RTR: Imperium Surrectum
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Description

The Thureophoroi were flexible infantry, not only adept as skirmishers and ambushers, but also able to form a tighter formation and serve in the main battle line. Their principal weapon was the javelin, and they went into battle with a bundle of these, but they also carried spears and swords as secondary weapons. Thureophoroi carried the oval thureos, from which they derived their name. The thureos was modelled after the standard Celtic shield, which the Greeks encountered during the Galatian invasion of Greece and Asia Minor in 280-275 BC. After these events, the Thureos became popular among especially Greeks and Illyrians, but its use later spread as far as Nabataea (Trophy Tomb of Maghar al Nassara, ca. 100 BC). The shield was usually painted white, with a spined boss and central handgrip. Some Thureophoroi wore armour, usually the standard Hellenistic linen cuirass (Linothorax) with pteryges, and some wore cloaks. Various helmets completed their defensive equipment.

Who can recruit it

A core roster unit for 38 factions, each able to raise it anywhere they hold the right building:

Acarnanian League · Antigonid Kingdom · Argos · Athens · Byzantium · Cabyle · Chersonesus · Chios · Cius · Cyrene · Cyzicus · Elis · Emporion · Epirus · Heraclea Pontica · Histria · Issa · Knossos · Kydonia · Lycian League · Lysiad Kingdom · Lyttos · Massalia · Megalopolis · Messene · Miletus · Olbia · Pergamon · Pontic Pentapolis · Priene · Rhodes · Seleucid Dynasts · Seleucid Empire · Seleucid Satraps · Sinope · Taras · Thessalian League · Trapezus

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (25)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementGarrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Greek area of recruitment · not Gortynian area of recruitment · not Sicel area of recruitment · not Boiotian area of recruitment · not Aitolian area of recruitment · not Greco Bactrian area of recruitment · not Lycian area of recruitment · not Pisidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not builtIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Kyrenean Reforms · Tier 1 Colony
Indirect RuleGarrison Building or Tier 1 Military Industrial Complex · Kabylean Reforms · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitment · Tier 1 ColonyIndirect RuleGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos · Tier 1 Colony
Indirect RuleGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Kyrenean Reforms · Tier 1 Colony
Direct RuleGarrison Building or Tier 1 Military Industrial Complex · Kabylean Reforms · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitment · Tier 1 ColonyDirect RuleGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos · Tier 1 Colony
Direct RuleGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment · Tier 1 ColonyHomelandGarrison Building or Tier 1 Military Industrial ComplexHomelandGarrison Building or Tier 1 Military Industrial Complex · Adoption of the ThureosHomelandGarrison Building or Tier 1 Military Industrial Complex · Kyrenean Reforms
HomelandGarrison Building or Tier 1 Military Industrial Complex · Kabylean ReformsHomelandGarrison Building or Tier 1 Military Industrial Complex · Adoption of the ThureosHomelandGarrison Building or Tier 1 Military Industrial Complex · not Egyptian area of recruitmentHomelandGarrison Building or Tier 1 Military Industrial Complex · Adoption of the Thureos
HomelandGarrison Building or Tier 1 Military Industrial Complex · Greek area of recruitment

Areas of recruitment

ZoneProvinces
Greek0

Stats

Rank in roster
Men per unit40███······· 30%
Attack15███████··· 72%
Charge bonus7███······· 29%
Defence39███████··· 70%
· armour7████······ 42%
· defence skill27█████████· 85%
· shield5██████···· 57%
Morale11████······ 39%
DisciplineNormal
TrainingTrained
Recruitment cost1,743 dn███······· 34%
Upkeep per turn638 dn█████····· 51%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1511Charge bonus79Typethrown · blademelee · bladeDamagepiercingpiercing
Projectilejavelin—Range50—Ammunition2—PropertiesUsed just before charging into combatLight spear (braced against cavalry charges from the front) · +8 attack against cavalry

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total39—Armour7—Defence skill27—Shield5—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / -1 / -1 / -1Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates0Collision mass per man (1.0 is normal)1.04Spacing between men: close / loose1 × 1.2 m / 2 × 2.4 m
Default ranks5

In battle: Can sap · Very good stamina