Starting settlements
Catuvellauni begins with 3 settlements and 5,900 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Catuvellaunium (capital) | Catuvellaunia | large town | 2,100 | 12 buildings | Castrum Catuvellaunorum | Catuvellaunia Occidentalis | town | 1,800 | 4 buildings |
| Oppidum Catuvellaunorum | Catuvellaunia Orientalis | town | 2,000 | 3 buildings |
What is already built in each settlement
Catuvellaunium, in Catuvellaunia: Governor's Villa, Wooden Palisade, Small Granary (Food trade), Homeland, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Basic Armoury, Shrine, Horse Trainer (Rural), Enclosures (Husbandry)
Castrum Catuvellaunorum, in Catuvellaunia Occidentalis: Governor's House, Homeland, Region Information Scroll, Hunting Grounds (Rural)
Oppidum Catuvellaunorum, in Catuvellaunia Orientalis: Governor's House, Homeland, Region Information Scroll
Homeland
Catuvellauni's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Catuvellaunia · Catuvellaunia Occidentalis · Catuvellaunia Orientalis
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 20 |
Starting diplomacy
Catuvellauni begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


