Starting settlements
Cenomani begins with 3 settlements and 10,500 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Brixia (capital) | Cenomania | large town | 4,300 | 10 buildings | Mantua | Cenomania Meridionalis | town | 2,400 | 4 buildings |
| Verona | Athesia | large town | 3,800 | 11 buildings |
What is already built in each settlement
Brixia, in Cenomania: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Slope Pasturing (Husbandry), Region Information Scroll, Roads, Local Barter, Basic Armoury, Tar Gatherer (Industry), Shrine
Mantua, in Cenomania Meridionalis: Governor's House, Region Information Scroll, Hemp Farm (Rural), Reedland Pasturing (Adaptive husbandry)
Verona, in Athesia: Governor's Villa, Wooden Palisade, Cisterns (Sanitation), Region Information Scroll, Roads, Basin Irrigation (Crops), Local Market, Training Grounds, Stone Quarry (Industry), Shrine, Grape Orchards (Rural)
Starting diplomacy
Cenomani begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.
Homeland
Cenomani's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 20 |


