Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Olives | 4 | Perfumes & Medicinal Herbs | 2 | Silver | 2 | Livestock | 1 | ||||
| Pitch, Bitumen & Tars | 1 | Slaves | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 7 / 14 | Terrain | Hills | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Trade Port | Mine deposits | Copper (quantity 1) |
Units raised here
Whoever holds Mysia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Mysian area of recruitment (4 units)
Phrygian area of recruitment (3 units)
| Unit | Requires | |
|---|---|---|
| Phrygian Cavalry | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Phrygian Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

