The campaign brief
Congrats! You unlocked this faction for playing, which means, you just modded! How about that?
Starting diplomacy
Triballi begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Chales | General | 48 | Syrmos | General | 22 |
Faction mechanics
From the game's own guide. See also the other game guides.
Military reforms
The Thracians have one reform.
Thracian Sica Cavalry Reform requirements: 75 Turns
Unlocks: Thracian Sica Cavalry
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Starting settlements
Triballi begins with 1 settlement and 3,800 manpower.
What is already built in each settlement
Oiskos, in Triballia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Land Clearance (Crops), Basic Armoury, Cisterns (Sanitation)
Homeland
Triballi's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Units you can recruit
The same as in the main campaign.


