Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Honey | 3 | Marble | 3 | Olives | 3 | Perfumes & Medicinal Herbs | 3 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 7 / 14 | Terrain | Hills | Climate | Mediterranean | |
| Water source | Springs | Port | Natural harbour up to Dockyard |
Units raised here
Whoever holds Karia can raise these 13 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (9 units)
Karian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Karian Heavy Infantry | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Karian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony | |
| Karian Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Karian Thureophoroi | Tier 2 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony |

