Trade goods
| Trade good | Amount | Trade good | Amount | Trade good | Amount | Trade good | Amount | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Livestock | 2 | Perfumes & Medicinal Herbs | 1 | Sheep | 1 | Stone | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Mountains | Climate | Mediterranean | |
| Water source | River |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Megalopolitan, Arcadian, Greek | Cultural homeland | Megalopolitan |
Units raised here
Whoever holds Arkadia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (8 units)
Arcadian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Arcadian Peltasts | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

