Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Spices | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Mountain valley | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright | Mine deposits | Silver (quantity 1) |
Which recruitment zones and homelands this region counts as (3)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Macedonian, Greek | Specialty recruitment | Euzonoi | Cultural homeland | Macedonian |
Units raised here
Whoever holds Magnesia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (7 units)
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Macedonian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Macedonian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

