RTR: Imperium Surrectum
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Levels at a glanceSulphur Mine (Industry)Extensive Sulphur Mine (Industry)Sulphur Fumigant Exports (Industry)Traits and retinue
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Sulphur Industry

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3 levels, each replacing the one before it: you upgrade in place rather than building alongside.

Sulphur Mine (Industry) → Extensive Sulphur Mine (Industry) → Sulphur Fumigant Exports (Industry)

Levels at a glance

LevelCostBuild timeMinimum settlementUpgrades toLevelCostBuild timeMinimum settlementUpgrades to
Sulphur Mine (Industry)1,2002large townExtensive Sulphur Mine (Industry)Extensive Sulphur Mine (Industry)3,0003citySulphur Fumigant Exports (Industry)
Sulphur Fumigant Exports (Industry)13,0006large city—

Costs in denarii, build time in turns.

Sulphur Mine (Industry)

Sulphur Mine (Industry)

Smells horrible, but very usefull.

Sulphur, the smelly rock of the gods. It stinks, it burns, and it can be a little too “mystical” for comfort.

Miners brave toxic fumes and volcanic lava (the worst job, really) to harvest this magical substance. And once they do, sulphur finds its way into everything from medicines, to fumigants to protect crops from pests. It is even used to ritually cleanse temples, meaning they would literally smell of brimstone.

Cost1,200 denariiBuild time2 turnsMinimum settlementlarge townUpgrades toExtensive Sulphur Mine (Industry)

Requirements: all of these must hold before this level can be built.

What it does

  • +1 trade income
  • +1 farming level
  • -1 population growth
  • -1 public order (happiness)
Show 2 effects that apply only in some circumstances
  • +3 taxable income, only when the region has Slave Trade
  • Tax bonus is due to local slave trade or factionwide supply, only when the region has Slave Trade

Extensive Sulphur Mine (Industry)

Extensive Sulphur Mine (Industry)

The game ships no picture of its own for this level and shows the Local Market picture instead.

Sulphur: Deep Sulphur mine, hell itself for slaves.

Sulphur: the stinky savior of health and crops. It’s great for keeping pests away, purifying your skin, and ensuring your fields don’t turn into a sad pile of wilted plants.

Scrapping the volcanic vents has long since exhausted all the surface deposits and the miners now have to go down into the hot underworld itself to get to the magical rock.”

Cost3,000 denariiBuild time3 turnsMinimum settlementcityUpgrades toSulphur Fumigant Exports (Industry)

Requirements: all of these must hold before this level can be built.

What it does

  • +1 trade income
  • +2 farming level
  • -1 population growth
  • -1 public order (happiness)
Show 2 effects that apply only in some circumstances
  • +8 taxable income, only when the region has Slave Trade
  • Tax bonus is due to local slave trade or factionwide supply, only when the region has Slave Trade

Sulphur Fumigant Exports (Industry)

Sulphur Fumigant Exports (Industry)

The game ships no picture of its own for this level and shows the Forum picture instead.

A site that supplies the empire with Sulphur for its crops.

This region is the sulphur supplier of the empire, making sure everyone who can afford it can benefit from its magic. On the great estates and on the farms of the more learned farmers the use of fumigants to protoct the crops from pests is rapidly catching on and experiments are being run on using sulphur to enrich the soil itself.

Meanwhile the miners here, many of them children and the enslaved, breathe poisonous fumes and dig into active volcanoes to make this all possible. Still, the land prospers, and that’s what matters, right?

Cost13,000 denariiBuild time6 turnsMinimum settlementlarge city

Requirements: all of these must hold before this level can be built.

What it does

  • +2 trade income
  • +2 farming level
  • -2 population growth
  • -2 public order (happiness)
  • (Faction) Crop farms (tier 3-5) gain +1 farming (income & growth) (does not stack with local grain or sulphur)
Show 2 effects that apply only in some circumstances
  • +10 taxable income, only when the region has Slave Trade
  • Tax bonus is due to local slave trade or factionwide supply, only when the region has Slave Trade

Traits and retinue

Traits

TraitBuildingPointsChanceTraitBuildingPointsChanceTraitBuildingPointsChance
AdministratorSulphur Mine (Industry) or above+180–100%Apprentice TraderSulphur Mine (Industry) or above+180%GrowerExtensive Sulphur Mine (Industry) or above+13%