RTR: Imperium Surrectum
edit new page
The campaign briefStarting settlementsHomelandStarting diplomacyStarting charactersFaction mechanicsReformsUnits you can recruit
RIS wiki › RIS Light › factions

Triballi

← all factions · wiki index

Starting territory of Triballi, with its neighbours

Triballi

The campaign brief

Congrats! You unlocked this faction for playing, which means, you just modded! How about that?

Starting diplomacy

Triballi begins the campaign with no allies, no trade agreements and no wars.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

NameRoleAgeNameRoleAge
ChalesGeneral48SyrmosGeneral22

Faction mechanics

From the game's own guide. See also the other game guides.

Military reforms

The Thracians have one reform.

Thracian Sica Cavalry Reform requirements: 75 Turns

Unlocks: Thracian Sica Cavalry

Reforms

Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.

Starting settlements

Triballi begins with 1 settlement and 3,800 manpower.

SettlementRegionSizeManpowerAlready built
Oiskos (capital)Triballialarge town3,8009 buildings
What is already built in each settlement

Oiskos, in Triballia: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Land Clearance (Crops), Basic Armoury, Cisterns (Sanitation)

Homeland

Triballi's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Triballi

Triballia

Units you can recruit

The same as in the main campaign.