Starting settlements
Eravisci begins with 4 settlements and 7,900 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Aquincum (capital) | Eraviscia | large town | 2,400 | 12 buildings | Oppidum Eraviscorum | Eraviscia Occidentalis | town | 1,900 | 4 buildings |
| Bormanum | Eraviscia Orientalis | town | 2,000 | 5 buildings | Eraviscium | Eraviscia Septentrionalis | town | 1,600 | 3 buildings |
What is already built in each settlement
Aquincum, in Eraviscia: Small Treasury, Governor's Villa, Wooden Palisade, Small Granary (Food trade), Homeland, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Basic Armoury, Shrine, Contour Furrows (Crops)
Oppidum Eraviscorum, in Eraviscia Occidentalis: Governor's House, Homeland, Region Information Scroll, Grape Orchards (Rural)
Bormanum, in Eraviscia Orientalis: Governor's House, Homeland, Region Information Scroll, Horse Trainer (Rural), Open Field Pasturing (Husbandry)
Eraviscium, in Eraviscia Septentrionalis: Governor's House, Homeland, Region Information Scroll
Homeland
Eravisci's homeland is 4 regions. Only there can it install the Homeland government (more on homelands).

Eraviscia · Eraviscia Occidentalis · Eraviscia Orientalis · Eraviscia Septentrionalis
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 20 |
Starting diplomacy
Eravisci begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


