RTR: Imperium Surrectum
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RIS wiki › Four Romans › factions

Acarnanian League

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Starting territory of Acarnanian League, with its neighbours

Acarnanian League

Starting settlements

Acarnanian League begins with 3 settlements and 8,700 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Stratos (capital)Akarnanialarge town3,60011 buildingsOiniadaiAchelooslarge town2,60012 buildings
LeukasLeukaslarge town2,50013 buildings
What is already built in each settlement

Stratos, in Akarnania: Governor's Villa, Wooden Palisade, Homeland, Highland Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Basic Armoury, Trade Port, Shrine, Odeon (Leisure)

Oiniadai, in Acheloos: Governor's Villa, Wooden Palisade, Homeland, Cisterns (Sanitation), Region Information Scroll, Local Barter, Training Grounds, Trade Port, Saltworks (Industry), Shrine, Odeon (Leisure), Reedland Pasturing (Adaptive husbandry)

Leukas: Large Colony, Governor's Villa, Wooden Palisade, Direct Rule, Region Information Scroll, Roads, Local Healer (Healing), Local Barter, Training Grounds, Trade Port, Shrine, Grape Orchards (Rural), Open Field Pasturing (Husbandry)

Homeland

Acarnanian League's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Homeland of Acarnanian League

Acheloos · Akarnania

Starting diplomacy

Allied with (2): Aetolian League · Epirus

Trade agreements with (2): Aetolian League · Epirus

At peace with every other faction.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

NameRoleAgeNameRoleAgeNameRoleAgeNameRoleAge
ByntharosGeneral38PeriklesGeneral64HagesonGeneral35PolyklesGeneral26
AlketasAdmiral26