RTR: Imperium Surrectum
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Obligation SlaveObserver of the RomansObserver of the Romans (Observer Romans)Observer of the Romans (Observer RomansB)OikonomosOld Battle CompanionOld SeadogOlive GrowerOracleOratorOver-Protective NannyOverbearing MotherOverseer
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Retinue: O

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13 retinue members whose name begins with O. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Obligation Slave

never alongside Enslaved Noble, Grudge Holding Slave, Sex Slave · never for 1 of the cultures.

Effects: +1 Influence

Some people give up their freedom for their own survival, a tragic way indeed. But most of these people usually choose their lord well.

Acquisition is tied to the trait: Benevolent Ruler.

Cultures that never receive it (1)

Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%is a family member · over 90% of his movement left · does not belong to Antigonid Kingdom · does not belong to Greek City States · does not belong to Sparta · does not belong to Pergamon · does not belong to Seleucid Empire · has Benevolent Ruler

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Observer of the Romans

unique (one in the world at a time) · never alongside Observer of the Romans, Observer of the Romans.

Effects: +1 Combat vs Roman, +1 Line of Sight

Rome is the biggest threat to world's balance of power even without a new Alexander. Those who witness how they fight and what they think know this best.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · someone in the world already has Gaius Marius · Rome holds above 80 settlements · does not belong to Rome · does not belong to Rome · does not belong to Romeat the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Romeat the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Romeat the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Rome

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Observer of the Romans (Observer Romans)

unique (one in the world at a time) · never alongside Observer of the Romans, Observer of the Romans.

Effects: +1 Combat vs Roman, +1 Line of Sight

Rome is the biggest threat to world's balance of power even without a new Alexander. Those who witness how they fight and what they think know this best.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Romeat the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Romeat the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Rome

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Observer of the Romans (Observer RomansB)

unique (one in the world at a time) · never alongside Observer of the Romans, Observer of the Romans.

Effects: +1 Combat vs Roman, +1 Line of Sight

Rome is the biggest threat to world's balance of power even without a new Alexander. Those who witness how they fight and what they think know this best.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%is a general · no one in his faction has Observer of the Romans · Rome holds above 45 settlements · does not belong to Rome · does not belong to Rome · does not belong to Rome

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Oikonomos

never alongside Bibliophylax, Chaldean, Dioiketes · never for 14 of the cultures.

Effects: +1 Management, +1 Influence, +10 Trading

Oikonomos is a financial official who oversees royal possessions, and manages local taxes and other economic matters in the Hellenistic kingdoms.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

Granted by events.

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Old Battle Companion

never alongside Drinking Companion, Long Separated Friend, Trusted Drinking Companion · never for 13 of the cultures.

Effects: +1 Influence, +1 Personal Security, +1 Bodyguard Valour

Life is short, especially for brave men. Those who have survived, live and celebrate the memories of their lost companions. Every cup of wine we drink together is for our fallen comrades.

Acquisition is tied to traits: Proudly Scarred, Green.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Green at level 4 or higher · the settlement has Tavern (Leisure) or better · is a general · Command 4 or more · has Proudly Scarred

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Old Seadog

never alongside Seamaster.

Effects: +1 Command, +3 Movement Points

This sailor has been at sea so long that nothing ever surprises him anymore. Listen to him and you'll sail past any danger.

Acquisition is tied to the trait: Junior Admiral.

How it is gained: when the admiral is appointed, after a battle
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
when the admiral is appointed3%the settlement has Shipwright or betterafter a battle3%is an admiral · won the battle · has Junior Admiral at level 3 or higherwhen the admiral is appointed1%the settlement has Awesome Temple or better

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Olive Grower

Effects: +1 Farming

This man knows the secret of making olives grow plump and plentiful. While your people praise his work, you just smile at the wealth it brings to your coffers.

Acquisition is tied to traits: Grower, Likes Olives.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Likes Olives · over 90% of his movement left · the settlement has Olive Grove (Rural) or better · of Phoenician cultureending a turn in a settlement1%has Grower at level 2 or higher · over 90% of his movement left · the settlement has Olive Grove (Rural) or better

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Oracle

never for 6 of the cultures.

Effects: +1 Influence, +1 Management

This oracle speaks in riddles, offering cryptic revelations that somehow turn out to be true... eventually.

Acquisition is tied to traits: Reverent, Favour of the Gods, Rational Concerns.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Reverent at level 3 or higher (plus hidden conditions)ending a turn in a settlement1%has Favour of the Gods at level 2 or higher (plus hidden conditions)ending a turn in a settlement1%has Reverent at level 2 or higher · in Delphoiending a turn in a settlement1%has Reverent at level 2 or higher · in Dodona
ending a turn in a settlement2%has Rational Concerns · over 90% of his movement left · the settlement has Brewing Quarter (Urban) or betterending a turn in a settlement2%is a general · over 90% of his movement left · has Rational Concerns at level 2 or higherending a turn in a settlement2%has Rational Concerns · over 90% of his movement left · the settlement has Acropolis of Athens or better

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Orator

never for 7 of the cultures.

Effects: +1 Influence, +1 Troop Morale

Oratory can be defined as the skill of getting people to listen in spite of themselves. The message can be whatever the paymaster requires...

Acquisition is tied to traits: Political General, Aspiring Politician.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%is a general · over 90% of his movement left · the settlement has Odeon (Leisure) or better · the settlement has Imperial Palace or betterending a turn in a settlement3%over 90% of his movement left · the settlement has Imperial Palace or better (plus hidden conditions)ending a turn in a settlement3%has Political General · over 90% of his movement left · the settlement has Imperial Palace or betterending a turn in a settlement3%has Aspiring Politician at level 2 or higher · over 90% of his movement left · the settlement has Imperial Palace or better
ending a turn in a settlement1%over 90% of his movement left · the settlement has Plato's Academy · 10% chance · is a general

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Over-Protective Nanny

never for 8 of the cultures.

Effects: -1 Influence, +1 Management

"Nanny knows best…" This guardian gives you comfort and security, albeit with a touch of suffocating protection.

Acquisition is tied to the trait: Scant Trust.

Cultures that never receive it (8)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Illyrian

How it is gained: on coming of age, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
on coming of age7%his father has Scant Trust at level 2 or higherat the end of the character's turn1%ended the turn in a settlement · over 90% of his movement left · the settlement has Barracks and Armoury or better · 10% chance · is a general

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Overbearing Mother

never alongside Terrible Poet, Nosy Mother · never for 15 of the cultures.

Effects: -1 Influence, +1 Management

"Mother isn't quite... Herself... Today." In fact, Mother dearest has opinions on everything, and she insists on sharing them loudly and frequently

Acquisition is tied to the trait: Strict.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: on coming of age
WhenChanceConditions
on coming of age3%his father has Strict

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Overseer

Effects: -1 Influence, +1 Farming

Strong backs are useful in working the fields, but proper 'encouragement' from an overseer is also needed.

Acquisition is tied to traits: Strict Governor, Insensitive Ruler.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%is a general · over 90% of his movement left · the settlement has Slash and Burn (Crops) or better · has Insensitive Rulerending a turn in a settlement2%has Insensitive Ruler · over 90% of his movement left · the settlement has Irrigation Ditches (Crops) or betterending a turn in a settlement2%has Strict Governor · over 90% of his movement left · the settlement has Irrigation Ditches (Crops) or betterending a turn in a settlement2%has Strict Governor · over 90% of his movement left · the settlement has Contour Furrows (Crops) or better
ending a turn in a settlement2%has Strict Governor · over 90% of his movement left · the settlement has Marsh Drainage Channels (Crops) or betterending a turn in a settlement2%has Strict Governor · over 90% of his movement left · the settlement has Land Clearance (Crops) or betterending a turn in a settlement2%has Insensitive Ruler · over 90% of his movement left · the settlement has Land Clearance (Crops) or better