Starting settlements
Treveri begins with 2 settlements and 5,200 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Treverium (capital) | Treveria | large town | 2,000 | 11 buildings | Oppidum Treverorum | Treveria Orientalis | large town | 3,200 | 10 buildings |
What is already built in each settlement
Treverium, in Treveria: Governor's Villa, Wooden Palisade, Homeland, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Basic Armoury, Shrine, Horse Trainer (Rural)
Oppidum Treverorum, in Treveria Orientalis: Governor's Villa, Wooden Palisade, Homeland, Cisterns (Sanitation), Region Information Scroll, Roads, Local Barter, Training Grounds, Shrine, Contour Furrows (Crops)
Starting diplomacy
Allied with (1):
Eburones
Trade agreements with (1):
Eburones
At peace with every other faction.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Homeland
Treveri's homeland is 2 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 20 |
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


