Trade goods
| Trade good | Amount | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fruits | 2 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 10 / 14 | Terrain | Floodplains delta | Climate | Mediterranean | |
| Water source | River | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (1)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Greek, Alabandian, Ferrata early, Karian |
Units raised here
Whoever holds Maiandros can raise these 14 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (9 units)
Karian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Karian Heavy Infantry | Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built | |
| Karian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Tier 2 Colony | |
| Karian Light Infantry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Karian Thureophoroi | Tier 2 Military Industrial Complex · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony |
Alabandian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Alabandian Aspidophoroi | Tier 2 Military Industrial Complex · Greek Reforms: Aspidophoroi · Any Government except Homeland (Dependency, Indirect Rule or Direct Rule) · not Direct Rule · not Tier 1 Colony |

