Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 5 / 14 | Terrain | Hills | Climate | Mediterranean | |
| Water source | Springs | Port | Natural harbour up to Trade Port |
Units raised here
Whoever holds Kroton can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (7 units)
Italiote area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Italiote Epibatai | Trade Port · Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Italiote Hoplites | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Euzonoi area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Euzonoi | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

