Traits: I
55 traits whose display name begins with I. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z
Iapodes
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Iapodes it cannot drop back.
Effects: no stat effects · grants the epithet the Iapodian
This man hails from the Iapodes, a tribe located between the Liburni and the Celts, a position that might have had an effect on their culture. Their landlocked position has brought them into repeated conflicts with their Liburnian neighbours, with whom they fight over supremacy in the area.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
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Iassi
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Iassi it cannot drop back.
Effects: no stat effects · grants the epithet the Iasian
This man hails from the Iassi, a Pannonian tribe settled between the Savus and Draus.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
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Iberian Adult
Appears on family members (generals, governors, leaders) · pulls against Exceptional Iberian Adult · never on 19 of the cultures.
Effects: +1 Line of Sight
Having proven himself through the trials of Iberian tradition, this man has earned his place among his people as a warrior and hunter. Through the local rites of passage of his homeland, this aristocrat learned how to became a real man able to bear a weapon, ride a horse and fight with valour. The wolf he slew now adorns his shoulders as a reminder of his victory.
Cultures that never receive it (19)
Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 100% | of Iberian culture | when offered for adoption | +1 | 100% | of Iberian culture | when offered for adoption as a man of the hour | +1 | 100% | of Iberian culture |
| at the end of the character's turn | +2 | 35% | of Iberian culture · has Rite of Passage · does not have Iberian Adult · does not have Exceptional Iberian Adult |
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Iberian Culture
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture, Epirote Culture. Once it reaches True Iberian it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Iberian Culture | 1 | +1 Iberian belief | True Iberian | 6 | +1 Iberian belief | Respected Iberian | 14 | +1 Command, +1 Training Units, +10 Bribe Resistance, +1 Iberian belief |
What the game says at each level
Iberian Culture: This man is Iberian, forged by the blazing sun and the rugged hills of his homeland. His people are known for their fiery tempers and even fierier javelins.
True Iberian: This man is a true Iberian, known for his unyielding spirit and mastery of warfare. His enemies often find themselves ambushed by shadows, or worse, by his extended family.
Respected Iberian: This man is a respected Iberian, whose leadership is as sharp as his sword. With his skill in leading troops and avoiding costly battles, bribing him is as difficult as conquering his people.
How it is gained: when the agent is trained, on coming of age, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · of Celtiberian culture (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · of Celtiberian culture (plus hidden conditions) | when the agent is trained | +1 | 100% | is a spy · of Celtiberian culture (plus hidden conditions) |
| on coming of age | +1 | 100% | not of Roman culture · his father has Iberian Culture | on coming of age | +2 | 17% | not of Roman culture · his father has Iberian Culture | when offered for adoption | +1 | 70% | of Celtiberian culture · the faction leader has Iberian Culture |
| when offered for adoption | +2 | 17% | of Celtiberian culture · the faction leader has Iberian Culture | when offered for adoption | +1 | 100% | the faction leader has Iberian Culture · of Celtiberian culture · does not have Iberian Culture · does not have Celtic Culture | when offered for adoption as a man of the hour | +1 | 60% | of Celtiberian culture · the faction leader has Iberian Culture |
| when offered for adoption as a man of the hour | +2 | 17% | of Celtiberian culture · the faction leader has Iberian Culture | when offered for adoption as a man of the hour | +1 | 100% | of Celtiberian culture · the faction leader has Iberian Culture · does not have Iberian Culture · does not have Celtic Culture | when offered for marriage | +1 | 60% | of Celtiberian culture · the faction leader has Iberian Culture |
| when offered for marriage | +2 | 17% | of Celtiberian culture · the faction leader has Iberian Culture | when offered for marriage | +1 | 100% | of Celtiberian culture · the faction leader has Iberian Culture · does not have Iberian Culture · does not have Celtic Culture | when offered for adoption | +1 | 40% | of Celtiberian culture · the faction leader has Celtic Culture |
| when offered for adoption | +2 | 17% | of Celtiberian culture · the faction leader has Celtic Culture | when offered for adoption as a man of the hour | +1 | 40% | of Celtiberian culture · the faction leader has Celtic Culture | when offered for adoption as a man of the hour | +2 | 17% | of Celtiberian culture · the faction leader has Celtic Culture |
| when offered for marriage | +1 | 40% | of Celtiberian culture · the faction leader has Celtic Culture | when offered for marriage | +2 | 17% | of Celtiberian culture · the faction leader has Celtic Culture | when offered for adoption | +1 | 50% | of Celtiberian culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture |
| when offered for adoption | +2 | 17% | of Celtiberian culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture | when offered for adoption as a man of the hour | +1 | 50% | of Celtiberian culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture | when offered for adoption as a man of the hour | +2 | 17% | of Celtiberian culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture |
| when offered for marriage | +1 | 50% | of Celtiberian culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture | when offered for marriage | +2 | 17% | of Celtiberian culture · the faction leader does not have Iberian Culture · the faction leader does not have Celtic Culture | when offered for marriage | +1 | 100% | of Celtiberian culture · his father does not have Iberian Culture · his father does not have Celtic Culture · does not have Iberian Culture · does not have Celtic Culture |
| on coming of age | +1 | 100% | of Celtiberian culture | at the start of the character's turn | +1 | 100% | of Celtiberian culture (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Carthage · the faction leader has Iberian Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culture |
| on refusing a bribe | +3 | 50% | has Iberian Culture · is a general | after a battle | +1 | 2% | is a general · won the battle · has Iberian Culture | on capturing a settlement | +1 | 30% | has Iberian Culture |
| when his faction destroys another | +2 | 100% | has Iberian Culture · is a general |
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Ideal Roman
Appears on family members (generals, governors, leaders) · 3 levels · never on 16 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ideal Roman | 1 | +1 Influence, +3 Electability, +5 Senate Standing | Good Honest Roman | 3 | +2 Influence, +6 Electability, +5 Bribe Resistance, +10 Senate Standing, +1 Loyalty | Virtus · epithet Augustus | 6 | +3 Influence, +9 Electability, +10 Bribe Resistance, +15 Senate Standing, +1 Loyalty |
What the game says at each level
Ideal Roman: This man is widely seen as having some of the best qualities of an ideal Roman, including a healthy scepticism about foreigners!
Good Honest Roman: This man is a good representative of Roman rectitude and moral superiority.
Virtus: This man is a model for all Romans: he has 'virtus' - the quality of a true man - in annoying abundance, but never boasts about it.
Cultures that never receive it (16)
Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian
How it is gained: at the end of the character's turn, leader senate mission success, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | 10% chance · belongs to Rome (plus hidden conditions) | leader senate mission success | +1 | 10% | always | at the end of the character's turn | +1 | 1% | has Ideal Roman · 20% chance |
| on coming of age | +1 | 50% | his father has Ideal Roman · his father has less than level 2 of Flexible | on coming of age | +2 | 25% | his father has Ideal Roman · his father has less than level 2 of Flexible | on coming of age | +1 | 20% | his father has Ideal Roman · his father has less than level 2 of Flexible |
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Ignorant
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Fluent Speaker, Fond of Ribald Rhymes, Understanding of Strategy, Understands Tactics, Understands Mathematics, Understands Natural Philosophy, Understanding of Logistics, Philosophically Inclined, Draughtsman, Cultured, Scholarly Upbringing. Once it reaches Pig Ignorant it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ignorant | 3 | -1 Influence, -1 Management, -1 Command | Pig Ignorant | 6 | -2 Influence, -2 Management, -2 Command, -1 Line of Sight | Willfully Ignorant | 12 | -3 Influence, -3 Management, -3 Command, -1 Line of Sight |
What the game says at each level
Ignorant: He might know nothing, but at least he admits it. The people are starting to believe he wasn’t joking.
Pig Ignorant: While ignorance is usually the absence of learning, this man has made it a point of pride. He leads with the grace of a charging boar, blind, reckless, and wildly destructive.
Willfully Ignorant: This man has spent many years cultivating his ignorant ways and he takes pride in knowing less than nothing. He refuses to learn anything new, and it shows. Terribly.
Retinue whose arrival is tied to this trait: Babylonian Historian, Educated Slave, Greek Tutor, Historian, Magian Tutor, Sophist, Tutor, Wild Mule, Wise Mentor.
How it is gained: on coming of age, when offered for marriage, when offered for adoption as a man of the hour, ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +3 | 15% | hidden conditions only | when offered for marriage | +3 | 15% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 15% | hidden conditions only |
| on coming of age | +3 | 8% | hidden conditions only | on coming of age | +3 | 5% | of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Governor's House · 10% chance · either has less than level 3 of Wealthy or has less than level 3 of Wealthy Chieftain (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Ignorant | on coming of age | +1 | 15% | hidden conditions only |
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Ignored by the People
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Renowned, Vanquisher · never on 1 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ignored by the People | 4 | -1 Influence | Disliked by the People | 15 | +1 Unrest, -2 Influence, -2 Personal Security, -1 Troop Morale | Despised by the People | 25 | +1 Unrest, -2 Troop Morale, -1 Command, -3 Influence, -6 Personal Security | Detested by All · epithet the Despised | 40 | +2 Unrest, -1 Local Popularity, -3 Troop Morale, -1 Command, -4 Influence, -10 Personal Security |
What the game says at each level
Ignored by the People: Due to his few or bad achievements and nasty behaviour, this man is largely ignored by the people and should not aspire to have much influence in the political circles.
Disliked by the People: People dislike this man and don't bother to acknowledge him in the streets with some even crossing to the other side of the road just to avoid passing near him.
Despised by the People: People despise this man and want nothing to do with him...
Detested by All: People strongly hate this man and some even plot to kill him if they see him in the streets...
Cultures that never receive it (1)
How it is gained: after a battle, ending a turn in a settlement, on exterminating a captured city, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attacker | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident Attacker |
| after a battle | +1 | 15% | was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has less than level 3 of Indifferent Defender |
| after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attacker | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident Attacker |
| after a battle | +1 | 15% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off · in his own faction's lands | after a battle | +1 | 15% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident in Defence · in his own faction's lands | after a battle | +1 | 15% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident in Defence |
| after a battle | +1 | 20% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his army | after a battle | +1 | 10% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his army | after a battle | +1 | 10% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Promising Commander · in his own faction's lands |
| after a battle | +1 | 20% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 10% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer | after a battle | +1 | 10% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Chancer |
| after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Good When Outnumbered | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Good When Outnumbered |
| after a battle | +1 | 10% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 10% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer | after a battle | +1 | 30% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · has Chancer |
| after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Good When Outnumbered | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · has Good When Outnumbered |
| after a battle | +1 | 10% | is a general · did not win the battle · the outcome was crushing · his army is over 60% infantry · with the "gradual trait loss" setting off | after a battle | +1 | 10% | is a general · did not win the battle · his army is over 60% infantry · with the "gradual trait loss" setting on · does not have Skilled Infantry Commander | ending a turn in a settlement | +1 | 1% | in his own faction's lands · has Nostalgic Governor · has less than level 3 of Gloomy · 10% chance |
| on exterminating a captured city | +1 | 50% | is a general · has Renowned | on exterminating a captured city | +1 | 20% | is a general · has Renowned | at the end of the character's turn | +1 | 5% | is a general · has Faithless · does not have Outstanding Speaker (plus hidden conditions) |
| when the governed city rebels | +1 | 15% | is a general · has less than level 4 of Renowned (plus hidden conditions) | when the governed city rebels | +1 | 10% | is a general · has less than level 4 of Renowned (plus hidden conditions) | when the governed city riots | +2 | 20% | is a general · has less than level 4 of Renowned (plus hidden conditions) |
| when the governed city riots | +1 | 10% | is a general · has less than level 4 of Renowned (plus hidden conditions) | when the governed city rebels | +2 | 30% | taxes above Low · has less than level 3 of Renowned (plus hidden conditions) | when the governed city rebels | +1 | 10% | taxes above Low · has less than level 3 of Renowned (plus hidden conditions) |
| when the governed city rebels | +1 | 10% | taxes above Low · has less than level 3 of Renowned (plus hidden conditions) | at the end of the character's turn | +1 | 2% | has Faithless · has less than level 5 of Renowned | on enslaving a captured city | +1 | 2% | is a general · has less than level 3 of Renowned (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Judgemental at level 2 or higher · has less than level 4 of Renowned | at the end of the character's turn | +1 | 1% | has Punisher Judge at level 2 or higher · has less than level 5 of Renowned | at the end of the character's turn | +1 | 1% | has Insensitive Ruler at level 2 or higher |
| after a battle | +2 | 80% | was the attacker · is a general · did not win the battle · has less than level 5 of Renowned · in his own faction's lands | after a battle | +1 | 20% | was the attacker · is a general · did not win the battle · has less than level 5 of Renowned · in his own faction's lands | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · has less than level 5 of Renowned · in his own faction's lands |
| at the end of the character's turn | +1 | 50% | has Shameless Despoiler | at the end of the character's turn | +1 | 20% | has Shameless Despoiler | at the end of the character's turn | +1 | 15% | has Shameless Despoiler |
| at the end of the character's turn | +1 | 2% | has Skilled Tax Collector at level 3 or higher · 10% chance | at the end of the character's turn | +1 | 1% | is a general · 10% chance · Command below 4 (plus hidden conditions) | at the end of the character's turn | +1 | 1% | in his own faction's lands · has Inept Politician at level 2 or higher |
| at the end of the character's turn | +5 | 100% | has Eligible For Feasting at level 1 · has Youthful at level 5 or higher · is not the faction leader · from turn 14 on |
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Ignored Warrior Values
Appears on family members (generals, governors, leaders) · pulls against Demonstrated Warrior Values, Excellent Warrior Values · at most 3 characters may hold it · never on 19 of the cultures.
Effects: -1 Influence, -1 Command, -1 Fertility, -1 Troop Morale
To the shame of his aristocratic lineage and his community, this man has not passed his rites of passage with dignity, as was expected of him. Since then, this aristocrat is incapable of being guided by the heroic virtue of the warrior and lacks the masculinity and excellence that most of the men in his community possess and proudly practice.
Cultures that never receive it (19)
Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: at the end of the character's turn, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +2 | 2% | of Celtiberian culture · has Rites of Passage · does not have Excellent Warrior Values · does not have Demonstrated Warrior Values · does not have Ignored Warrior Values · over 85% of his movement left (plus hidden conditions) | at the end of the character's turn | +2 | 2% | has Rites of Passage (plus hidden conditions) | after a battle | +2 | 75% | did not win the battle · the outcome was more decisive than average · did not fight in person · lost over 22% of his army · battle odds above 0.9 (his strength against the enemy's) · has Rites of Passage |
| after a battle | +2 | 25% | won the battle · did not fight in person · lost under 20% of his army · battle odds above 0.5 (his strength against the enemy's) · has Rites of Passage |
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Ignores Military Arts
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Interested in Military Arts · never on 9 of the cultures.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ignores Military Arts | 2 | -1 Command, -1 Training Units | Despises Military Arts | 5 | -1 Influence, -1 Troop Morale, -2 Command, -2 Training Units |
What the game says at each level
Ignores Military Arts: War? A dull and tiresome subject, best left to those with too much time and not enough sense. This man would rather focus on more leisurely pursuits, learning just enough about warfare to avoid being completely clueless when the soldiers knock on his door.
Despises Military Arts: War, in this man’s mind, is the lowest form of human endeavor, fit only for brutes and brawlers. His disdain for the military arts is so intense that he'd rather watch olive trees grow than hear one more word about tactics or strategy.
Cultures that never receive it (9)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan
How it is gained: ending a turn in a settlement, at the end of the character's turn, on coming of age, when offered for adoption
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · does not have Cultured · 10% chance · the settlement has nothing above Small School (Civic) (plus hidden conditions) | at the end of the character's turn | +1 | 1% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · has Ignorant · 10% chance (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | is a general · has Ignores Military Arts at level 1 · 10% chance |
| ending a turn in a settlement | +1 | 1% | has Likes Sciences at level 2 or higher · Command below 3 · does not have Natural Command Talent · has less than level 4 of Green · has Cultured at level 2 or higher · 10% chance | at the end of the character's turn | +1 | 1% | is a general · has Attuned Governor · Command below 4 · has less than level 4 of Inferior Commander · 10% chance | on coming of age | +2 | 5% | hidden conditions only |
| when offered for adoption | +2 | 5% | hidden conditions only | when offered for adoption | +2 | 5% | hidden conditions only | when offered for marriage | +2 | 25% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 10% | hidden conditions only |
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Ilergetae Chieftain
Appears on family members (generals, governors, leaders) · pulls against Faction Heir, Faction Leader.
Effects: +1 Influence, +1 Law, +1 Hit Points, +3 Personal Security, +2 Fertility, +4 Movement Points
This man is the king of the Ilergetae, where together with other aristocrats, he form the elite of the society. Now he is in charge of leading the Ilergetae and their allies into battle. In the future campaigns, he will place the Ilergetae on the right side of the formation which is the place of honor they deserve.
How it is gained: on becoming faction leader
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on becoming faction leader | +2 | 100% | belongs to Ilergetes |
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Illyrian Culture
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Epirote Culture, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Illyrian it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Illyrian Culture | 1 | +1 Illyrian belief | True Illyrian | 6 | +1 Attack, -1 Defence, +5 Looting, -1 Law, +1 Illyrian belief | Respected Illyrian | 14 | +1 Attack, -1 Defence, +10 Looting, +5 Bribe Resistance |
What the game says at each level
Illyrian Culture: This man is Illyrian. He’s tougher than the rocks he grew up around.
True Illyrian: This man is Illyrian. He lives for a good raid. Nothing says ‘true Illyrian’ like plundering.
Respected Illyrian: This man is feared and respected among Illyrians as a master of the raid. He’s known for leading devastating attacks on enemy lands, striking fear in merchants and joy in looters, and bribing him is a waste of time. He’s too busy counting his loot.
How it is gained: when the agent is trained, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Illyrian Kingdom, Ardiaei or Labeatae (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Illyrian Kingdom, Ardiaei or Labeatae (plus hidden conditions) | when the agent is trained | +1 | 100% | is a spy · belongs to Illyrian Kingdom, Ardiaei or Labeatae (plus hidden conditions) |
| when offered for adoption | +1 | 100% | belongs to Illyrian Kingdom, Ardiaei or Labeatae | when offered for marriage | +1 | 100% | belongs to Illyrian Kingdom, Ardiaei or Labeatae | when offered for adoption as a man of the hour | +1 | 100% | belongs to Illyrian Kingdom, Ardiaei or Labeatae |
| on accepting a bribe | +1 | 100% | belongs to Illyrian Kingdom, Ardiaei or Labeatae (plus hidden conditions) | at the start of the character's turn | +1 | 100% | belongs to Illyrian Kingdom, Iapodes, Ardiaei or Labeatae (plus hidden conditions) |
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Imbrian
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Imbrian it cannot drop back.
Effects: no stat effects · grants the epithet of Imbros
This man is from Imbros, a small, but well watered Athenian island in the north eastern Aegean, where many defendants in Athenian courts claimed to have been during the time of the crime they were accused of.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Thasos is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Thasos is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Thasos is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Kingdom · Thasos is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Ptolemaic Kingdom · Thasos is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Kingdom · Thasos is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Thasos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Thasos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Thasos is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
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Immoral
Appears on family members (generals, governors, leaders) · 6 levels · pulls against Firm Personal Morality · at most 20 characters may hold it.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Immoral | 2 | -1 Influence | Degenerate | 4 | -2 Influence | Foul Practices | 7 | -3 Influence | Debauched | 8 | -4 Influence |
| Perverse | 9 | -5 Influence | Not Safe with Man or Beast · epithet the Foul | 10 | -6 Influence |
What the game says at each level
Immoral: Rumours are beginning to circulate of this man's unpleasant practices. His actions tread the line between what is socially acceptable and what is irredeemable.
Degenerate: This man's degenerate tastes are now a matter of public knowledge, and few approve of them.
Foul Practices: The pleasures found in the depths of depravity have left unpleasant stains on this man's character and reputation.
Debauched: There are no depths to which this man will not sink in his quest for physical satisfaction.
Perverse: Driven by unnatural desires, this man stops at nothing to satisfy his twisted appetites.
Not Safe with Man or Beast: This man’s debauchery is the stuff of nightmares. No feast, no festival, no alleyway is safe from his insatiable lust for pleasure and vice. Even the goats in the fields know to keep their distance. His lifestyle is less "proper dignity" and more "drunken satyr on a bender."
Retinue whose arrival is tied to this trait: Agathoclea and Agathocles, Witch.
How it is gained: when offered for adoption, when offered for marriage, ending a turn in a settlement, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for adoption | +2 | 1% | always | when offered for marriage | +2 | 1% | always | ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Arena (Leisure) or better |
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Odeon (Leisure) or better | ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Tavern (Leisure) or better | on coming of age | +2 | 20% | his father has Immoral at level 2 or higher |
| senate exposure | +7 | 20% | always | at the end of the character's turn | +1 | 1% | has less than level 6 of Immoral · does not have Firm Personal Morality · does not have Trustworthy · 10% chance (plus hidden conditions) |
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Immovable
Appears on family members (generals, governors, leaders).
Effects: -100 Movement Points
This man has been tasked with the defense of his homeland.
Granted by events, at birth or by inheritance.
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Impartial Judge
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Judgemental, Punisher Judge. Once it reaches Just it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Impartial Judge | 1 | +1 Law | Just | 3 | +2 Law | Absolutely Just · epithet the Just | 7 | +3 Law |
What the game says at each level
Impartial Judge: Possessing a keen legal mind, this man administers justice with an even hand, ensuring fairness for all who stand before him.
Just: This man has a talent for finding a just and fair answer in a legal quagmire, satisfying most people in the process.
Absolutely Just: Considered by many as the most righteous man among them, his name is now synonymous with absolute justice. His judgments are the gold standard by which all others are measured.
Retinue whose arrival is tied to this trait: Honest Man, Judge, Lawyer, Priest of Anacharsis, Priest of Anubis, Priest of Atlas, Priest of Baal, Priest of Esus, Priest of Forsite, Priest of Helios, Priest of Nemesis, Priest of Rashnu, and 4 more.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 30% | does not have Selfish/Pessimistic (plus hidden conditions) | when offered for marriage | +1 | 15% | does not have Selfish/Pessimistic (plus hidden conditions) | when offered for adoption | +1 | 20% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 15% | does not have Selfish/Pessimistic (plus hidden conditions) | at the start of the character's turn | +1 | 25% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) | ending a turn in a settlement | +1 | 2% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better (plus hidden conditions) |
| on coming of age | +1 | 10% | his father has Trustworthy | on coming of age | +1 | 10% | always | on refusing a bribe | +1 | 10% | always |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · 11% chance · public order from law 10 or more | at the end of the character's turn | +1 | 1% | has Firm Personal Morality | at the end of the character's turn | +1 | 5% | does not have Likes a Flutter · 5% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 10% | has Prudent Despoiler | at the end of the character's turn | +1 | 5% | has Just Despoiler | at the end of the character's turn | +1 | 5% | has Generous Despoiler |
| at the end of the character's turn | +1 | 10% | has Incorruptible Despoiler |
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Imperator
Appears on family members (generals, governors, leaders) · pulls against Triumphator, Denied Triumph, Granted Ovation · never on 21 of the cultures.
Effects: no stat effects
After a great victory over Rome's enemies, this man has brought unprecedented glory and wealth to Rome, making him a popular figure among the common folk and was acclaimed Imperator ('commander') by his soldiers. The Senate, however, watches his actions with growing suspicions.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: on capturing a settlement, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on capturing a settlement | +1 | 100% | is a general · in Numantia · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Bracarium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Caralis · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Cornus · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Brundisium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Uria · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Asculum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Volsinii · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | the target faction is Italics · has Vanquisher of the Socii at level 2 · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| after a battle | +1 | 100% | is a general · won the battle · fought Italics · has Vanquisher of the Socii at level 2 · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Sarsina · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Apua · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Stalia · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Syracuse · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Knosos · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Gortyna · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Arvernium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Bononia · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Mediolanum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Cabillonum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Alesia · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Brigantium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Castrum Caledoniorum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Castrum Trinobantium · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Ratostabius · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Durotrigium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Castrum Dumnoniorum · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Catuvellaunium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Castrum Cantiacorum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Canduum · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Ascalingium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Fabiranum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Gutum · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Galaegia · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Redintuinum · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Susudata · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Sugambrium · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Carthage · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Alexandria · has less than level 5 of Celebrated Triumphator · belongs to Rome |
| on capturing a settlement | +1 | 100% | is a general · in Pella · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Corinth · has less than level 5 of Celebrated Triumphator · belongs to Rome | on capturing a settlement | +1 | 100% | is a general · in Sarmizegetusa · belongs to Rome · has less than level 5 of Celebrated Triumphator |
| on capturing a settlement | +1 | 100% | is a general · in Antioch · belongs to Rome · has less than level 5 of Celebrated Triumphator | after a battle | +2 | 100% | is a general · won the battle · battle odds below 0.7 (his strength against the enemy's) · the outcome was close or more decisive · belongs to Rome · the target faction is not Free Peoples · was the attacker · has Denied Triumph · has less than level 5 of Celebrated Triumphator | after a battle | +1 | 100% | is a general · won the battle · battle odds below 0.7 (his strength against the enemy's) · the outcome was close or more decisive · belongs to Rome · the target faction is not Free Peoples · was the attacker · does not have Imperator · has less than level 5 of Celebrated Triumphator |
| after a battle | +1 | 35% | has Youthful at level 3 or higher · won the battle · belongs to Rome · does not have Imperator · has less than level 5 of Celebrated Triumphator · killed over 40% of the enemy · the target faction is not Free Peoples · has less than level 3 of Senatorial Suspicion · was the attacker | after a battle | +2 | 35% | has Youthful at level 3 or higher · won the battle · killed over 40% of the enemy · does not have Imperator · has Denied Triumph · has less than level 5 of Celebrated Triumphator · the target faction is not Free Peoples · has less than level 2 of Senatorial Suspicion · was the attacker | on capturing a settlement | +1 | 30% | has Youthful at level 3 or higher · belongs to Rome · does not have Imperator · has less than level 5 of Celebrated Triumphator · has less than level 2 of Senatorial Suspicion · the target faction is not Free Peoples |
| on capturing a settlement | +1 | 100% | in Adramyttion · belongs to Rome · does not have Imperator · has less than level 5 of Celebrated Triumphator · has less than level 2 of Senatorial Suspicion | on capturing a settlement | +1 | 100% | in Athens · belongs to Rome · does not have Imperator · has less than level 5 of Celebrated Triumphator · has less than level 2 of Senatorial Suspicion | on capturing a settlement | +1 | 100% | in Messana · belongs to Rome · does not have Imperator · has less than level 5 of Celebrated Triumphator · has less than level 2 of Senatorial Suspicion |
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Imperator Caesar
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: +1 Influence, +1 Law, +4 Personal Security · grants the epithet Imperator Caesar
This man is Imperator Caesar, the Emperor of Rome. At his command, legions march forth and distant lands tremble and kneel. None is greater than he.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +10 | 100% | belongs to Rome · is the faction leader · has Dictator at level 2 or higher · does not have Imperator Caesar · Rome is held by Rome (plus hidden conditions) | at the end of the character's turn | +10 | 100% | belongs to Rome · is the faction leader · does not have Imperator Caesar · has at most level 1 of Dictator · Rome is held by Rome (plus hidden conditions) |
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Imperium Proconsulare Maius
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: +1 Law
Imperium can, in a broad sense, be translated as power. In Antiquity this concept could apply to people, and mean something like "power status" or "authority", or could be used with a geographical connotation and mean something like "territory". In this case, the Emperor is given constitutional power.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is the faction leader · the faction leader has Imperator Caesar · is a general |
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In Barbarian Lands
Appears on family members (generals, governors, leaders) · never on 11 of the cultures.
Effects: -2 Troop Morale, -2 Line of Sight, -2 Ambush
Beyond the rivers and the olive groves lies a land of dense woods, fog, and strange gods. Here, the maps don’t help, the trees whisper insults in foreign languages, and the local guides cannot be trusted.
Cultures that never receive it (11)
Gallic · Germanic · Dacian · Brittonic · Scythian · Ethiopian · Arab · Indian · Iberian · Illyrian · Celtiberian
How it is gained and lost: when selected, at the end of the character's turn, ending a turn in a settlement, on capturing a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when selected | +1 | 100% | is a general · does not have In Barbarian Lands · in barbarian lands · in enemy lands · not at sea · in his own faction's lands | when selected | loses 1 | 100% | has In Barbarian Lands · not in barbarian lands | at the end of the character's turn | +1 | 100% | in his own faction's lands · is a general · ended the turn outside a settlement · does not have In Barbarian Lands · in barbarian lands · in enemy lands |
| ending a turn in a settlement | loses 1 | 100% | has In Barbarian Lands | on capturing a settlement | loses 1 | 100% | has In Barbarian Lands |
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In Friendly Lands
Appears on family members (generals, governors, leaders) · pulls against Under Siege, Seasick.
Effects: +1 Movement Points, +2 Line of Sight, +5 Battle Surgery, +1 Command
This general marches among his own people or across friendly lands. The troops move confidently, stopping often for figs, and talks with the local farmers. Here, the gods smile upon us.
How it is gained and lost: when selected, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when selected | +1 | 100% | is a general · does not have In Friendly Lands · does not have Disgraced · not under siege · not in enemy lands · not at sea · in his own faction's lands | when selected | loses 1 | 100% | has In Friendly Lands · in enemy lands | when selected | loses 1 | 100% | has In Friendly Lands · under siege |
| at the end of the character's turn | +1 | 100% | in his own faction's lands · is a general · does not have In Friendly Lands · not under siege · not at sea · not in enemy lands · does not have Attuned Governor | at the end of the character's turn | loses 1 | 100% | has In Friendly Lands · in enemy lands | at the end of the character's turn | loses 1 | 100% | has In Friendly Lands · at sea |
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In Shape
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Well-fed, Athletic.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| In Shape | 1 | no stat effects | Lean | 6 | -1 Influence | Skinny | 14 | -2 Influence, -1 Hit Points |
What the game says at each level
In Shape: This man maintains a well-proportioned, moderate physique.
Lean: His body is skinny, and while he appears to be in good health, some look at him as if he has a certain weakness...
Skinny: His body is almost skeletal, possibly from illness or lack of food. This is not only seen as unnatractive by his peers, it also makes him look weak.
How it is gained: when selected, at the end of the character's turn, at the start of the character's turn, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when selected | +1 | 100% | does not have In Shape · does not have Well-fed · does not have Athletic · has Youthful at level 5 or higher | when selected | +1 | 100% | does not have In Shape · does not have Well-fed · does not have Athletic · is a general | at the end of the character's turn | +2 | 1% | ended the turn outside a settlement · has less than level 3 of In Shape · has Poor Disciplinarian |
| at the end of the character's turn | +2 | 100% | has less than level 3 of In Shape · has Constant Cough | at the end of the character's turn | +2 | 1% | under 95% of his movement left · ended the turn outside a settlement · has less than level 3 of In Shape · has less than level 5 of Starving to Death | at the start of the character's turn | +2 | 5% | has less than level 3 of In Shape · either has Epidemic of Cholera or has Epidemic of Typhus or has Epidemic of Swamp Fever or has Epidemic of Dysentery |
| at the start of the character's turn | +6 | 50% | has Athletic at level 2 or higher · either has Epidemic of Cholera or has Epidemic of Typhus or has Epidemic of Swamp Fever or has Epidemic of Dysentery | at the start of the character's turn | +6 | 80% | has Well-fed · either has Epidemic of Cholera or has Epidemic of Typhus or has Epidemic of Swamp Fever or has Epidemic of Dysentery | on coming of age | +1 | 100% | always |
| when offered for marriage | +1 | 100% | always | when offered for adoption | +1 | 100% | always | when offered for adoption as a man of the hour | +1 | 100% | always |
| at the end of the character's turn | +2 | 5% | has Feeling Poorly · has less than level 3 of In Shape | at the end of the character's turn | +1 | 100% | does not have In Shape · does not have Well-fed · does not have Athletic · is a general |
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Incompetent Despoiler
Appears on family members (generals, governors, leaders).
Effects: -2 Troop Morale, -15 Looting
This man complete lack of administrative control resulted in him being incapable of regulating the distribution of spoils, allowing it to degenerate into a chaotic mess, where everyone took what they could. Riches were stolen by camp followers, some were destroyed in accidental fires, or sold for little money to unscrupulous merchants.
How it is gained and lost: at the end of the character's turn, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | has Incompetent Despoiler | after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions) |
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Incompetent Wife
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Respectful Wife · never on 19 of the cultures.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Incompetent Wife | 4 | +1 Unrest, -1 Influence | Disrespectful Wife | 8 | -2 Influence, +1 Unrest |
What the game says at each level
Incompetent Wife: This man's wife belongs to the group of specialists women who are in charge of the intergenerational transmission of social memory and cultural patterns in her community. Reminding the feats of the local heroes and ancestors through ritual scenes is some of the functions expected of her.
Disrespectful Wife: This man's wife belongs to the group of specialists women who are in charge of the intergenerational transmission of social memory and cultural patterns in her community. Reminding the feats of the local heroes and ancestors through ritual scenes is some of the functions expected of her.
Cultures that never receive it (19)
Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has Respectful Wife · has Disgraced Family at level 1 | at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has Incompetent Wife · has Disgraced Family at level 2 or higher · has less than level 4 of Disgraced Family | at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Disgraced Family at level 4 |
| at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has less than level 3 of Respectful Wife · has Disgraced Family at level 5 | at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Disgraced Family at level 6 | at the end of the character's turn | +1 | 2% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · either has Ugly, Ignorant Wife at level 1 or has Ugly, Ignorant Wife at level 2 |
| at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 3 | at the end of the character's turn | +1 | 2% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · either has Ugly, Ignorant Wife at level 4 or has Ugly, Ignorant Wife at level 5 | at the end of the character's turn | +1 | 3% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 7 |
| at the end of the character's turn | +1 | 1% | is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 8 |
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Incorruptible Despoiler
Appears on family members (generals, governors, leaders).
Effects: +1 Troop Morale, +25 Looting
This man refuses to keep a single item of plunder for himself, nor will he let his officers take it. Any soldier caught hiding extra loot is severely punished, ensuring that the treasury gets its exact due and the common soldiers receive their fair share of the spoils.
How it is gained and lost: at the end of the character's turn, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | has Incorruptible Despoiler | after a battle | +1 | 100% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions) |
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Indian
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture, Epirote Culture · sons inherit it 1% of the time. Once it reaches True Indian it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Indian | 1 | +1 Indian belief | True Indian | 5 | +1 Indian belief | Respected Indian | 12 | +1 Management, +1 Hit Points, +4 Bribe Resistance, +1 Indian belief |
What the game says at each level
Indian: This man’s Indian, as is his habit of shrugging off heat and expertly navigating the local spice markets.
True Indian: This man walks with the quiet confidence of a guy who knows he's got an edge in both diplomacy and dodging arrows. His homeland's in his bones, and so are some impressive battle scars.
Respected Indian: Revered for his battle-tested wisdom, this man is the kind of guy everyone in India invites to family gatherings and political coups alike. He’s sturdy in a fight and twice as tough to bribe.
How it is gained: on coming of age, when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 100% | his father has Indian | on coming of age | +2 | 17% | his father has Indian | when offered for adoption | +1 | 1% | the faction leader has Greco-Bactrian Culture · belongs to Bactria |
| when offered for adoption | +1 | 65% | the faction leader has Indian · belongs to Bactria | when offered for adoption | +1 | 15% | the faction leader has Iranian Culture · belongs to Bactria | when offered for adoption | +1 | 5% | the faction leader has Scythian Culture · belongs to Bactria |
| when offered for adoption | +1 | 15% | the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · belongs to Bactria | when offered for adoption | +1 | 100% | the faction leader has Indian · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 10% | the faction leader has Greco-Bactrian Culture · belongs to Bactria |
| when offered for adoption as a man of the hour | +1 | 50% | the faction leader has Indian · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 20% | the faction leader has Iranian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 20% | the faction leader has Scythian Culture · belongs to Bactria |
| when offered for adoption as a man of the hour | +1 | 30% | the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 100% | the faction leader has Indian · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture · belongs to Bactria | when offered for marriage | +1 | 20% | the faction leader has Greco-Bactrian Culture · belongs to Bactria |
| when offered for marriage | +1 | 50% | the faction leader has Indian · belongs to Bactria | when offered for marriage | +1 | 20% | the faction leader has Iranian Culture · belongs to Bactria | when offered for marriage | +1 | 10% | the faction leader has Scythian Culture · belongs to Bactria |
| when offered for marriage | +1 | 25% | belongs to Bactria · the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture | when offered for marriage | +1 | 100% | belongs to Bactria · the faction leader has Indian · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture | when the agent is trained | +1 | 100% | is a diplomat · belongs to Maurya Empire (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is an assassin · belongs to Maurya Empire (plus hidden conditions) | when the agent is trained | +1 | 100% | is a spy · belongs to Maurya Empire (plus hidden conditions) |
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Indifferent Attacker
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Confident Attacker, Chancer.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Indifferent Attacker | 6 | -1 Attack, -10 Siege Engineering | Incompetent Attacker | 10 | -2 Attack, -20 Siege Engineering | Terrible Attacker | 14 | -3 Attack, -30 Siege Engineering | Pathetic Attacker · epithet the Foolhardy | 18 | -4 Attack, -50 Siege Engineering |
What the game says at each level
Indifferent Attacker: This man leads attacks with all the enthusiasm of a child being forced to finish his vegetables. His troops aren’t exactly inspired by that.
Incompetent Attacker: When this man leads an attack, it’s less of a strategic maneuver and more of a comedy of errors. His troops frequently wonder if they made the right decision to join the army.
Terrible Attacker: This man’s ability to attack is questionable at best, and his troops march into battle with the resigned air of men already writing their last letters home.
Pathetic Attacker: This man has a talent to snatch defeat from the jaws of victory. Even when the odds are clearly in his favor, he somehow manages to lose the battle.
How it is gained and lost: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 10% | hidden conditions only | on coming of age | +1 | 5% | hidden conditions only | on coming of age | +1 | 5% | hidden conditions only |
| when offered for marriage | +1 | 5% | hidden conditions only | when offered for marriage | +1 | 5% | hidden conditions only | when offered for adoption | +1 | 5% | hidden conditions only |
| when offered for adoption as a man of the hour | +1 | 5% | hidden conditions only | when offered for adoption as a man of the hour | +1 | 5% | hidden conditions only | when offered for adoption as a man of the hour | +1 | 5% | hidden conditions only |
| after a battle | loses 2 | 100% | was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Indifferent Attacker | after a battle | +1 | 100% | was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 100% | was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attacker |
| after a battle | loses 1 | 100% | was the attacker · is a general · won the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Indifferent Attacker | after a battle | +1 | 100% | was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 100% | was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attacker |
| on coming of age | +1 | 5% | always | when the general routs in battle | +1 | 1% | is a general · in his own faction's lands | when the general routs in battle | +1 | 1% | is a general · outside his own faction's lands |
| on withdrawing before battle | +1 | 3% | was the attacker | at the end of the character's turn | +1 | 1% | 5% chance · over 90% of his movement left (plus hidden conditions) | at the end of the character's turn | +1 | 1% | in his own faction's lands · 10% chance (plus hidden conditions) |
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Indifferent Builder
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Superior Builder. Once it reaches Inferior Builder it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Indifferent Builder | 2 | -5 Construction, +1 Squalor | Inferior Builder | 4 | -10 Construction, +2 Squalor | Appalling Builder | 6 | -15 Construction, +3 Squalor |
What the game says at each level
Indifferent Builder: To this man, a building is merely a pile of timber, bricks and stone, not something worthy of thought.
Inferior Builder: This man manages to depress his building workforce with his cack-handed interference in any construction project.
Appalling Builder: Few things bore this man more than discussing detailed plans for new buildings, and it shows. Construction suffers greatly under his management.
How it is gained: on coming of age, ending a turn in a settlement, at the end of the settlement's turn, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +2 | 3% | hidden conditions only | ending a turn in a settlement | +1 | 1% | over 90% of his movement left · the settlement has Governor's House · 10% chance · either has less than level 3 of Wealthy or has less than level 3 of Wealthy Chieftain (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | has Interested in Military Arts at level 2 or higher · has Unwilling to Learn · has less than level 2 of Dislikes Sciences (plus hidden conditions) |
| at the end of the settlement's turn | +1 | 1% | in residence as governor · the building queue sits idle despite money in the treasury · 20% chance · has less than level 2 of Superior Builder | at the end of the character's turn | +1 | 1% | has Ignorant | at the end of the character's turn | +1 | 1% | has Unwilling to Learn · has less than level 3 of Unwilling to Learn |
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Indifferent Defender
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Confident in Defence, Good When Outnumbered.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Indifferent Defender | 4 | -1 Defence | Incompetent Defender | 8 | -2 Defence | Poor Defender | 10 | -3 Defence | Pathetic Defender | 14 | -4 Defence |
What the game says at each level
Indifferent Defender: This man’s lack of confidence in defense is painfully obvious. His soldiers often wonder what he's doing.
Incompetent Defender: This man manages to look like he’s already lost before the enemy even shows up. His troops brace for defeat as soon as the fighting starts.
Poor Defender: Defense seems to be a foreign concept to this man. His soldiers can only assume the gods are against him.
Pathetic Defender: This man’s complete lack of defensive skill leaves his soldiers wishing they had chosen a safer career, like lion taming or elephant handler.
How it is gained and lost: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 5% | hidden conditions only | when offered for adoption | +1 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +1 | 20% | hidden conditions only |
| after a battle | loses 2 | 100% | was the defender · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Indifferent Defender | after a battle | +2 | 50% | was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +2 | 50% | was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on |
| after a battle | loses 1 | 100% | was the defender · is a general · won the battle · the outcome was clear · a field battle · with the "gradual trait loss" setting on · has Indifferent Defender | after a battle | +1 | 20% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off · in his own faction's lands | after a battle | +1 | 20% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident in Defence · in his own faction's lands |
| on coming of age | +1 | 5% | always | on coming of age | +1 | 10% | always | on coming of age | +1 | 10% | of Phoenician culture |
| when the general routs in battle | +1 | 1% | is a general · in his own faction's lands | when the general routs in battle | +1 | 1% | is a general · outside his own faction's lands | at the end of the character's turn | +1 | 1% | 5% chance · over 90% of his movement left (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · 10% chance (plus hidden conditions) |
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Indifferent Miner
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Miner. Once it reaches Poor Miner it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Indifferent Miner | 8 | -10 Mining | Poor Miner | 16 | -20 Mining | Bad Mine Manager | 24 | -30 Mining |
What the game says at each level
Indifferent Miner: This man simply cannot see the point of mining: a horrible, dirty business at best.
Poor Miner: This man has little interest in mining, and cannot be bothered with the business of digging muddy little holes.
Bad Mine Manager: This man has an active aversion to the business of mining, and such works suffer under his mismanagement.
How it is gained: on coming of age
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 2% | always |
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Indo-Greek Culture
Appears on every character, agents included · pulls against Dorian Culture, Ionian Culture, Arcadian Culture, Aeolian Culture, Northwest Greek Culture, Epirote Culture, Greco-Bactrian Culture, Makedonian Culture, Bosporan Culture, Cypriot Greek Culture, Pamphylian Greek Culture, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots.
Effects: +1 indo greek belief
This man is Indo-Greek, the bridge between two great civilizations. He can quote Plato, discuss Socrates and elephant warfare in the same breath. And he’s quite sure that no one else can do that.
How it is gained: on coming of age, when the agent is trained, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 100% | his father has Indo-Greek Culture · does not have Indo-Greek Culture · belongs to Bactria (plus hidden conditions) | when the agent is trained | +1 | 100% | is a diplomat · belongs to Bactria (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Bactria (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Bactria (plus hidden conditions) | when offered for adoption | +1 | 100% | of Greek culture · does not have Indo-Greek Culture · belongs to Bactria (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | of Greek culture · does not have Indo-Greek Culture · belongs to Bactria (plus hidden conditions) |
| when offered for marriage | +1 | 100% | is a general · does not have Indo-Greek Culture · belongs to Bactria (plus hidden conditions) |
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Inept Politician
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Aspiring Politician · never on 13 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Inept Politician | 3 | -1 Influence | Incompetent Politician | 6 | -2 Influence, -1 Management | Terrible Politician | 12 | -3 Influence, -1 Management | Political Disaster | 18 | -4 Influence, -2 Management |
What the game says at each level
Inept Politician: While his intentions may be noble, this man’s entry into politics resembles a child’s first attempt at swordplay, clumsy, ineffective, and likely to end in tears.
Incompetent Politician: As a politician, this man displays the acumen of a one-legged horse in a race, it’s there, it's trying but don’t expect it to get very far.
Terrible Politician: Despite his efforts, this man seems to be a complete failure in politics.
Political Disaster: This man’s political choices and actions can only be defined as a total disaster.
Cultures that never receive it (13)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian
How it is gained: on coming of age, when offered for marriage, when offered for adoption as a man of the hour, when offered for adoption
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +5 | 10% | hidden conditions only | when offered for marriage | +5 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +5 | 15% | hidden conditions only |
| on coming of age | +5 | 15% | hidden conditions only | on coming of age | +5 | 10% | does not have Unwilling to Learn · does not have Cultured (plus hidden conditions) | on coming of age | +5 | 15% | does not have Cultured · has Heir to his Father's Legacy (plus hidden conditions) |
| on coming of age | +5 | 10% | does not have Cultured · has Disappointment to his Father's Legacy (plus hidden conditions) | when offered for adoption | +5 | 2% | of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | in his own faction's lands · over 90% of his movement left · the settlement has Governor's House · 10% chance · has less than level 2 of Aspiring Politician · has less than level 2 of Annoying Intellect · has less than level 4 of Inept Politician (plus hidden conditions) |
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · 10% chance · has less than level 2 of Aspiring Politician · has less than level 4 of Inept Politician · has Unwilling to Learn (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | in his own faction's lands · over 90% of his movement left · has less than level 4 of Inept Politician · Management below 6 (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | in his own faction's lands · over 90% of his movement left · has Tedious Speaker at level 3 or higher · has less than level 4 of Inept Politician (plus hidden conditions) |
| at the end of the character's turn | +1 | 5% | is a general · has less than level 2 of Wealthy · has Trustworthy at level 2 or higher · does not have Determined · has less than level 4 of Inept Politician (plus hidden conditions) | at the end of the character's turn | +1 | 5% | is a general · has Cultured at level 3 or higher · does not have Determined · has less than level 4 of Inept Politician (plus hidden conditions) | at the end of the character's turn | +1 | 5% | is a general · has Humble · does not have Determined · has less than level 4 of Inept Politician (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · has Ignorant · 10% chance (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Ignorant |
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Inferior Commander
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Promising Commander.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Inferior Commander | 2 | -1 Command, -30 Siege Engineering | Uneasy With Command | 5 | -2 Command, -50 Siege Engineering | Incompetent Commander | 10 | -3 Command, -70 Siege Engineering | Pathetic Commander | 14 | -5 Command, -90 Siege Engineering |
What the game says at each level
Inferior Commander: This man makes the men under his command share uneasy glances with one another, whenever he leads them out to the field!
Uneasy With Command: Sheepish and unimposing, this man is anything but the stereotypical heroic leader. His men see in him nothing to reassure them as they face the terror of battle and death.
Incompetent Commander: This general has an inferior understanding of the tactics needed to fight any kind of battle, and this worries his men who every time they march, wonder if this is the day they will die.
Pathetic Commander: Few commanders can claim the kind of consistent failure this man brings to every battle. His troops are less concerned with fighting the enemy and more focused on praying to the gods that they might be spared by the enemy when they inevitably lose.
How it is gained and lost: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +3 | 10% | hidden conditions only | on coming of age | +3 | 10% | hidden conditions only | on coming of age | +3 | 10% | hidden conditions only |
| on coming of age | +3 | 5% | hidden conditions only | on coming of age | +3 | 10% | hidden conditions only | on coming of age | +3 | 8% | hidden conditions only |
| on coming of age | +3 | 5% | hidden conditions only | when offered for marriage | +3 | 10% | hidden conditions only | when offered for marriage | +3 | 10% | hidden conditions only |
| when offered for marriage | +3 | 5% | hidden conditions only | when offered for marriage | +3 | 10% | hidden conditions only | when offered for marriage | +3 | 5% | hidden conditions only |
| when offered for marriage | +3 | 5% | hidden conditions only | when offered for marriage | +3 | 5% | hidden conditions only | when offered for adoption | +3 | 10% | hidden conditions only |
| when offered for adoption | +3 | 5% | hidden conditions only | when offered for adoption | +3 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 5% | hidden conditions only |
| when offered for adoption as a man of the hour | +3 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 5% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 10% | hidden conditions only |
| when offered for adoption as a man of the hour | +3 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 5% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 10% | hidden conditions only |
| on coming of age | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) | when offered for marriage | +3 | 10% | does not have Selfish/Pessimistic (plus hidden conditions) | when offered for adoption as a man of the hour | +3 | 3% | does not have Selfish/Pessimistic (plus hidden conditions) |
| at the start of the character's turn | +3 | 20% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident Attacker | after a battle | +1 | 15% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off · in his own faction's lands |
| after a battle | +1 | 15% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident in Defence · in his own faction's lands | after a battle | loses 1 | 100% | is a general · won the battle · battle odds below 1.6 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Inferior Commander | after a battle | loses 1 | 100% | is a general · won the battle · battle odds 1.6 or more (his strength against the enemy's) · battle odds below 2.1 (his strength against the enemy's) · the outcome was clear or more decisive · with the "gradual trait loss" setting on · has Inferior Commander |
| after a battle | +1 | 20% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his army | after a battle | +1 | 20% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his army | after a battle | +1 | 10% | is a general · lost over 40% of his army · did not win the battle |
| after a battle | +1 | 20% | is a general · lost over 30% of his army · did not win the battle · in his own faction's lands | after a battle | +1 | 80% | was the defender · did not win the battle · a successful ambush | after a battle | +1 | 20% | was the attacker · a failed ambush |
| on coming of age | +3 | 3% | hidden conditions only | on coming of age | +1 | 5% | hidden conditions only | on coming of age | +3 | 10% | of Phoenician culture |
| at the end of the character's turn | +1 | 1% | has Ignores Military Arts at level 2 or higher · Command below 5 | at the end of the character's turn | +1 | 1% | is a general · has Attuned Governor · Command below 4 · has less than level 4 of Inferior Commander · 10% chance | when the general routs in battle | +1 | 10% | is a general · in his own faction's lands |
| when the general routs in battle | +1 | 5% | is a general · outside his own faction's lands | at the end of the character's turn | +1 | 1% | in his own faction's lands · 10% chance (plus hidden conditions) | at the end of the character's turn | +1 | 10% | has Careless Despoiler |
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Inferior Engineer
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Engineer · never on 1 of the cultures. Once it reaches Bad Engineer it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Inferior Engineer | 1 | -1 Siege Attack, -40 Siege Engineering | Bad Engineer | 3 | -2 Siege Attack, -60 Siege Engineering | Appalling Engineer | 6 | -3 Siege Attack, -80 Siege Engineering |
What the game says at each level
Inferior Engineer: This man's name is a joke among competent military engineers.
Bad Engineer: This man's military engineering skills lack a certain something, ability, perhaps.
Appalling Engineer: This man is supremely incompetent when it comes to the field of military engineering.
Cultures that never receive it (1)
How it is gained: on coming of age, ending a turn in a settlement, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 20% | hidden conditions only | on coming of age | +1 | 10% | always | on coming of age | +1 | 30% | hidden conditions only |
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · 10% chance · has less than level 2 of Aspiring Politician · has less than level 4 of Inept Politician · has Unwilling to Learn (plus hidden conditions) | at the end of the character's turn | +1 | 5% | has Ignores Military Arts at level 2 or higher · Command below 5 | at the end of the character's turn | +1 | 5% | has Unwilling to Learn · has less than level 3 of Unwilling to Learn |
| at the end of the character's turn | +1 | 5% | in his own faction's lands · 10% chance (plus hidden conditions) |
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Informer
Appears on every character, agents included.
Effects: +10 Movement Points, +2 Subterfuge
Operating in his home town puts this man at a substantial advantage against enemy agents trying to cause unrest within the local community.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | has Native of Rome · does not have Informer · is not a diplomat · in Rome | ending a turn in a settlement | +1 | 100% | has Native of Capua · does not have Informer · is not a diplomat · in Capua | ending a turn in a settlement | +1 | 100% | has Native of Maleventum · does not have Informer · is not a diplomat · in Maleventum |
| ending a turn in a settlement | +1 | 100% | has Native of Pella · does not have Informer · is not a diplomat · in Pella | ending a turn in a settlement | +1 | 100% | has Native of Thessalonike · does not have Informer · is not a diplomat · in Thessalonike | ending a turn in a settlement | +1 | 100% | has Native of Kassandreia · does not have Informer · is not a diplomat · in Kassandreia |
| ending a turn in a settlement | +1 | 100% | has Native of Megalopolis · does not have Informer · is not a diplomat · in Megalopolis | ending a turn in a settlement | +1 | 100% | has Native of Argos · does not have Informer · is not a diplomat · in Argos | ending a turn in a settlement | +1 | 100% | has Native of Corinth · does not have Informer · is not a diplomat · in Corinth |
| ending a turn in a settlement | +1 | 100% | has Native of Syracuse · does not have Informer · is not a diplomat · in Syracuse | ending a turn in a settlement | +1 | 100% | has Native of Akragas · does not have Informer · is not a diplomat · in Acragas | ending a turn in a settlement | +1 | 100% | has Native of Panormos · does not have Informer · is not a diplomat · in Panormos |
| ending a turn in a settlement | +1 | 100% | has Native of Segesta · does not have Informer · is not a diplomat · in Segesta | ending a turn in a settlement | +1 | 100% | has Native of Eryx · does not have Informer · is not a diplomat · in Eryx | ending a turn in a settlement | +1 | 100% | has Native of Tauromenion · does not have Informer · is not a diplomat · in Tauromenion |
| ending a turn in a settlement | +1 | 100% | has Native of Caralis · does not have Informer · is not a diplomat · in Caralis | ending a turn in a settlement | +1 | 100% | has Native of Sparta · does not have Informer · is not a diplomat · in Sparta | ending a turn in a settlement | +1 | 100% | has Native of Athens · does not have Informer · is not a diplomat · in Athens |
| ending a turn in a settlement | +1 | 100% | has Native of Antioch · does not have Informer · is not a diplomat · in Antioch | ending a turn in a settlement | +1 | 100% | has Native of Rhodes · does not have Informer · is not a diplomat · in Rhodes | ending a turn in a settlement | +1 | 100% | has Native of Kyrene · does not have Informer · is not a diplomat · in Kyrene |
| ending a turn in a settlement | +1 | 100% | has Native of Pergamon · does not have Informer · is not a diplomat · in Pergamon | ending a turn in a settlement | +1 | 100% | has Native of Babylon · does not have Informer · is not a diplomat · in Babylon | ending a turn in a settlement | +1 | 100% | has Native of Gades · does not have Informer · is not a diplomat · in Gades |
| ending a turn in a settlement | +1 | 100% | has Native of Carmo · does not have Informer · is not a diplomat · in Carmo | ending a turn in a settlement | +1 | 100% | has Native of Urso · does not have Informer · is not a diplomat · in Urso | ending a turn in a settlement | +1 | 100% | has Native of Asta · does not have Informer · is not a diplomat · in Asta |
| ending a turn in a settlement | +1 | 100% | has Native of Carteia · does not have Informer · is not a diplomat · in Carteia | ending a turn in a settlement | +1 | 100% | has Native of Malaca · does not have Informer · is not a diplomat · in Malaca | ending a turn in a settlement | +1 | 100% | has Native of Baria · does not have Informer · is not a diplomat · in Baria |
| ending a turn in a settlement | +1 | 100% | has Native of Ilipa · does not have Informer · is not a diplomat · in Ilipa | ending a turn in a settlement | +1 | 100% | has Native of Hispalis · does not have Informer · is not a diplomat · in Hispalis | ending a turn in a settlement | +1 | 100% | has Native of Numantia · does not have Informer · is not a diplomat · in Numantia |
| ending a turn in a settlement | +1 | 100% | has Native of Mastia · does not have Informer · is not a diplomat · in Mastia | ending a turn in a settlement | +1 | 100% | has Native of Arse · does not have Informer · is not a diplomat · in Arse | ending a turn in a settlement | +1 | 100% | has Native of Emporion · does not have Informer · is not a diplomat · in Emporion |
| ending a turn in a settlement | +1 | 100% | has Native of Tarentum · does not have Informer · is not a diplomat · in Tarentum | ending a turn in a settlement | +1 | 100% | has Native of Massalia · does not have Informer · is not a diplomat · in Massalia | ending a turn in a settlement | +1 | 100% | has Native of Messana · does not have Informer · is not a diplomat · in Messana |
| ending a turn in a settlement | +1 | 100% | has Native of Utica · does not have Informer · is not a diplomat · in Utica | ending a turn in a settlement | +1 | 100% | has Native of Ebusus · does not have Informer · is not a diplomat · in Ebusus | ending a turn in a settlement | +1 | 100% | has Native of Tunes · does not have Informer · is not a diplomat · in Tunes |
| ending a turn in a settlement | +1 | 100% | has Native of Cirta · does not have Informer · is not a diplomat · in Cirta | ending a turn in a settlement | +1 | 100% | has Native of Hadrumetum · does not have Informer · is not a diplomat · in Hadrumetum | ending a turn in a settlement | +1 | 100% | has Native of Ankyra · does not have Informer · is not a diplomat · in Ankyra |
| ending a turn in a settlement | +1 | 100% | has Native of Arretium · does not have Informer · is not a diplomat · in Arretium | ending a turn in a settlement | +1 | 100% | has Native of Volsinii · does not have Informer · is not a diplomat · in Volsinii | ending a turn in a settlement | +1 | 100% | has Native of Asculum · does not have Informer · is not a diplomat · in Asculum |
| ending a turn in a settlement | +1 | 100% | has Native of Ankon · does not have Informer · is not a diplomat · in Ankon | ending a turn in a settlement | +1 | 100% | has Native of Brundisium · does not have Informer · is not a diplomat · in Brundisium | ending a turn in a settlement | +1 | 100% | has Native of Apua · does not have Informer · is not a diplomat · in Apua |
| ending a turn in a settlement | +1 | 100% | has Native of Susa · does not have Informer · is not a diplomat · in Susa | ending a turn in a settlement | +1 | 100% | has Native of Thebes · does not have Informer · is not a diplomat · in Thebes | ending a turn in a settlement | +1 | 100% | has Native of Byzantium · does not have Informer · is not a diplomat · in Byzantium |
| ending a turn in a settlement | +1 | 100% | has Native of Alexandria · does not have Informer · is not a diplomat · in Alexandria | ending a turn in a settlement | +1 | 100% | has Native of Memphis · does not have Informer · is not a diplomat · in Memphis | ending a turn in a settlement | +1 | 100% | has Native of Miletus · does not have Informer · is not a diplomat · in Miletos |
| ending a turn in a settlement | +1 | 100% | has Native of Tylis · does not have Informer · is not a diplomat · in Tylis | ending a turn in a settlement | +1 | 100% | has Native of Seuthopolis · does not have Informer · is not a diplomat · in Seuthopolis | ending a turn in a settlement | +1 | 100% | has Native of Sardis · does not have Informer · is not a diplomat · in Sardis |
| …and 13 more ways |
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Injured
Appears on every character, agents included. Once it reaches Injured it cannot drop back.
Effects: -1 Personal Security, -10 Movement Points
Injured in a failed assassination attempt, this man now moves slowly due to it.
How it is gained: on surviving an assassination attempt, ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on surviving an assassination attempt | +1 | 100% | is a spy · does not have Injured | on surviving an assassination attempt | +1 | 100% | is an assassin · does not have Injured | on surviving an assassination attempt | +1 | 100% | is a diplomat · does not have Injured |
| ending a turn in a settlement | +1 | 100% | has Injured |
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Injured by Assassins
Appears on family members (generals, governors, leaders) · pulls against Effect Removed · at most 5 characters may hold it.
Effects: -2 Hit Points
Injured by an assassin’s blade, this man has taken a serious hit. Now, he’s injured and needs time to recover before he can even think about leading troops again.
How it is gained: on surviving an assassination attempt
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on surviving an assassination attempt | +1 | 15% | always |
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Insensitive Ruler
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Benevolent Ruler, Considerate Governor, Lenient Judge. Once it reaches Insensitive Ruler it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Insensitive Ruler | 1 | +1 Law | Heartless Ruler | 3 | +1 Law, +1 Unrest | Cruel Ruler | 6 | -2 Public Security, +2 Law, +2 Unrest, -1 Influence | Tyrannical Ruler · epithet the Cruel | 10 | -2 Influence, -3 Public Security, +3 Law, +3 Unrest |
What the game says at each level
Insensitive Ruler: Cold, calculating, and about as warm as a statue, this ruler couldn’t care less about the little things, like human suffering.
Heartless Ruler: This man uses his power to keep those below in their proper stations in life. Pleas for mercy? Best save those for someone who cares, because it isn’t him.
Cruel Ruler: This man delights in using his power for his own ends, and to humiliate those beneath him.
Tyrannical Ruler: This man not only enjoys using his power, he enjoys seeing others suffer as a result. Fear and oppression are his methods.
Retinue whose arrival is tied to this trait: Enslaved Noble, Man-Hunter, Overseer, Torturer.
How it is gained: ending a turn in a settlement, on coming of age, when a brother is adopted, when the governed city riots
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 2% | over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better (plus hidden conditions) | on coming of age | +1 | 50% | his father has Benevolent Ruler | on coming of age | +1 | 5% | hidden conditions only |
| on coming of age | +1 | 2% | hidden conditions only | on coming of age | +1 | 5% | hidden conditions only | on coming of age | +1 | 2% | hidden conditions only |
| when a brother is adopted | +1 | 3% | always | when the governed city riots | +1 | 5% | not of Roman culture | when the governed city rebels | +1 | 5% | not of Roman culture |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · 11% chance · public order from law 4 or less | on enslaving a captured city | +1 | 15% | always | on exterminating a captured city | +1 | 20% | always |
| at the end of the character's turn | +1 | 1% | has Insensitive Ruler | at the end of the character's turn | +1 | 2% | 10% chance (plus hidden conditions) |
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Inspiring Presence
Appears on family members (generals, governors, leaders) · pulls against Notorious Nepotist, Surrounded by His Inner Circle, Scandalous Favoritism, Inferior Commander, Tedious Speaker, Poor Ambusher, Bad Army Connections, Doubtful Courage, Nervous General.
Effects: +1 Troop Morale, +2 Training Units
This man’s got that special something that rallies the troops and increases morale just by himself. His mere presence on the battlefield is enough to make everyone’s awake, alert, and ready to fight.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | does not have Nervous General · has Outstanding Speaker · has Trustworthy at level 2 or higher · has Green at level 3 or higher · does not have Surrounded by His Inner Circle · does not have Scandalous Favoritism · does not have Notorious Nepotist · does not have Doubtful Courage · does not have Inspiring Presence (plus hidden conditions) | at the end of the character's turn | +1 | 1% | does not have Nervous General · has Outstanding Speaker · does not have Inferior Commander · has Green at level 3 or higher · does not have Surrounded by His Inner Circle · does not have Scandalous Favoritism · does not have Notorious Nepotist · does not have Doubtful Courage · does not have Inspiring Presence (plus hidden conditions) |
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Interested in Military Arts
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignores Military Arts · never on 9 of the cultures. Once it reaches Military Scholar it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Interested in Military Arts | 2 | +1 Movement Points | Student of War | 5 | +1 Command, +2 Movement Points | Military Scholar | 10 | +2 Command, +1 Training Units, -1 Influence, +2 Movement Points |
What the game says at each level
Interested in Military Arts: This man has developed a genuine interest in military matters, nothing too serious, mind you, dedicating considerable time to studying the campaigns of great generals like Megas Alexander, and dreaming about the day that he will conquer the world.
Student of War: This man has committed himself to mastering military doctrine through intensive study of historical campaigns and tactical treatises. His growing expertise in battlefield theory translates into improved leadership capabilities, however, while the wars of yesteryear may guide him, it's not enough without practical knowledge.
Military Scholar: This man has achieved a remarkable mastery of military arts through years of dedicated study and analysis. His head is so full of tactics and military strategies that there’s barely room for anything else, like diplomacy.
Cultures that never receive it (9)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan
Retinue whose arrival is tied to this trait: Aeneas - The Tactician’s, Cleitarchus - Histories, Herodotus - Histories, Hieronymos of Kardia - Historiai, Military Treatise, Polybius - Historiai, Strategist, Tactician, Thoukydides - Peloponnesian War, Xenophon - Anabasis, Xenophon - Peri Hippikes.
How it is gained: at the end of the character's turn, ending a turn in a settlement, on coming of age, when offered for adoption
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 4% | outside his own faction's lands · is a general · in enemy lands · 30% chance (plus hidden conditions) | ending a turn in a settlement | +1 | 4% | either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · has Natural Command Talent · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) | ending a turn in a settlement | +1 | 3% | has Interested in Military Arts · has less than level 3 of Interested in Military Arts · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions) |
| ending a turn in a settlement | +1 | 2% | has Interested in Military Arts · has less than level 3 of Interested in Military Arts · the settlement has Small School (Civic) or better · has Determined · has less than level 5 of Youthful (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | has Curious Cartographer at level 2 or higher · Command above 3 · has Green at level 4 or higher · has less than level 3 of Interested in Military Arts · 20% chance | at the end of the character's turn | +1 | 2% | has Promising Commander at level 2 or higher · Command above 3 · has Green at level 3 or higher · has less than level 3 of Interested in Military Arts (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Understanding of Strategy at level 2 or higher · Command above 3 · has Green at level 3 or higher · has less than level 3 of Interested in Military Arts (plus hidden conditions) | on coming of age | +2 | 20% | hidden conditions only | on coming of age | +2 | 20% | hidden conditions only |
| when offered for adoption | +2 | 20% | hidden conditions only | when offered for adoption | +2 | 20% | hidden conditions only | when offered for marriage | +2 | 20% | hidden conditions only |
| when offered for marriage | +2 | 30% | hidden conditions only | when offered for adoption as a man of the hour | +3 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +2 | 15% | hidden conditions only |
| when offered for adoption as a man of the hour | +2 | 35% | hidden conditions only |
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Intolerant of Other Gods
Appears on family members (generals, governors, leaders) · 2 levels · pulls against Faithless, Rational Beliefs. Once it reaches Intolerant of Other Gods it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Intolerant of Other Gods | 4 | +1 Unrest | Sacrilege of Other Gods | 12 | +3 Unrest, -1 Influence, -2 Troop Morale |
What the game says at each level
Intolerant of Other Gods: This man truly believes in the Hellenic gods, so much that other gods are not worthy of respect. He is not very popular when he refuses audiences with native priests and tries to take back temple-land or to confiscate temple treasuries.
Sacrilege of Other Gods: This man has pillaged sanctuaries of native gods and the inhabitants are furious. For his own safety, he better have troops willing to defend him...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Attuned Governor · of Greek culture · does not have Administrator · does not have Faithless · does not have Rational Beliefs · belongs to Seleucid Empire, Ptolemaic Kingdom or Bactria · 40% chance (plus hidden conditions) |
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Investing in the Countryside
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Burdened with Debt · never on 17 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Investing in the Countryside | 3 | +1 Farming, -1 Influence | Great Plantation Owner | 6 | +2 Farming, -2 Influence | Fortified Castle (Turris) | 12 | +3 Farming, -3 Influence |
What the game says at each level
Investing in the Countryside: Following the agricultural advice of the Carthaginian writer Mago, who urged the Carthaginian elite to sell their house in the city and relocate to the countryside, this governor divests from urban real estate to invest his capital directly into rural land.
Great Plantation Owner: This man has constructed an expansive rural plantation (ktēsis), adorned with luxury, orchards, and extensive slave labour. It's the envy of many and provides for all his people needs, but his time away from the main centres of political power are starting to affect his public standing.
Fortified Castle (Turris): To guard against foreign invasions, mercenary raids, or rural revolts, this man has fortified his luxurious country estate with heavy towers (turris), creating a private castle stronghold. Looming over the African countryside, these fortified towers at once signal his potential vulnerability to invaders, but also his strong determination to hold the land by force.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian
How it is gained: when a building completes in the governed city, ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when a building completes in the governed city | +1 | 100% | the building completed is Land Clearance (Crops) or a higher level · has Carthaginian Aristocrat · has Wealthy · has Estate Owner · has less than level 3 of Investing in the Countryside · does not have Disgraced · belongs to Carthage | when a building completes in the governed city | +1 | 100% | the building completed is Irrigation Ditches (Crops) or a higher level · has Carthaginian Aristocrat · has Wealthy · has Estate Owner · does not have Disgraced · has less than level 3 of Investing in the Countryside · belongs to Carthage | ending a turn in a settlement | +1 | 15% | belongs to Carthage · has Estate Owner · has Grower · has Administrator · has Carthaginian Aristocrat · does not have Wealthy · does not have Disgraced |
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Ioeutes
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Epistates Komes, Komogrammateus · never on 16 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ioeutes | 1 | +6 Tax Collection | Oikonomos Polis | 8 | +8 Tax Collection | Eklogistes | 16 | +12 Tax Collection | Epimeletes | 32 | +16 Tax Collection |
What the game says at each level
Ioeutes: This man is a town level tax official.
Oikonomos Polis: This man is a city level tax official. Managing an economy has at least an etymological justification. The word economy can be traced back to the Greek word oikonomos, "one who manages a household," derived from oikos, "house," and nemein, "to manage." From oikonomos was derived oikonomi, which had not only the sense "management of a household or family" but also senses such as "thrift," "direction," "administration," "arrangement," and "public revenue of a state."
Eklogistes: This man is a tax official of a large city, or 'metropolis' level. He has more responsibilities, including the supervision of some tax officials under him.
Epimeletes: This man is a regional tax collection supervisor. The name means: to care for....in otherwords, in this case, he supervises all other officials in this region.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | of Greek culture · does not belong to Greek City States · does not have Ignorant · does not have Epistates Komes · does not have Ioeutes · does not have Komogrammateus · does not have Engineering Schools · has Cultured (plus hidden conditions) | ending a turn in a settlement | +1 | 5% | has Ioeutes · the settlement has Academy (Civic) or better · 45% chance | ending a turn in a settlement | +1 | 3% | has Ioeutes · the settlement has State Mint (Civic) · 45% chance |
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Ionian
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Ionian it cannot drop back.
Effects: no stat effects · grants the epithet the Ionian
This man is Ionian.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
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Ionian Basileus
Appears on family members (generals, governors, leaders) · at most 6 characters may hold it · never on 15 of the cultures.
Effects: +1 Influence, +1 Fertility
This man is a descendant of one of the original settlers of Ionia. These families are still known as basileis (kings) and enjoy certain privileges, such as sitting in the front seats at the games, of wearing purple robes and staffs and of superintending the sacrifices to the Eleusinian Demeter.
Cultures that never receive it (15)
Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained: when offered for adoption, when offered for marriage
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for adoption | +1 | 10% | of Greek culture · does not have Ignorant · has Ionian Culture | when offered for marriage | +1 | 10% | of Greek culture · does not have Ignorant · has Ionian Culture |
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Ionian Culture
Appears on every character, agents included · pulls against Dorian Culture, Arcadian Culture, Aeolian Culture, Northwest Greek Culture, Epirote Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Bosporan Culture, Cypriot Greek Culture, Pamphylian Greek Culture, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots · sons inherit it 1% of the time.
Effects: +1 Ionian belief
This man is Ionian, born from the cradle of Greek civilization. Coming from a culture that loves intellectual debate almost as much as it loves wine, he has likely spent more time debating philosophy and inventing geometry than actually using a spear, but he’ll make sure you know he’s smarter than you.
How it is gained: when the agent is trained, on coming of age, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) | when the agent is trained | +1 | 100% | is a spy · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) |
| on coming of age | +1 | 100% | his father has Ionian Culture · does not have Ionian Culture · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) | when offered for adoption | +1 | 100% | of Greek culture · does not have Ionian Culture · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | of Greek culture · does not have Ionian Culture · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) |
| when offered for marriage | +1 | 100% | is a general · does not have Ionian Culture · belongs to Emporion, Massalia, Athens, Pontic Pentapolis, Histria, Olbia, Trapezus, Sinope, Cius, Acarnanian League, Cyzicus, Chios, Priene or Miletus (plus hidden conditions) | when offered for adoption | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture | when offered for adoption as a man of the hour | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture |
| when offered for marriage | +1 | 20% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture | when offered for adoption | +1 | 70% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture | when offered for adoption | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture |
| when offered for adoption as a man of the hour | +1 | 80% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture | when offered for adoption as a man of the hour | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture | when offered for marriage | +1 | 80% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture |
| when offered for marriage | +1 | 100% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture | when offered for adoption | +1 | 30% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader has Thracian Culture | when offered for adoption as a man of the hour | +1 | 30% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture |
| when offered for marriage | +1 | 30% | belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture | when offered for adoption | +1 | 5% | belongs to Pontus · does not have Ionian Culture (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 5% | belongs to Pontus · does not have Ionian Culture (plus hidden conditions) |
| when offered for marriage | +1 | 2% | belongs to Pontus · does not have Ionian Culture (plus hidden conditions) |
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Iranian Culture
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture · sons inherit it 1% of the time. Once it reaches True Iranian it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Iranian Culture | 1 | +1 Iranian belief | True Iranian | 5 | +1 Foot In The Door, +1 Iranian belief | Respected Iranian | 12 | +1 Influence, +10 Trading, +5 Bribe Resistance, +1 Foot In The Door, +1 Iranian belief |
What the game says at each level
Iranian Culture: This man is Iranian, and that means a whole lot of pride wrapped in silk robes and the finest Persian rugs.
True Iranian: A true Iranian, he handles diplomacy like a Persian carpet, intricate, elegant, always in his favor and probably too expensive for you.
Respected Iranian: Known and respected far and wide, this man’s presence demands attention. His words are as golden as Persian art, and it’s way easier to trade with him than to try and bribe him.
How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for adoption | +1 | 10% | the faction leader has Makedonian Culture · belongs to Seleucid Empire | when offered for adoption | +2 | 17% | the faction leader has Makedonian Culture · belongs to Seleucid Empire | when offered for adoption | +1 | 20% | the faction leader has Mesopotamian Culture · belongs to Seleucid Empire |
| when offered for adoption | +2 | 17% | the faction leader has Mesopotamian Culture · belongs to Seleucid Empire | when offered for adoption | +1 | 60% | the faction leader has Iranian Culture · belongs to Seleucid Empire | when offered for adoption | +2 | 17% | the faction leader has Iranian Culture · belongs to Seleucid Empire |
| when offered for adoption | +1 | 100% | the faction leader has Iranian Culture · does not have Mesopotamian Culture · does not have Iranian Culture · does not have Makedonian Culture · belongs to Seleucid Empire | when offered for adoption as a man of the hour | +1 | 15% | belongs to Seleucid Empire | when offered for adoption as a man of the hour | +2 | 17% | belongs to Seleucid Empire |
| when offered for marriage | +1 | 15% | the faction leader has Makedonian Culture · belongs to Seleucid Empire | when offered for marriage | +2 | 17% | the faction leader has Makedonian Culture · belongs to Seleucid Empire | when offered for marriage | +1 | 30% | the faction leader has Mesopotamian Culture · belongs to Seleucid Empire |
| when offered for marriage | +2 | 17% | the faction leader has Mesopotamian Culture · belongs to Seleucid Empire | when offered for marriage | +1 | 50% | the faction leader has Iranian Culture · belongs to Seleucid Empire | when offered for marriage | +2 | 17% | the faction leader has Iranian Culture · belongs to Seleucid Empire |
| when offered for marriage | +1 | 20% | the faction leader does not have Makedonian Culture · the faction leader does not have Mesopotamian Culture · the faction leader does not have Iranian Culture · belongs to Seleucid Empire | when offered for marriage | +2 | 17% | the faction leader does not have Makedonian Culture · the faction leader does not have Mesopotamian Culture · the faction leader does not have Iranian Culture · belongs to Seleucid Empire | on coming of age | +1 | 100% | his father has Iranian Culture |
| on coming of age | +2 | 17% | his father has Iranian Culture | when offered for adoption | +1 | 1% | the faction leader has Greco-Bactrian Culture · belongs to Bactria | when offered for adoption | +1 | 10% | the faction leader has Indian · belongs to Bactria |
| when offered for adoption | +1 | 65% | the faction leader has Iranian Culture · belongs to Bactria | when offered for adoption | +1 | 5% | the faction leader has Scythian Culture · belongs to Bactria | when offered for adoption | +1 | 15% | the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · belongs to Bactria |
| when offered for adoption | +1 | 100% | the faction leader has Iranian Culture · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture · belongs to Bactria | when offered for adoption | +1 | 100% | the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 40% | the faction leader has Greco-Bactrian Culture · belongs to Bactria |
| when offered for adoption as a man of the hour | +1 | 20% | the faction leader has Indian · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 60% | the faction leader has Iranian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 10% | the faction leader has Scythian Culture · belongs to Bactria |
| when offered for adoption as a man of the hour | +1 | 30% | the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 100% | the faction leader has Iranian Culture · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture · belongs to Bactria | when offered for adoption as a man of the hour | +1 | 100% | the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture · belongs to Bactria |
| when offered for marriage | +1 | 20% | the faction leader has Greco-Bactrian Culture · belongs to Bactria | when offered for marriage | +1 | 20% | the faction leader has Indian · belongs to Bactria | when offered for marriage | +1 | 40% | the faction leader has Iranian Culture · belongs to Bactria |
| when offered for marriage | +1 | 10% | the faction leader has Scythian Culture · belongs to Bactria | when offered for marriage | +1 | 25% | belongs to Bactria · the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture | when offered for marriage | +1 | 100% | belongs to Bactria · the faction leader has Iranian Culture · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture |
| when offered for marriage | +1 | 100% | belongs to Bactria · the faction leader does not have Greco-Bactrian Culture · the faction leader does not have Indian · the faction leader does not have Iranian Culture · the faction leader does not have Scythian Culture · does not have Greco-Bactrian Culture · does not have Indian · does not have Iranian Culture · does not have Scythian Culture | on accepting a bribe | +1 | 100% | belongs to Bactria (plus hidden conditions) | on coming of age | +1 | 50% | belongs to Bactria (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a diplomat · belongs to Parni (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Parni (plus hidden conditions) | when the agent is trained | +1 | 100% | is a spy · belongs to Parni (plus hidden conditions) |
| on coming of age | +1 | 100% | belongs to Parni · his father has Scythian Culture | when the agent is trained | +1 | 100% | is a diplomat · belongs to Pontus (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Pontus (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Pontus (plus hidden conditions) | on coming of age | +1 | 100% | his father has Iranian Culture | on coming of age | +2 | 17% | his father has Iranian Culture |
| when offered for adoption | +1 | 35% | belongs to Pontus · does not have Iranian Culture (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 35% | belongs to Pontus · does not have Iranian Culture (plus hidden conditions) | when offered for marriage | +1 | 35% | belongs to Pontus · does not have Iranian Culture (plus hidden conditions) |
| at the start of the character's turn | +1 | 100% | belongs to Pontus · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture · does not have Iranian Culture · does not have Celtic Culture · does not have Ionian Culture · does not have Armenian Roots · does not have Thracian Culture · does not have Scythian Culture (plus hidden conditions) | when offered for adoption | +1 | 70% | belongs to Armenia · the faction leader has Iranian Culture | when offered for adoption | +2 | 17% | belongs to Armenia · the faction leader has Iranian Culture |
| when offered for adoption | +1 | 20% | belongs to Armenia · the faction leader has Armenian Roots | when offered for adoption | +2 | 17% | belongs to Armenia · the faction leader has Armenian Roots | when offered for adoption | +1 | 30% | belongs to Armenia · the faction leader does not have Iranian Culture · the faction leader does not have Armenian Roots |
| …and 82 more ways |
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Irreverent
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Reverent, Favour of the Gods, Devout. Once it reaches Contemptuous of the Gods it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Irreverent | 1 | +1 Unrest, -1 Influence | Contemptuous of the Gods | 2 | +2 Unrest, -2 Influence | Sacrilegious · epithet the Blasphemer | 3 | +3 Unrest, -3 Influence |
What the game says at each level
Irreverent: Religion is not important to this man, except as the object of tasteless jokes about priests and sacrificial goats…
Contemptuous of the Gods: This man shows no respect for any religion, or for the sincere feelings of others who do obey the Gods. This makes many uneasy.
Sacrilegious: This man is openly contemptuous of money-grubbing, sanctimonious priests, refusing them any courtesy and always ascribing the basest of motives to their prattling.
Retinue whose arrival is tied to this trait: High Priest of Astarte, High Priestess of Astarte, Manetho, Nicander, Priest of Abnoba, Priest of Adonis, Priest of Agin, Priest of Aion, Priest of Airyaman, Priest of Ameretat, Priest of Amon, Priest of Anacharsis, and 191 more.
How it is gained: on coming of age, character damaged by disaster, senate exposure, on surviving an assassination attempt
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 2% | hidden conditions only | character damaged by disaster | +1 | 10% | 5% chance | senate exposure | +2 | 20% | always |
| on surviving an assassination attempt | +1 | 2% | always |
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Isaurian Culture
Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.
Effects: +1 isaurian belief
This man is Isaurian. Life in the hills has made him tough as nails, but he’s still got a soft spot for a good tale by the fire.
How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for adoption | +1 | 5% | belongs to Pontus · does not have Isaurian Culture (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 5% | belongs to Pontus · does not have Isaurian Culture (plus hidden conditions) | when offered for marriage | +1 | 5% | belongs to Pontus · does not have Isaurian Culture (plus hidden conditions) |
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Issaian
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Issaian it cannot drop back.
Effects: no stat effects · grants the epithet of Issa
This man is from Issa, a maritime power in coastal Dalmatia. Established by Dionysios I in the early 4th century BC as a Syracusan naval base, it controlled the shipping lanes in the Adriatic. After his death, it became independent and founded its own colonies.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Issa is held by Athens · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Athens · Issa is held by Athens · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Issa is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Syracuse · Issa is held by Syracuse · 4% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Syracuse · Issa is held by Syracuse · 4% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Syracuse · Issa is held by Syracuse · 4% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Issa is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Issa is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Issa is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Kingdom · Issa is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Ptolemaic Kingdom · Issa is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Kingdom · Issa is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Issa is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Issa is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Issa is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Issa · 40% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Issa · 40% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Issa · 40% chance (plus hidden conditions) |
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Isthmionikes
Appears on family members (generals, governors, leaders) · pulls against Autumn · at most 5 characters may hold it · never on 17 of the cultures.
Effects: -1 Unrest, +1 Influence
Isthmiois Nikesas!\nThis man is the proud winner of a pine wreath from the Isthmian Games in Corinth. Having outperformed competitors in honour of Poseidon, he now parades through the streets with all the pride of a true champion.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 15% | either on turn 8 or 9 or on turn 24 or 25 or on turn 40 or 41 or on turn 56 or 57 or on turn 72 or 73 or on turn 88 or 89 or on turn 104 or 105 or on turn 120 or 121 or on turn 136 or 137 or on turn 152 or 153 or on turn 168 or 169 or on turn 184 or 185 or on turn 200 or 201 or on turn 216 or 217 or on turn 232 or 233 or on turn 248 or 249 or on turn 264 or 265 or on turn 280 or 281 or on turn 296 or 297 or on turn 312 or 313 or on turn 328 or 329 or on turn 344 or 345 or on turn 360 or 361 or on turn 376 or 377 or on turn 392 or 393 or on turn 408 or 409 or on turn 424 or 425 or on turn 440 or 441 or on turn 456 or 457 or on turn 472 or 473 or on turn 488 or 489 or on turn 504 or 505 or on turn 520 or 521 or on turn 536 or 537 or on turn 552 or 553 or on turn 568 or 569 or on turn 584 or 585 or on turn 600 or 601 or on turn 616 or 617 or on turn 632 or 633 or on turn 648 or 649 or on turn 664 or 665 or on turn 680 or 681 or on turn 696 or 697 or on turn 712 or 713 or on turn 728 or 729 or on turn 744 or 745 or on turn 760 or 761 or on turn 776 or 777 or on turn 792 or 793 or on turn 808 or 809 or on turn 824 or 825 or on turn 840 or 841 or on turn 856 or 857 or on turn 872 or 873 or on turn 888 or 889 or on turn 904 or 905 or on turn 920 or 921 or on turn 936 or 937 or on turn 952 or 953 or on turn 968 or 969 or on turn 984 or 985 or on turn 1000 or 1001 or on turn 1016 or 1017 or on turn 1032 or 1033 or on turn 1048 or 1049 or on turn 1064 or 1065 or on turn 1080 or 1081 or on turn 1096 or 1097 or on turn 1112 or 1113 or on turn 1128 or 1129 or on turn 1144 or 1145 or on turn 1160 or 1161 or on turn 1176 or 1177 or on turn 1192 or 1193 or on turn 1208 or 1209 · not under siege · has less than level 4 of Youthful (plus hidden conditions) |
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Isthmionikes Statue
Appears on family members (generals, governors, leaders) · at most 15 characters may hold it · never on 17 of the cultures.
Effects: +1 Influence
Having been victorious at the Isthmian Games, this man’s valour and skill have been immortalized in a Parian marble statue in the Agora. For his efforts, he also has privileged seating at every theater and game.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the start of the character's turn | +1 | 5% | has Isthmionikes · does not have Isthmionikes Statue |
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Istrian
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Istrian it cannot drop back.
Effects: no stat effects · grants the epithet of Istrie
This man is from Istrie or Histria, a Milesian colony near the mouth of the Danube named after the Greek term for the river.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Istrie is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Istrie is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Istrie is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Kingdom · Istrie is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Ptolemaic Kingdom · Istrie is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Kingdom · Istrie is held by Ptolemaic Kingdom · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Istrie is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Istrie is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Istrie is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
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Italic Culture
Appears on every character, agents included · 3 levels · pulls against Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture. Once it reaches True Italic it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Italic Culture | 1 | +1 Italic belief | True Italic | 8 | +1 Command, +1 Italic belief | Respected Italic | 16 | +1 Command, +10 Bribe Resistance, +1 Italic belief |
What the game says at each level
Italic Culture: This man is Italic by birth, and if there’s one thing he’s sure of, is that he will triumph over the others!
True Italic: This man exhibits the qualities of a true Italic. He walks with the confidence of someone who expects to be consul one day. His virtues are as Italic as aqueducts and complaining about Gauls.
Respected Italic: In Italy, respect doesn’t come easy, but this man has it. He's respected by senators, feared by barbarians, and always first in line at the bathhouse.
Retinue whose arrival is tied to this trait: Iunius Pennus, Titus Livius.
How it is gained: when the agent is trained, on coming of age, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the agent is trained | +1 | 100% | is a diplomat · does not have Italic Culture · of Roman culture (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · does not have Italic Culture · of Roman culture (plus hidden conditions) | when the agent is trained | +1 | 100% | is a spy · does not have Italic Culture · of Roman culture (plus hidden conditions) |
| on coming of age | +1 | 100% | his father has Italic Culture | when offered for adoption | +1 | 100% | of Roman culture · does not belong to Free Peoples | when offered for adoption as a man of the hour | +1 | 100% | of Roman culture · does not belong to Free Peoples |
| when offered for marriage | +1 | 100% | of Roman culture · does not belong to Free Peoples | on accepting a bribe | +1 | 100% | of Roman culture · does not belong to Free Peoples (plus hidden conditions) | on coming of age | +1 | 100% | of Roman culture · does not belong to Free Peoples |
| at the start of the character's turn | +1 | 100% | of Roman culture · does not belong to Free Peoples (plus hidden conditions) | on coming of age | +1 | 100% | of Roman culture · does not belong to Free Peoples · his father has Iberian Culture |
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Italiote
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Italiote it cannot drop back.
Effects: +1 Hit Points · grants the epithet the Italiote
This man comes from one of the cities of Rhegium, Hipponium, Epizephyrian Locri, Croton, Thurii, Metapontum, Tarentum, Canusium, Paestum, Neapolis, Ankon
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
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Ius Intercessionis
Appears on family members (generals, governors, leaders) · never on 21 of the cultures.
Effects: +1 Law
This man has been given constitutional authority to veto Senate actions, and the right to impede the action of any patrician magistrate.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is the faction leader · the faction leader has Imperator Caesar · is a general |
