woodpecker.

Effects: -1 Unrest

This man claims that this woodpecker has been sent by the gods to support him, but some say he just tamed it. Though it gives him an air of legitimacy, the pecking noise and the damage to furniture is unbearable to those around him.

Acquisition is tied to the trait: Reverent.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%belongs to Picentes (plus hidden conditions)ending a turn in a settlement2%has Reverent · belongs to Picentes

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Phaedimus of Bisanthe

unique (one in the world at a time) · never alongside Bard, Epic Composer · never for 8 of the cultures.

Effects: +1 Influence, +1 Troop Morale

An ancient Greek poet from eastern Thrace and author of an epic, called the Heracleia according to Athenaeus. He also known for his yellow iris.

Acquisition is tied to traits: Fond of Ribald Rhymes, Cultured.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement40%has Cultured · over 90% of his movement left · of Thracian or Dacian culture · the settlement has Feasting Hall (Leisure) · from turn 402 on · before turn 564ending a turn in a settlement20%is a general · over 90% of his movement left · not from a Eastern-group faction · not from a Carthaginian-group faction · not of Roman culture · the settlement has Academy (Civic) · from turn 402 on · before turn 564 · has Fond of Ribald Rhymes

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Philinus of Agrigentum

unique (one in the world at a time) · never for 8 of the cultures.

Effects: +1 Management, +1 Influence

A historian who lived during the First Punic War, who is said to have written history from a pro-Carthaginian standpoint. His writings were used as a source by Polybius and Diodorus for their descriptions of the First Punic War. Philinus maintained that the initial Roman intervention in Sicily at the start of the First Punic War violated a treaty between Rome and Carthage from 306 B.C.E. which recognized Roman sovereignty on the Italian peninsula and Carthaginian control in Sicily.

Cultures that never receive it (8)

Egyptian · Ethiopian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement20%over 90% of his movement left · the settlement has Small School (Civic) or better · belongs to Carthage · from turn 42 on · before turn 404 (plus hidden conditions)

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Philo Mechanicus

unique (one in the world at a time) · never alongside Military Engineer, Siege Engineer.

Effects: +2 Siege Attack, +50 Siege Engineering, +5 Naval Command

Also known as Philo of Byzantium, the Greek author of a large work, Mechanike syntaxis (Compendium of Mechanics). He was one of the most important of the great Alexandrian engineers.

Acquisition is tied to the trait: Engineer.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement40%over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · from turn 82 on · before turn 244 · has Engineer

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Philo of Larissa

unique (one in the world at a time) · never alongside Philosopher, Honest Man.

Effects: -2 Unrest, +5 Bribe Resistance

A Greek philosopher who was a pupil of Clitomachus, whom he succeeded as head of the Academy. He was a philosophical sceptic, like Clitomachus and Carneades before him, but he offered a more moderate view of scepticism than that of his teachers, permitting provisional beliefs without certainty.

Acquisition is tied to the trait: Philosophically Inclined.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Plato's Academy or better · is a general · from turn 570 on · before turn 792 · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · has Philosophically Inclined

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Philodemus of Gadara

unique (one in the world at a time) · never alongside Philosopher, Artist.

Effects: -1 Squalor, +1 Influence

An Epicurean philosopher and poet who studied with Zeno of Sidon, head of the school in the Garden of Epicurus, outside Athens, before settling in Rome about 80 BCE. He was a follower of Zeno, but an innovative thinker in the area of aesthetics.

Acquisition is tied to the trait: Gourmet of Life.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Odeon (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 762 on · before turn 964 · has Gourmet of Lifeat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Odeon (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 762 on · before turn 964 · has Gourmet of Life

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Philosopher

never for 16 of the cultures.

Effects: +1 Management, -1 Command

This philosopher spends his days lost in deep thoughts, wondering if man is a featherless biped or not.

Acquisition is tied to traits: Philosophically Inclined, Cultured.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%has Philosophically Inclined · over 90% of his movement left · the settlement has Academy (Civic) or betterending a turn in a settlement3%has Cultured at level 2 or higher · over 90% of his movement left · the settlement has Academy (Civic) or betterending a turn in a settlement3%has Cultured · over 90% of his movement left · in Syracuse, Athens, Corinth, Alexandria, Antioch, Massalia, Pergamon or Pella · the settlement has Small School (Civic) or better

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Phoenician Flautist

unique (one in the world at a time) · never alongside Carthaginian Flautist, Phoenician Flautist.

Effects: -1 Unrest

This flautist plays melodies that enchant everyone who listens. Her music brings a strange peace to the streets and temples of Carthage.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · 10% chance

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Phoenician Flautist (harmonic flautist3)

unique (one in the world at a time) · never alongside Phoenician Flautist, Carthaginian Flautist.

Effects: -1 Unrest

This flautist plays melodies that enchant everyone who listens. Her music brings a strange peace to the streets and temples of Carthage.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · 10% chance

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Phoenician Physician

Effects: +1 Health, +20 Battle Surgery

A lack of health can be caused by many things: divine causes, natural causes, acts of supernatural beings or evil spirits, immoral behaviour, or the cast of the evil eye, among others. Once a disease takes hold, this physician knows how to combat it and promote recovery.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Physician's Clinics (Healing) or better · Influence above 2 · has Wealthy · 10% chance

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Phoenician Shipwright

never alongside Naval Blockade Expert, Rhodian Cartographer, Syracusan Shipwright.

Effects: +1 Command

This man has built boats that have seen more waves than most men have seen years. A master craftsman, he sees a well built ship as a point of pride.

Acquisition is tied to the trait: Junior Admiral.

How it is gained: at the end of the character's turn, when the admiral is appointed
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn2%is an admiral · has Junior Admiral at level 3 or higher · belongs to Carthage · ended the turn in an enemy's zone of controlwhen the admiral is appointed10%the settlement has Shipwright or better · belongs to Carthage

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Phrygian Weaver

Effects: +10 Trading

Weaving is an old art dating back to the dawn of man, and all women but those of the Spartiates know how to do it. Some have perfected weaving into an art form such as the weavers of Phrygia (where they sayweaving and embroidery were perfected) like this woman. Women like her produce the Tapates rugs so famed across the ancient world, establishing a reputation that caused weavers to be called Phrygiones in Latin.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Wealthy at level 2 or higher · Influence above 4 · over 90% of his movement left · 10% chance (plus hidden conditions)

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Physician

never for 16 of the cultures.

Effects: +1 Fertility, +10 Battle Surgery

"Take two herbs and I will send a messenger to your house in the morning. Also, light three candles and pray to the gods for good measure."

Acquisition is tied to traits: Feeling Poorly, Likes Sciences, Lightly Wounded.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement4%is a general · over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · has Feeling Poorlyending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · has Lightly Woundedending a turn in a settlement1%has Likes Sciences at level 2 or higher · over 90% of his movement left · the settlement has Healing Sanctuary (Healing) or betterending a turn in a settlement1%over 90% of his movement left · the settlement has Healing Sanctuary (Healing) or better · 10% chance (plus hidden conditions)
ending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has Local Healer (Healing) or better · 10% chanceending a turn in a settlement2%over 90% of his movement left · the settlement has Mouseion and the Great Library · the settlement has Public Baths (Sanitation) or better · 10% chance · is a generalending a turn in a settlement2%over 90% of his movement left · the settlement has Small School (Civic) or better · the settlement has Public Baths (Sanitation) or better · 10% chance · is a general

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Pious Aristocrat

never alongside Pious Plutocrat, Plutocrat · never for 9 of the cultures.

Effects: +1 Influence, -1 Squalor

To be friends with pious people is good, especially if he is in the ruling class…

Acquisition is tied to the trait: Reverent.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%has Reverent · over 90% of his movement left · the settlement has Land Clearance (Crops) or betterending a turn in a settlement2%has Reverent · over 90% of his movement left · the settlement has Slash and Burn (Crops) or betterending a turn in a settlement2%has Reverent · over 90% of his movement left · the settlement has Marsh Drainage Channels (Crops) or better

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Pious Plutocrat

never alongside Pious Aristocrat, Plutocrat · never for 9 of the cultures.

Effects: +1 Influence, +5 Trading, -1 Squalor

To be friends with pious people is good, especially if he is rich.

Acquisition is tied to the trait: Open-handed.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Open-handed at level 2 or higher · over 90% of his movement left · the settlement has Irrigation Ditches (Crops) or better · the settlement has Large Forum or better

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Plastic Surgeon

never alongside Persian Physician, Persian Surgeon · never for 9 of the cultures.

Effects: -1 Command, +1 Influence, +20 Battle Surgery

"I am a surgeon who masters in the reconstruction of beauty, not a mere field surgeon!"

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

Granted by events.

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Plato - Laws

Effects: +1 Law

Plato was a Classical Greek philosopher, mathematician, student of Socrates, writer of philosophical dialogues, and founder of the Academy in Athens, the first institution of higher learning in the Western world. Plato's philosophical views had many societal implications, especially on the idea of an ideal state or government. There is some discrepancy between his early and later views. Some of the most famous doctrines are contained in the Republic during his middle period, as well as in the Laws and the Statesman. However, because Plato wrote dialogues, it is assumed that Socrates is often speaking for Plato. This assumption may not be true in all cases.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Plato - Lawsending a turn in a settlement1%has Cultured at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Plato - Laws

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Plato - Politeia

Effects: +2 Influence, -1 Management

Plato was a Classical Greek philosopher, mathematician, student of Socrates, writer of philosophical dialogues, and founder of the Academy in Athens, the first institution of higher learning in the Western world. According to this model, the principles of Athenian democracy are rejected as only a few are fit to rule. Instead of rhetoric and persuasion, Plato says reason and wisdom should govern. As Plato puts it: "Until philosophers rule as kings or those who are now called kings and leading men genuinely and adequately philosophise, that is, until political power and philosophy entirely coincide, while the many natures who at present pursue either one exclusively are forcibly prevented from doing so, cities will have no rest from evils,... nor, I think, will the human race." (Republic 473c-d).

Acquisition is tied to the trait: Curious about Humanities.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Plato - Politeia

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Plato - Statesman

Effects: +1 Influence, +1 Bribe Resistance

Plato was a Classical Greek philosopher, mathematician, student of Socrates, writer of philosophical dialogues, and founder of the Academy in Athens, the first institution of higher learning in the Western world. According to this model, the principles of Athenian democracy are rejected as only a few are fit to rule. Instead of rhetoric and persuasion, Plato says reason and wisdom should govern. As Plato puts it: "Until philosophers rule as kings or those who are now called kings and leading men genuinely and adequately philosophise, that is, until political power and philosophy entirely coincide, while the many natures who at present pursue either one exclusively are forcibly prevented from doing so, cities will have no rest from evils,... nor, I think, will the human race." (Republic 473c-d).

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Academy (Civic) or better · no one in his faction has Plato - Statesmanending a turn in a settlement1%has Cultured at level 2 or higher · over 90% of his movement left · the settlement has Academy (Civic) or better · no one in his faction has Plato - Statesman

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Plato - Symposion

Effects: +1 Influence

Plato was a Classical Greek philosopher, mathematician, student of Socrates, writer of philosophical dialogues, and founder of the Academy in Athens, the first institution of higher learning in the Western world. The Symposium is written as a dramatic dialog, a form used by Plato in more than thirty works and. It is set in the Athenian social life, in which develops its content about the subject of love and Socrates' character. There is little doubt that the content of the dialogue is fictitious, although Plato has built a very realistic atmosphere.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Plato - Symposion · has Cultured at level 2 or higher

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Playwright

never alongside Actor, Comedian, Poet · never for 7 of the cultures.

Effects: +1 Influence, -1 Command, -1 Management

Court life is never boring, especially not when one has a playwright who can write plays praising the royal family or friends or humiliating one's enemies.

Acquisition is tied to the trait: Huge Drama Fan.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%is a general · over 90% of his movement left · the settlement has Great Theatre (Leisure) · the settlement has Academy (Civic) or better · has Huge Drama Fanending a turn in a settlement2%has Huge Drama Fan · over 90% of his movement left · the settlement has Arena (Leisure) or betterending a turn in a settlement2%over 90% of his movement left · the settlement has Library of Pergamum or better · has Huge Drama Fanending a turn in a settlement2%over 90% of his movement left · the settlement has Plato's Academy or better · has Huge Drama Fan

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Plutocrat

never alongside Pious Plutocrat, Pious Aristocrat · never for 18 of the cultures.

Effects: +1 Law, +5 Trading

This man has lots of influence in political matters due to his great wealth and good connections. He is rich enough to buy a seat at the table, any table, really.

Acquisition is tied to traits: No Support in Carthage, Wealthy.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Wealthy · over 90% of his movement left · the settlement has Large Forum or better · has No Support in Carthage at level 4 or higher · of Phoenician culture

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Poet

never alongside Comedian, Playwright · never for 7 of the cultures.

Effects: +1 Influence

The deeds of the great are surely worthy of an epic poem or two... This man will make sure everyone hears about your greatness.

Acquisition is tied to traits: Fond of Ribald Rhymes, Cultured.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%has Fond of Ribald Rhymes · over 90% of his movement left · the settlement has Odeon (Leisure) or betterending a turn in a settlement2%has Cultured · over 90% of his movement left · the settlement has Odeon (Leisure) or better · in Syracuse, Athens, Corinth, Alexandria, Antioch, Massalia, Pergamon or Pellaending a turn in a settlement2%has Fond of Ribald Rhymes · over 90% of his movement left · the settlement has Arena (Leisure) or betterending a turn in a settlement2%over 90% of his movement left · the settlement has Mouseion and the Great Library or better · has Fond of Ribald Rhymes · is a general
ending a turn in a settlement2%over 90% of his movement left · the settlement has Small School (Civic) or better · has Fond of Ribald Rhymesending a turn in a settlement2%over 90% of his movement left · the settlement has Small School (Civic) or better · has Fond of Ribald Rhymes

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Poisoner

never alongside Beggar, Blind Poet, Guide · never for 7 of the cultures.

Effects: +1 Subterfuge

The wise ruler knows that no resource should be squandered, and that dinner guests should always be left wondering about the fish course... Indeed, nothing spices up a feast like a little surprise, just ask the last guest who drank from this man’s special bowl.

Acquisition is tied to traits: Cutthroat, Scant Trust.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: on surviving an assassination attempt, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
on surviving an assassination attempt3%has Scant Trust · is an assassinending a turn in a settlement1%the settlement has Local Market or better · has Cutthroat at level 3 or higher · over 90% of his movement left · is an assassin

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Political Treatise

never alongside Military Treatise, Agriculture Treatise, Mago's Agricultural Treatise.

Effects: +1 Law, +1 Influence

This masterly treatise has been written by a Carthaginian philosopher and deep thinker. After conducting a comparative study of the constitutions of different city-states and glorifying the successes of mixed constitutions, the philosopher has recorded in detail his main ideas concerning justice, order, and the character of just city-states and just men.

Acquisition is tied to traits: Understands Natural Philosophy, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · has Cultured at level 2 or higher · the settlement has Small School (Civic) or better · has Understands Natural Philosophyending a turn in a settlement1%belongs to Carthage · has Cultured at level 2 or higher · the settlement has Small School (Civic) or better

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Polybius

unique (one in the world at a time) · never alongside Biographer · never for 7 of the cultures.

Effects: +1 Influence, +1 Management

A biographer and historian of outstanding ability blessed with great insight and a disarming ability to ingratiate himself with anyone.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement50%is a general · the settlement has Academy (Civic) or better · from turn 362 on · before turn 612 · belongs to Romeat the end of the character's turn20%ended the turn in a settlement · the settlement has Academy (Civic) · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 402 on · before turn 652 · Influence above 4

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Polybius - Historiai

never alongside Hieronymos of Kardia - Historiai.

Effects: +1 Command

Polybius was a Greek historian of the Hellenistic Period noted for his work, the Historiai, which covered the period of 264–146 BC in detail. He mainly discusses the years in which Ancient Rome rose to superpower status from 220 BC to 167 BC, describing Rome's efforts in subduing its arch enemy, Carthage, and thereby becoming the dominant Mediterranean force.

Acquisition is tied to traits: Interested in Military Arts, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Interested in Military Arts · over 90% of his movement left · the settlement has Academy (Civic) or better · no one in his faction has Polybius - Historiai · is a general · from turn 1042 on · before turn 1844 · Command 2 or more · 10% chanceending a turn in a settlement1%has Cultured · over 90% of his movement left · the settlement has Academy (Civic) or better · no one in his faction has Polybius - Historiai · from turn 1042 on · before turn 1844 · Command 2 or more · 10% chance

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Polydoros of Corinth

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +2 Law

Worked on updating the democratic constitution that Hiero II officially kept.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

Granted by events.

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Polyxenidas

unique (one in the world at a time) · never for 16 of the cultures.

Effects: +2 Command

A Rhodian, who was exiled from his native country, and entered the service of Seleucid Empire. He commanded a body of Cretan mercenaries and later as chief command of Seleucid fleet.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: when the admiral is appointed
WhenChanceConditions
when the admiral is appointed40%the settlement has Dockyard or better · belongs to Seleucid Empire · from turn 262 on · before turn 404

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Pontic Noble

Effects: +1 Influence, +1 Combat vs Anatolian

This man has agreed a marriage between a woman from his family and this Pontic noble. The new alliance, which has been signed through marriage and other productive pacts, will allow this man to gain influence and maintain good relations between our faction and a powerful section of the Pontic aristocracy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%Influence above 2 · his faction is allied with Pontus · 5% chance (plus hidden conditions)

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Pontifex

never for 20 of the cultures.

Effects: +1 Influence, +1 Command

By Jupiter, asking for the help of the Gods is better when it is done with the voice of authority.

Acquisition is tied to traits: Devout, Wealthy.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement4%is a general · over 90% of his movement left · the settlement has Awesome Temple or better · does not have Devout · Influence 4 or moreending a turn in a settlement1%is a general · over 90% of his movement left · the settlement has Forum or better · does not have Devout · has Wealthy at level 2 or higher · belongs to Rome

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Pontifex Maximus

never alongside Praetor, Praetor, Tribune of the Plebs · never for 18 of the cultures.

Effects: +4 Loyalty, +2 Influence, +1 Negotiation

This man holds the Senatorial office of Pontifex Maximus. \nThe Pontifex Maximus is the chief religious officer of the state.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

Granted by events.

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Porcius Cato

unique (one in the world at a time) · never alongside Biographer, Comedian · never for 19 of the cultures.

Effects: +1 Management, +1 Unrest, +3 Law

Tribune. Publicly austere, humorless, puritanical, incapable of compromise, a fanatic in defense of liberty and the Republic.\n A bitter foe of the Julii. Known to be a legendary drinker with some peculiar habits.

Acquisition is tied to the trait: Social Drinker.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · of Roman culture · is a general · from turn 822 on · before turn 964 · has Social Drinkerat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · of Roman culture · is a general · from turn 822 on · before turn 964 · has Social Drinker

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Posidippus

unique (one in the world at a time) · never alongside Bard, Poet.

Effects: +1 Influence

A Hellenistic Greek epigrammatic poet. He was friends with the poets Asclepiades and Hedylus. Twenty of his poems were included in the Greek Anthology.

Acquisition is tied to the trait: Fluent Speaker.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 82 on · before turn 164 · has Fluent Speakerat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 82 on · before turn 164 · has Fluent Speaker

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Posidonius of Rhodes

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Influence, +1 Management, +20 Mining

Gifted Politician, Stoic, Geographer, Astronomer and Geologist. Always useful to have around.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · from turn 622 on · before turn 880at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 662 on · before turn 920 · Command above 5 · Influence above 5

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Pothinus

unique (one in the world at a time) · never alongside Charmian, Ganymedes · never for 17 of the cultures.

Effects: +1 Management, +1 Influence, +4 Unrest

A eunuch, was regent for Pharaoh Ptolemy XIII of the Ptolemaic dynasty of Ancient Egypt. He is most remembered for turning Ptolemy against his sister and co-ruler Cleopatra VII, thus starting a civil war, and for having Pompey decapitated and presenting the severed head to Julius Caesar.

Cultures that never receive it (17)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman

Granted by events.

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Powerful Adviser

never alongside Loyal Retainer, Over-Protective Nanny, Monarchist.

Effects: +1 Management, -2 Personal Security, +1 Unrest

This man spares his master from the tedium of day-to-day affairs, but for whose benefit?

Acquisition is tied to the trait: No Enemies.

How it is gained: on coming of age, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
on coming of age25%his father has No Enemies at level 2 or higherat the end of the character's turn20%has No Enemies at level 3 or higher

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Praecia

unique (one in the world at a time) · never alongside Chelidon, Tertia · never for 7 of the cultures.

Effects: +1 Influence

A professional high class courtesan, known for her wide net of high-profile clients among the political elite, and for using her contacts to benefit the political careers of her clients, which made her a popular and valuable figure in contemporary political life.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

Granted by events.

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Praetor

never alongside Praetor, Pontifex Maximus, Tribune of the Plebs · never for 18 of the cultures.

Effects: +2 Loyalty, +1 Negotiation, +1 Management, +2 Law

This man holds the Senatorial office of Praetor. \nThe praetors are judges and law officers.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

Granted by events.

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Praetor (Praetor2)

never alongside Praetor, Pontifex Maximus, Tribune of the Plebs · never for 18 of the cultures.

Effects: +2 Loyalty, +1 Negotiation, +1 Management, +2 Law

This man holds the Senatorial office of Praetor. \nThe praetors are judges and law officers.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

Granted by events.

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Procurator

never for 18 of the cultures.

Effects: +10 Tax Collection

Money and legal ways to separate individuals from their money are always of service to the state.

Acquisition is tied to traits: Skilled Tax Collector, Wealthy.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%has Skilled Tax Collector · over 90% of his movement left · the settlement has Small Treasury or betterending a turn in a settlement2%has Wealthy · over 90% of his movement left · the settlement has Forum or better · has Skilled Tax Collector · belongs to Rome

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Prophet

never alongside Wilderness Prophet, Messianic Prophet, Apocalyptic Prophet · never for 12 of the cultures.

Effects: +1 Influence, +1 Troop Morale

"Fear not, for God is with you…"

Acquisition is tied to the trait: Favour of the Gods.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Favour of the Gods · over 90% of his movement left · the settlement has Awesome Temple or better

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Prophet (prophet carthage1)

unique (one in the world at a time) · never alongside Prophet, Prophet.

Effects: +1 Troop Morale

This oracle offers advice that’s open to interpretation, very open. But hey, the gods work in mysterious ways, right? I'm sure that he is perfectly able to understand and interpret the divine messages and make everyone more confident of victory!

Acquisition is tied to traits: Favour of the Gods, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · has Favour of the Gods at level 2 or higher

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Prophet (prophet carthage2)

unique (one in the world at a time) · never alongside Prophet, Prophet.

Effects: +1 Troop Morale

This oracle offers advice that’s open to interpretation, very open. But hey, the gods work in mysterious ways, right? I'm sure that he is perfectly able to understand and interpret the divine messages and make everyone more confident of victory!

Acquisition is tied to traits: Reverent, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · has Reverent

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Prophet (prophet carthage3)

unique (one in the world at a time) · never alongside Prophet, Prophet.

Effects: +1 Troop Morale

This oracle offers advice that’s open to interpretation, very open. But hey, the gods work in mysterious ways, right? I'm sure that he is perfectly able to understand and interpret the divine messages and make everyone more confident of victory!

Acquisition is tied to traits: Reverent, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · has Reverent

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Ptolemaic Farming Advisor

never alongside Agriculturalist, Agricultural Expert · never for 17 of the cultures.

Effects: +1 Management, +2 Grain Trading, +1 Farming

To accommodate Greek tastes, durum wheat replaced the more traditional emmer wheat and vineyards were planted to supplement barley beer. Ptolemaic policy was to increase agricultural production, innovations in farming were largely the result of royal patronage. The biggest economic change was the introduction of gold, silver and bronze coins to replace the barter system the Egyptians had always used.

Acquisition is tied to the trait: Grower.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Grower · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Contour Furrows (Crops) or better · belongs to Ptolemaic Kingdomending a turn in a settlement1%has Grower · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Basin Irrigation (Crops) or better · belongs to Ptolemaic Kingdomending a turn in a settlement1%belongs to Ptolemaic Kingdom · over 90% of his movement left · the settlement has Sewers (Sanitation) or better · the settlement has Basin Irrigation (Crops) or betterending a turn in a settlement1%belongs to Ptolemaic Kingdom · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Qanat Network (Crops) or better
ending a turn in a settlement1%over 90% of his movement left · the settlement has Mouseion and the Great Library · the settlement has Contour Furrows (Crops) or better · the settlement has Large Grain Imports (Food trade) or better · 10% chance · is a general · belongs to Ptolemaic Kingdom

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Publius Clodius

unique (one in the world at a time) · never for 19 of the cultures.

Effects: no stat effects (flavour only)

This cross dressing pretty boy has many political connections. Just keep an eye on him, and your wife, during the festivals of Bona Dea.

Acquisition is tied to traits: Naturally Funny, Faithless.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · has Naturally Funny · has Faithless · is a general · from turn 834 on · before turn 916at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · has Naturally Funny · has Faithless · is a general · from turn 834 on · before turn 916

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Publius Nigidius Figulus

unique (one in the world at a time) · never alongside Philosopher, Historian · never for 18 of the cultures.

Effects: +1 Management

A savant of Rome, whose reputation for learning among his contemporaries was second only to that of Varro. He was a friend of Cicero, but he seem to unlucky about choosing side to support though…

Acquisition is tied to the trait: Philosophically Inclined.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · is a general · from turn 1022 on · before turn 1192 · has Philosophically Inclined

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Publius Ovidius Naso

unique (one in the world at a time) · never alongside Poet, Librarian · never for 18 of the cultures.

Effects: +1 Influence, -2 Unrest, +1 Fertility

A Roman poet known to the English-speaking world as Ovid who wrote on many topics, including love, abandoned women, and mythological transformations. Traditionally ranked alongside Virgil and Horace as one of the three canonical poets of Latin literature, Ovid was generally considered a great master of the elegiac couplet.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · is a general · from turn 1022 on · before turn 1192 · has Fond of Ribald Rhymes

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Puella Gaditana

never alongside Hetaira Hyperaischros, Concubine, Mistress · never for 15 of the cultures.

Effects: +1 Influence, -1 Unrest

The Puellae Gaditanae are famous erotic dancers from Gader, and every Roman richman or emperor cannot organize a decent party without including the expensive performance (and erotic services) of their exotic company. Acting with veils and castagnets, they surely make sensuous movements with arms and legs, that have no equal.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Wealthy at level 2 or higher · over 90% of his movement left · in Gades · of Roman culture

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Punic Necklace

unique (one in the world at a time) · never alongside Punic Necklace, Punic Necklace.

Effects: +2 Personal Security

Created by a skilled craftsmen in the workshops of the city, this man has acquired a beautiful necklace, composed of individual glass beads shaped into male heads. Without a doubt, this is a powerful magical amulet that protects him from the evil eye.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · Influence above 2 · has Wealthy · 10% chance · the settlement has Forum or better

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Punic Necklace (punic ornament2)

unique (one in the world at a time) · never alongside Punic Necklace, Punic Necklace.

Effects: +2 Personal Security

Created by a skilled craftsmen in the workshops of the city, this man has acquired a beautiful necklace, composed of individual glass beads shaped into male heads. Without a doubt, this is a powerful magical amulet that protects him from the evil eye.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · Influence above 2 · has Wealthy · 10% chance · the settlement has Forum or better

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Punic Necklace (punic ornament3)

unique (one in the world at a time) · never alongside Punic Necklace, Punic Necklace.

Effects: +2 Personal Security

Created by a skilled craftsmen in the workshops of the city, this man has acquired a beautiful necklace, composed of individual glass beads shaped into male heads. Without a doubt, this is a powerful magical amulet that protects him from the evil eye.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · Influence above 2 · has Wealthy · 10% chance · the settlement has Forum or better

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Pyromaniac

never alongside Pyrotechnician, Firekindler of the Sacred Flames · never for 4 of the cultures.

Effects: -3 Law, +3 Unrest, -3 Influence, -10 Trading, -1 Farming, -1 Troop Morale

Whether it’s a campfire or an entire city in flames, he’s always ready to offer up a “sacrifice” to the gods of fire. Honestly, he’d probably set his own sandals on fire if it impressed the gods enough.

Acquisition is tied to the trait: Troubled Mind.

Cultures that never receive it (4)

Phoenician · Libyan · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · has Troubled Mind at level 2 or higher · 2% chance (plus hidden conditions)

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Pyrotechnician

never alongside Pyromaniac, Firekindler of the Sacred Flames · never for 10 of the cultures.

Effects: +1 Command, +1 Siege Attack

This fellow can turn a peaceful sea into a festival of flames with a flick of his wrist. Sailors are both in awe and terrified of him, especially when he starts “experimenting.”

Cultures that never receive it (10)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman · Illyrian

Granted by events.

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Pyrotechnician (Pyrotechnician2)

never for 10 of the cultures.

Effects: +1 Command

Mastering the art of naval pyrotechnics, this specialist enhances both naval and siege warfare capabilities with explosive precision.

Cultures that never receive it (10)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%is an admiral · ended the turn in an enemy's zone of control · does not belong to Pergamon · does not belong to Sparta · does not belong to Greek City States · does not belong to Bosporan Kingdom · does not belong to Antigonid Kingdom · does not belong to Seleucid Empire · does not belong to Ptolemaic Kingdom

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Pythia

never alongside Oracle, Shaman, Vestal Virgin · never for 16 of the cultures.

Effects: +1 Troop Morale, -1 Personal Security

The Priestess of Apollo and conduit to men of the god's will. Soldiers will more eagerly follow a leader who wisely interprets her oracular responses, but if the interpretation is wrong any day might be his last.

Acquisition is tied to the trait: Rational Concerns.

Cultures that never receive it (16)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement5%has Rational Concerns · over 90% of his movement left · of Greek, Western Hellenistic or Eastern Hellenistic culture · the settlement has Awesome Temple or betterending a turn in a settlement1%has Rational Concerns · over 90% of his movement left · of Greek, Western Hellenistic or Eastern Hellenistic culture · the settlement has Physician's Clinics (Healing) or better