Factions
38 factions are Greek, holding 15 settlements at the start of the campaign (2.5% of the map). One of them is not playable; see factions you cannot play.
The 38 factions
| Faction | Provinces at the start | Default belief | Faction | Provinces at the start | Default belief |
|---|---|---|---|---|---|
| 2 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
| 1 | 1 | ||||
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What its factions believe
Its factions follow 6 different beliefs: a culture does not decide a faction's religion.
| Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who | Belief | Factions | Who |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 17 | Syracuse, Achaean League, Byzantium, Heraclea Pontica, Knossos, Rhodes, Sparta, Acarnanian League, Acragas, Argos, Chersonesus, Gortyn, Issa, Kydonia, Lyttos, Messene, Taras | 15 | Athens, Dummies, Massalia, Olbia, Chios, Cius, Cyzicus, Emporion, Greek City States, Histria, Miletus, Pontic Pentapolis, Priene, Sinope, Trapezus | 2 | Boeotians, Thessalian League | 2 | Aetolian League, Elis | ||||
| 1 | Megalopolis | 1 | Lysiad Kingdom |
Bonuses for being Greek
These bonuses apply in a settlement only when its owner is Greek.
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| Aeolian belief +1 | Court of Law (Civic) | Arcadian belief +1 | Court of Law (Civic) | Dorian belief +1 | Court of Law (Civic) | Ionian belief +1 | Court of Law (Civic) |
| Northwest Greek belief +1 | Court of Law (Civic) | Aeolian belief +2 | Magnificent Court of Law (Civic) | Arcadian belief +2 | Magnificent Court of Law (Civic) | Dorian belief +2 | Magnificent Court of Law (Civic) |
| Ionian belief +2 | Magnificent Court of Law (Civic) | Northwest Greek belief +2 | Magnificent Court of Law (Civic) |
And these apply only when the owner is *not* Greek:
| Effect | Where | Effect | Where | Effect | Where | Effect | Where |
|---|---|---|---|---|---|---|---|
| public order (happiness) +2 | Baking Guild (Urban) | taxable income +10 | Baking Guild (Urban) | trade income +1 | Baking Guild (Urban) | public order (happiness) +2 | Brewing Quarter (Urban) |
| population growth +1 | Brewing Quarter (Urban) | taxable income +6 | Brewing Quarter (Urban) | trade income +1 | Brewing Quarter (Urban) | public order (law) +2 to +3 | Court of Law (Civic) |
| public order (happiness) +6 | Great Theatre (Leisure) | public order (law) +2 to +3 | Magnificent Court of Law (Civic) | public order (happiness) +5 | Theatre (Leisure) |
Agents and forts
What it costs a Greek faction to recruit an agent or put up a fort.
| Cost | Cost | Cost | Cost | ||||
|---|---|---|---|---|---|---|---|
| Spy | 800 dn | Assassin | 1,000 dn | Diplomat | 750 dn | Merchant | 750 dn |
| Admiral | 200 dn | Fort | 3,000 dn | Watchtower | 1,000 dn |
