Starting settlements
Sequani begins with 3 settlements and 8,000 manpower.
| Settlement | Region | Size | Manpower | Already built | Settlement | Region | Size | Manpower | Already built |
|---|---|---|---|---|---|---|---|---|---|
| Vesontio (capital) | Sequania | large town | 3,000 | 12 buildings | Brenodurum | Sequania Meridionalis | large town | 3,200 | 9 buildings |
| Turicum | Sequania Orientalis | town | 1,800 | 4 buildings |
What is already built in each settlement
Vesontio, in Sequania: Governor's Villa, Wooden Palisade, Homeland, Cisterns (Sanitation), Highland Pasturing (Husbandry), Region Information Scroll, Local Market, Basic Armoury, Saltworks (Industry), Shrine, Tannery (Urban), Orchards (Rural)
Brenodurum, in Sequania Meridionalis: Governor's Villa, Wooden Palisade, Homeland, Region Information Scroll, Roads, Local Barter, Training Grounds, Shrine, Contour Furrows (Crops)
Turicum, in Sequania Orientalis: Governor's House, Homeland, Region Information Scroll, Hunting Grounds (Rural)
Homeland
Sequani's homeland is 3 regions. Only there can it install the Homeland government (more on homelands).

Starting characters
| Name | Role | Age | Name | Role | Age | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bolgios | General | 46 | Catuuolcus | General | 20 |
Starting diplomacy
Sequani begins the campaign with no allies, no trade agreements and no wars.
Like every faction, it is also at war with the
Free Peoples, who hold every settlement no faction does.
Reforms
Open to every faction: Military innovations have arrived!, Second wave of military innovations have arrived!.
Units you can recruit
The same as in the main campaign.


