Mercenary Galatian Swordsmen


Mercenary. Hired from a regional pool, not recruited from a building.
Class: light · Category: infantry · Men per unit: 60
Description
Equipped with a long, slashing La Tene iron sword and an oval, Celtic shield (thureos) made of leather-covered wood, these young Galatian warriors are eager to prove their worth in battle and rise through the ranks of Celtic society. Different to many other cultures, the Celts were experts at smithing swords, and thus able to also equip poorer and less experienced warriors with these weapons.
Stats
| Rank in roster | ||
|---|---|---|
| Men per unit | 60 | █████████· 87% |
| Attack | 12 | █████····· 48% |
| Charge bonus | 4 | ██········ 21% |
| Defence | 21 | ██········ 21% |
| · armour | 1 | █········· 0% |
| · defence skill | 15 | ██········ 24% |
| · shield | 5 | ██████···· 57% |
| Morale | 7 | █········· 10% |
| Discipline | Impetuous (may charge without orders) | |
| Training | Untrained | |
| Upkeep per turn | 534 dn | ███······· 25% |
Weapons
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Attack | 12 | 9 | Charge bonus | 4 | 9 | Type | thrown · blade | melee · blade | Damage | piercing | slashing |
| Projectile | javelin | — | Range | 50 | — | Ammunition | 2 | — | Properties | Used just before charging into combat | — |
Defence
| Primary | Secondary | Primary | Secondary | Primary | Secondary | Primary | Secondary | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total | 21 | — | Armour | 1 | — | Defence skill | 15 | — | Shield | 5 | — |
Condition and terrain
| Hit points | 1 | Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 | Charge distance | 30 | Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s | Extra fatigue in hot climates | 0 | Collision mass per man (1.0 is normal) | 0.91 | Spacing between men: close / loose | 1.1 × 1.3 m / 2.2 × 2.6 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Can sap · Very good stamina
Where to hire it
Mercenaries are hired from a regional pool, not recruited from a building. This unit is offered by 14 pools covering 32 regions, at 2,588–2,899 dn to hire and 0–1 experience.
Mercenary pools: Alexandria · Amaseia · Ambrakia · Galatia · Herakleia · Kabyle · Nikaia · Pantikapaion · Pella · Pergamon · Pisidia · Rhodes · Seleucia · Seleukis

At least one of those pools sells to any faction that has an army in range, with no faction restriction.
Some pools additionally restrict it to Antigonid Kingdom · Asti · Bithynia · Bosporans · Cabyle · Epirus · Heraclea Pontica · Odrysian Kingdom · Pergamon · Pontus · Ptolemaic Empire · Ptolemaic Rebels · Rhodes · Seleucid Empire · Seleucid Rebels (Asia Minor) · Seleucid Rebels (Upper Satrapies).
The 32 regions where this unit appears in a mercenary pool
Ambrakikos Kolpos · Anatolike Tolistobogia · Apamene · Belos · Dolicheia · Emathia · Etennia-Kotennia · Eurymedoneia · Gynaikopolites Nomos · Hellenike Mariandynia · Hesperos Pisidia · Kabylia · Kaikia · Khalab · Kibyratis · Kimmerikos Bosporos · Kyrrhestike · Leuke Akte · Mesopotamia · Milyas · Nea Tektosagia · Notia Bithynia · Paroreia Pisidia · Petnelissos · Pieria-Syria · Pisidia · Pontos · Rhodos · Syria · Tektosagia · Tolistobogia · Trokmia
