Trade goods
| Trade good | Amount | Trade good | Amount | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Olives | 2 | Slave Trade | 1 |
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Grassland | Climate | Mediterranean | |
| Water source | River | Port | Natural harbour up to Shipwright |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Cretan, Gortynian, Greek, Ferrata early | Cultural homeland | Gortynian |
Units raised here
Whoever holds Gortynia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (5 units)
Gortynian area of recruitment (3 units)
Cretan area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Cretan Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

