Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Grain | 2 | Dyes | 1 | Flax | 1 | Spices | 1 | ||||
| Wild Animals | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 10 / 14 | Terrain | Floodplains delta | Climate | Arid | |
| Water source | River | River trade | Navigable river |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Macedonian, Greek | Cultural homeland | Macedonian |
Units raised here
Whoever holds Thinites Nomos can raise these 12 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Ptolemaic region (3 units)
Macedonian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Macedonian Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

